Latest Articles (Page 2809)
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Eurogamer announces Spore Week!
Final game explored and explained.
Earth took seven days (reportedly), but Spore has taken more like seven years - probably longer - and yet emerges from extensive, relatively serene development on 5th September as one of the most anticipated games of the year.
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Interview | Maxis' Will Wright
Spore, The Sims and what lies ahead.
You can tell a lot about someone by what's on their desk, and Will Wright is no exception. He may have sold over 100 million copies of The Sims alone, but there's no solid gold plaque adorning his office door; instead there's a simple EA-branded sheet of A4, with his name printed across, that tells you you're in the right place.
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Wright has new projects "in the wings"
"Very short term" titles mooted.
Having spent the last eight years creating Spore, Will Wright is now eyeing a range of new projects to sink his teeth into, some of which could be "very short term".
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60GB Xbox 360 in Europe on Friday
20GB bundle getting the axe.
Microsoft is introducing the 60GB Xbox 360 Premium hardware bundle in European this Friday.
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Sony and Nintendo will tie in hardware race, says former SCEE boss
Deering predicts third place for Microsoft.
Speaking at the Edinburgh Interactive Festival this morning, former SCEE president Chris Deering predicted Sony and Nintendo will tie in the hardware sales stakes by 2011.
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With new missions and levels.
Square Enix plans to bring DS puzzler Exit to Europe in October, packed with plenty more missions and levels.
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Capcom explains Bionic PC pricing
USD 15 "an appropriate price" for PC.
The PC version of Bionic Commando Rearmed costs an extra five dollars because of "different business terms/expectations in that sector and, more importantly, generally prevailing pricing of PC digital games versus their console counterparts".
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Star Trek Online out within three years
"It's a lot closer than you may think."
Star Trek Online is "a lot closer than you may think" according to Cryptic Studios creative boss Jack Emmert.
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Feature | Coverage Index
The mass media can seem like the enemy - but it desperately wants to "get" games.
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
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Review | Drone Tactics
Full of bugs.
Did you know that about 80 percent of all of the world's species are insects? Or that there could be anything from 2 million to 30 million different types of insect on the planet? Or that, at the time of writing, there are about 10 quintillion individual insects alive across the globe? Yes? No? Either way, don't worry, it's a rhetorical question. I'm just wowing you with my Google skills in a bid to start this review with a topical fact or statement, in the hope that I'll be able to end it with another one to show how clever I am, and to make the review go by with a bit of snap and zing.
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PAIN Trophies/Amusement Park dated
Idol Minds throwing itself at the job.
Downloadable PS3 title PAIN will be retrofitted with Trophies on 4th September, according to the Sony blog.
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Unofficial Xbox Live app for iPhone
Watch a few of your friends.
Enterprising developers have been flooding the new iTunes App Store with games over the past month, and now developer Nicholas Pike has introduced an application for tracking your Xbox Live friends on iPhone and iPod touch.
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Pirates vs. Ninjas Dodgeball dated
Out next month on Live Arcade.
Pirates vs. Ninjas Dodgeball is due out on 3rd September, Gamecock has announced.
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BioWare keen on more Mass Effect DLC
Zeschuk drops hints like he drops rats.
BioWare "is looking at" more downloadable content for Mass Effect, according to final boss Greg Zeschuk.
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Shred Nebula for XBLA in September
Top-down shooter like SubSpace.
CrunchTime Games' Xbox Live Arcade shooter Shred Nebula will be released on 3rd September and cost 800 Microsoft Points (GBP 6.80 / EUR 9.60).
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Mythos developer becomes Runic Games
Rat-punchers from a sinking Flagship.
The development team behind ill-fated free MMO Mythos has re-emerged as Runic Games, promising to put its "expertise in the Action-RPG MMO genre" to use once again in the creation of "the best games in this market".
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Review | Warhammer Online: Age of Reckoning
Beta Report Part 1: The early levels.
There's nothing quite like an MMO launch. These games are laden with so much detail, have been in development for so long, have so much blood, sweat and tear-soaked money stacked up behind them, that the run-up to launch takes on a momentous significance. While it's true that all MMOs - subscribers willing - have long developmental journeys ahead of them, that only seems to add more weight to the occasion. If an ordinary game launch is a sprinter leaping out of the blocks, an MMO's introduction to the world is more like an ocean liner easing out the shipyard for the first time, while a crowd of thousands waves little handkerchiefs in black-and-white.
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Manic miners.
It's not often, when watching a demo of a dystopian-future third-person action game, amid the constant subwoofer rumble and PR burble of E3, that you wind up in a conversation about the great American architect Frank Lloyd Wright. We're chatting to the art director of THQ's Red Faction: Guerrilla when this unlikely influence is brought up.
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Interview | Building BioShock
Ken Levine, Bill Gardner and Chris Kline on narrative, creativity, controversy.
Gamers have a strange, and in ways very English, attitude to success - a cautious, suspicious response that says that it's okay to be successful, as long as you pretend you're not and keep your mouth shut. Talk about how you made your game, what you learned from it or why you think it did well, and the internet will rise up swiftly to accuse you of having a God complex and believing that the sun shines out of your own backside like a perverse, fleshy torch.
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Review | Soul Nomad & the World Eaters
Nippon Ichi's latest journey.
Soul Nomad starts off with one of those long, drawn-out introductions that seem to afflict every uninspired, shamelessly derivative RPG. It's full of scrolling text, barely moving images, and a verbose mixture of cliché and piffle - what's a "clarion vesper", for example, and what's it doing in a videogame? But then, just as you're expecting to be unceremoniously dumped into the usual blend of boring stereotypes and po-faced solemnity, it changes tack. As the game introduces its sardonic and offensive anti-hero, it dawns on you that the whole thing has just been another one of Nippon Ichi's excellent jokes.
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LBP is "going to be a hardware seller"
Sony says "target audience is everyone".
Sony believes LittleBigPlanet "is going to be a hardware seller" when it's released exclusively on PS3 this October.
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Dragon Quest IV dated for Europe
The Chapters of the Chosen out next month.
The next Dragon Quest title will be heading to Europe on September 12th, Square-Enix has confirmed. That's four days before the US, import fans.
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MS on why FFXIII is coming to 360
It's all about console sales, apparently.
Microsoft marketeer Albert Pennello has claimed Xbox 360 sales were the pivotal factor in bringing Final Fantasy XIII to the console - not any funny goings-on behind the scenes.
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The Godfather II for February 2009
De Niro than you think.
EA has finally officially revealed The Godfather II, which will be released on PC, 360, and PS3 in February 2009.
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Too Human 15 to 80 hours long - Dyack
Second and third games underway.
Silicon Knights boss Denis Dyack said hitting the level 50 limit in Too Human may take anywhere between 50 to 80 hours.
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Randy Pitchford live chat on Monday
Brothers in Arms LiveText interview.
Gearbox Software president Randy Pitchford has agreed to be interviewed live by Eurogamer readers on Monday, 11th August.
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Diablo III art director hands in notice
"Won't impact game," says Blizzard.
The art director for Diablo III has packed his bags and gone off to start his own company.
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MotionPlus tech not exclusive to Nintendo
Maker says there's "more interest out there".
InvenSense, the company that makes the MotionPlus accessory, has told Eurogamer the relationship with Nintendo is "not an exclusive" one.
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BioWare considering Mass Effect for DS
Maybe Jade Empire and Dragon Age too.
BioWare is considering doing DS versions of Mass Effect, Jade Empire, and Dragon Age, plus a couple of others.
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But still quiet on PS3.
BioWare is is "looking into" making games for Wii and PSP in order to offer a wider array of titles.
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