Latest Articles (Page 2938)
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Three finalists named.
Live qualifying events for the FIFA Interactive World Cup have taken place in Denmark, the Netherlands and Hungary this month as part of EA and FIFA's search to find out who is best at FIFA 08 on PS3 (I'd like to take this opportunity to rule myself out).
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Clever man hacks it.
A clever Internet man has discovered how to get his new Xbox 360 Rock Band drum-kit working with Windows.
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Helps his point, apparently.
Film critic Roger Ebert has used his review of the new Hitman film to revisit his critique of videogames as an art form - or, rather, not being one.
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Buzz wins BAFTA Children's gong
The childrens are learning.
Magenta Games' Buzz! Junior Jungle Party won the Videogame category in last night's Children's Awards organised by BAFTA, GamesIndustry.biz reports.
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id Mobile outlines IP strategy
Plans to alternate, Wolf DS first.
John Carmack reckons that id Software's new mobile division will alternate between new and existing IP and that its first project will be a "mobile/DS Wolfenstein-type title".
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To deal with "freeze issues".
Ubisoft has said to expect a patch for Assassin's Creed on PlayStation 3 "as soon as possible".
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Extra TF2 rewards first up.
Valve has revealed that it will be adding more Achievements to games on Steam, starting with extra rewards for Team Fortress 2 in the coming weeks.
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Games good for musicians - JXL
Dutch mixer supports medium.
Rather than competing with the music industry, videogames are giving musicians opportunities that they didn't have before, says Tom Holkenborg.
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A whole new world.
Sony has unveiled plans to release a downloadable expansion pack for Warhawk in December.
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Review | Screwjumper! review
Screw this.
Sometimes it seems like Microsoft's XBLA service just loves shooting itself in the foot. I mean, we have this great addition to the 360, one that has borne fruit to some excellent re-issues such as Sonic the Hedgehog and Castlevania: SotN. We have also witnessed some innovative titles such as Cloning Clyde and Carcassone. However, these games are sadly few and far between. The dirge of uninspiring and frankly boring titles that appear week in, week out is growing in size at an alarming rate. Microsoft has upheld its pledge of two new Live Arcade titles per week, solemnly swearing that this will be the service with the most downloadable content compared to its rivals. Games like Screwjumper! make me wish it had never made that promise.
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Review | Naruto: Rise of a Ninja
Fall of a preconception.
This would normally be the bit of the review where I explain what Naruto is - but frankly, if you don't already know, you're reading the wrong review. All licensed titles rely on knowledge of their source material to some extent, of course - but with many of them, you can enjoy the game without really knowing much about the media it's based on. Fans of the original media just get an extra layer of enjoyment, that's all.
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Review | Virtual Console Roundup
Double Dribble, King of Fighters '94 and Bubble Bobble.
It's been a very quiet few weeks on the Virtual Console front, no doubt thanks to the arrival of a long awaited plumber, so hopefully you'll forgive us the indulgence of rolling last week's solitary release into this week's roundup. Luckily, although the number of new games is nothing to write home about, this week's two new additions are both classics of their genre.
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Review | Quedex
Strange and wonderful.
To give the game its full title, this really was The Quest for Ultimate Dexterity, as you wrestled with your joystick to steer a ball around 10 fiendish environments against the clock.
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Review | PS2 Roundup
Naruto: UN 2, Dragon Ball Z: BT 3, High School Musical, Final Armada, Jackass.
The PS2 sits proudly in the centre of the Playstation family photograph, nestled comfortably between its bearskin-clad pioneer father and the powerful child it spawned, the child it knows that one day soon will beat it in an armwrestle and officially make it an old man. That day is yet to come though, and judging by sales figures and the enormous amount of PS2 releases still hitting our shelves, it's some way off. For now the PS2 is still a force to be reckoned with, offering a huge variety of titles. To that end we've decided to take the Rawhide approach, rounding up a few last-gen stragglers and herding them into the EG review pen for slaughter.
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Review | Empire Earth III
Keeping it simply stupid.
So, say you're the Empire Earth franchise. You started out as a bit of a nerd; you had a fascination with history and got a little bit too excited about statistics sometimes, but a lot of people seemed to like you anyway. They appreciated your geeky side, and you got along just fine even if you were never going to be the most popular kid in class (not with the flashier Rise of Nations and Age of Empires around, both of whom were bought convertibles by their parents for their 17th birthdays).
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Review | Super Mario Galaxy
All's right with the Super Mario world.
Super Mario Galaxy is an embarrassment. It's an embarrassment for platform games. It's an embarrassment for adventure games. It's an embarrassment for Nintendo and an embarrassment for the Wii. What have we all been playing at in the ten years since Super Mario 64 came out? This is what gaming ought to be like.
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Announcement very soon.
Codemasters Online Gaming remains cagey about the release date of Sensible World of Soccer.
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Review | Singstar PS3
Turn on, tune in and cough up.
Karaoke can turn the bleakest of evenings around. Such as the stag-do we recall which, due to an email-related error, was attended only by the groom, the best man, a homosexual gentleman and a woman. Or that New Year's Eve party where the host nearly kicked out one guest who refused to observe a two minute silence, opting to pay his respects by repeatedly shouting "Is there any more cava?" from the bottom of the garden.
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Review | Supreme Commander: Forged Alliance
Keep running up that hill.
A chilly November evening, and I'm walking home from town. It's a forty minute journey, most of it steeply uphill. It's cold, it's dark, I'm tired and I'm bored. There's probably another ten or fifteen minutes to go when I grind to a sudden halt, and sigh. There's no pleasure in this. Why do I do it? Shouldn't the journey be as important as the destination? A light flicks on in a house just ahead of me. There's a pause, and then an unmistakable guitarline snakes out into the cold, quiet air. It's Sweet Child O'Mine. I half-grin, and start walking again, fingers unconsciously miming Guitar Hero buttons. I can't help but glance in the window of the house as I pass, hoping to see the face of my personal Jesus. The guy in there sees me and freezes, his fingers also mid air-guitar. We both pause in embarrassment. Then he looks at my hands. I look at his hands. He smiles. I smile. And I walk on, still grinning. Woah-oh-oh-oh, sweet child of mi-i-i-iyyyne.
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Review | Mario & Sonic at the Olympic Games
Takes the silver.
What comes to mind when you hear the word Olympics? Glory, sportsmanship, torches, medals, drugs, Nazis, Daley Thompson... Well, now we can add to that hedgehogs racing dragons, Princess Peach holding a gun and sore breasts.
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Review | Ace Combat 6: Fires of Liberation
Gunning for the top.
Is there anything in the world quite as intrinsically homoerotic as being a fighter pilot? It's not a topic we'd normally dwell on, but playing Ace Combat 6 this week has caused the question to raise its head.
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Unaffected by US turmoil.
Atari UK has said work on big titles like Alone in the Dark will continue despite a disastrous week for its US counterpart, GamesIndustry.biz reports.
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Watch us kill each other.
Sorry, but we have to say it once more: it's been an exceptionally strong year for first-person shooters. Console and PC gamers remain spoilt for choice - and if there's a unifying thread linking the strongest practitioners of the aim-and-fire method in 2007, it's ambition. The narrative ambition of Bioshock; the technical ambition of Crysis; the overwhelming generosity of ambition in Orange Box.
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Interview | Silent Hill 4: Two Guys In A Room
We sit down for a slightly disturbing chat with Silent Hill 4's chief designer Masashi Tsuboyama and producer Akira Yamaoka to find out if they're really as strange as the game suggests...
Is there a more freaked out series in gaming than Silent Hill? It's the game where you've lost before you've even begun, sending you on mostly hopeless quests to find the muddled truth of your deranged state of mind. Nothing is ever the way it seems, but as confusing as that might be, most of the compulsion to carry on is trying to work out what on earth it all means. With the fourth in the series having already been released in Japan (complete with English language version included as standard), we were in the unusual position of having completed the game before we got to chat with chief designer Masashi Tsuboyama and producer Akira Yamaoka. But given that The Room hasn't been as well received in Europe as the previous three titles in the series, we were curious to get to the bottom of the dramatic change of direction.
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Pay lots for the past.
Nintendo's Virtual Console is abubble and apunch with new releases once again this Friday as Bubble Bobble and The King of Fighters '94 arrive for download unassisted by additional made-up adjectives.
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Project Gray revealed at last.
Back in April, you may recall, EA launched a website to promote a new next-gen title known only as Project Gray Company - until now.
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Called Project Gray Company.
EA Redwood Shores is developing a next-generation role-playing game currently going by the working title Project Gray Company.
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Feature | What's New? (23rd Nov, 2007)
New PAL releases.
Hello and welcome to What's New: Written In A Hurry Before Lunch Edition, where we relive the excitement of Wednesday night's football success (Crouchigol!) by splitting the games into two teams and making them chase a punch-line around the page until the final word-count. First, over to Trendy McZeitgeist with the team news!
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Review | Silent Hill Origins
Enjoy the silence.
Sometimes you have to back to go forward, or at least that seems to be the rationale behind Climax's somewhat by the numbers take on the Silent Hill franchise. Origins acts as the starting point for the entire series, taking us back to events before the 1999 PlayStation classic and helping to shed a little more light on the mysteries surrounding this fog-bound town.
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Tranniversary! Snort!
Eidos has confirmed to Eurogamer that Tomb Raider: Anniversary will be out for Wii on 7th December.
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