Latest Articles (Page 3062)
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"A completely new experience".
Eidos has announced that Bionicle Heroes will appear on Wii this Easter.
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Wall Street Journal reckons so.
Google is currently in talks to buy in-game ads company Adscape, a company that specialises in technology that allows adverts to be placed in online videogames.
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Songs from Guitar Hero 1.
RedOctane's head of publishing says we can probably expect to see songs from the original Guitar Hero made available for Xbox 360 owners to download when Guitar Hero II launches on the Microsoft system this spring.
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750k map downloads, too.
Like wretches descending out of a ceiling vent on a train, there's no conceivable end or variety to Microsoft's Gears of War press releases - but they're all good news, with this one highlighting the game's three-millionth sale.
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Review | Children of Mana
The pitter-patter of tiny feet.
There are certain games whose beloved status one does not question. Towering like mute colossi over the gaming landscape, these pillars of their respective eras leave people misty-eyed, reminiscing fondly; they're the games that tie people to the medium itself. Each of them, in their own way, is a pinnacle of artistry and game design craft, a perfect expression of the feats that the gaming medium was capable of at a certain moment in time.
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'I trust it like I trust my own arms.'
One of the guns you'll be doing the killing with in Halo 3 is the MA5C assault rifle, according to the Bungie website, marking the return of the weapon-type after its exclusion from Halo 2.
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With Northern Strike.
EA has announced a booster pack for futuristic online shooter Battlefield 2142.
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Codemasters to operate on Hospital Tycoon
Promises "part soap opera and part comedy".
God sim obsessive Deep Red Games is snapping on its rubber gloves in anticipation of probing PC gamers next spring with the release of Hospital Tycoon.
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Accounts going to test server.
The Vanguard: Saga of Heroes open beta will close just before midnight on 23rd January according to Sigil Games Online and publishing partners Koch Media and Sony Online Entertainment.
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ESRB website reckons so.
America's Electronic Software Rating Board has craftily included a listing on its website for Wii and PC versions of Driver: Parallel Lines.
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Square Enix aiming for E3.
According to the latest issue of Dengeki, Square Enix is preparing a Final Fantasy XIII demo for July this year.
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Review | Far Cry: Vengeance
A cry for help?
If you've ever played any of the Far Cry games on other platforms - like the fantastic PC version - you'll be aware of certain key things that define the series. Number one is definitely fantastic graphics; ever since the glorious island environments of the first game, developers have built on the powerful engine to create ever more impressive visuals. Second to that, undoubtedly, is the AI of your opponents, who work as groups and intelligently utilise the cover provided by jungle environments. A third pillar, added more recently in updated versions of the game, is excellent multiplayer support.
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Exclusive Free Running trailer
On Eurogamer TV.
If you've been lurking around Eurogamer TV, you may have noticed an exclusive trailer for PS2 and PSP title, Free Running.
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800 points apiece.
Those of you with keen eyes lurking behind your rose-tinted specs will already have noticed this week's new additions to the European Virtual Console: Street Fighter II and Super Probotector.
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Oblivion: Shivering Isles details
Bethesda confirms expansion.
Bethesda has confirmed that Oblivion expansion The Shivering Isles is in development for PC and Xbox 360, due for a spring 2007 release.
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Microsoft refuses to comment, then does anyway.
Microsoft has refused to comment on rumours that Xbox Live Arcade games are now allowed to use up to 250MB, or even 450MB under some circumstances.
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Promo-priced content packs.
Microsoft and Q Entertainment are taking over again next Xbox Live Wednesday to deliver a trio of content packs for Lumines Live.
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New DLC doesn't work yet.
Good news and bad news for those of you slugging it out in the third of Activision's Second World War 'em ups: there's a new Xbox Live map pack available, but it, er, doesn't work.
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Spot the difference.
DS mind-benders have sold in steroid-like proportions, especially in Japan, where Brain Training has made the Nintendo handheld outrageously successful.
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Feature | Eye on '07: DS
Two screens good, one screen bad!
It's a gimmick! It's a fad! It's a silly toy! It'll never stand up against the might of the vastly more powerful PSP! Who wants to play games on a touch-screen anyway? What developer is going to use the second screen for anything other than a stupid map or something?
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All "Googlies" and "Chinamen".
The first video for Codemasters' Brian Lara International Cricket 2007 is now available on Eurogamer TV.
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Feature | Eye on '07: MMOGs
Thinking of going massive this year?
It might not be a platform in the traditional sense, but massively multiplayer games have become such an important part of the gaming landscape - and so distinct from everything else on the market - that this year, we've decided to treat them as a platform in their own right rather than grouping them in with PC games as a whole. After all, there are plenty of PC gamers who simply don't do MMOG - and probably quite a few MMOG players who simply don't do other games.
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Review | World Snooker Championship 2007
Xbox 360's big break?
World Snooker Championship is effectively two games in one, these days - thanks to the American audience's apparent aversion to the sombre and gentlemanly world of snooker, the pool championships (in all their many forms) have been built up over the years to the point where they are now more numerous and just as comprehensive as the snooker tournaments. Good news for pool players, I suppose, but as a snooker fan it just looks like more and more versions of the exact same thing to me - a pattern that has arguably come to define sports games these days. In most cases (snooker's in particular), we've been making them long enough now to have perfected the mechanics of the particular sport. For official licences, progress now lies in making them look and feel as authentic as they play.
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Review | Bliss Island
Like Temptation Island but no one's bothered. (Oh.)
Despite the success of Net Nanny, the Internet continues to turn everything upside down, all day long, often in front of the kids, and just as often against the odds. Instead of lining their copper pairs with gold, the ubiquity of broadband has sent phone companies into a mad panic. Instead of drowning among the proles, our maligned TV heroes have been reborn as cyberspace heroes. And instead of relegating simple games to the hyphenated subdomain of anonymity, it's proven a springboard to wider fame, whether it's Cloning Clyde on Xbox Live Arcade or, as we see here, Codemasters' attempt to wrestle money out of office time-waster Bliss Island by sticking it on the PSP.
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Review | Sonic Rivals
Back up to speed.
I wasn't really sure what to make of it when Sonic Rivals dropped out of a jiffy bag onto my kitchen table. Only days after suffering my way through the agony of Sonic the Hedgehog on the Xbox 360, the unwanted appearance of yet another Sonic game felt nothing short of downright cruel. Had I done something to offend Kristan, Eurogamer's review commissioning overlord? Was this to be my punishment - an eternity of frustration at the hands of a spiky blue hedgehog? We used to be friends, man.
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Feature | The Flame Game
That Burning Crusade launch in full.
Last night, HMV Oxford Street found itself surrounded by warlocks and orcs, warriors and night elves, paladins and mages and priests.
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Review | Curious George
Ape expectations.
"I don't like Curious George any more."
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Review | Metal Gear Solid: Portable Ops
Is that a Snake in your pocket? (Sorry.)
When the PlayStation originally burst onto the games market in the mid-nineties, quite a few gamers and journalists alike became preoccupied with one rather odd question - who was to be the mascot for this new system? After a decade of Nintendo and SEGA's platforms being all but defined by Mario and Sonic respectively, it was tough to grasp the fact that Sony had no intention of allowing their console to be led out by a single character franchise - after all, the whole point of PlayStation was to reach an incredibly wide range of people by appealing to a broad swathe of gaming tastes. Undeterred by Sony's apathy on the matter, pundits tried to give PlayStation a third-party mascot - Crash Bandicoot and Lara Croft were both front-runners - but none of them ever really stuck.
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Review | Dynasty Warriors Vol.2
More Three Kingdoms! Come on!
When Koei decided to port its mega-successful (in Japan) Dynasty Warriors series to the PSP, the company had an utter masterstroke of genius. Instead of undertaking a straightforward port that would have imposed technical limitations on the hallmark huge battlefields and constrained the free-roaming action and multitudes of combatants, the game was broken down into more manageable bite-sized chunks. Each battlefield was divided into a series of smaller areas, and the action itself was divided across turn-based movement over a map of these areas, and real-time combat whenever you moved into an area held by enemy forces. What's more, you could save your progress between each area.
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Review | Sam & Max Episode 2: Situation Comedy
Situation: quite funny, not very long, but worth the money.
Having Sam & Max back in our gaming lives is gift-wrapped joy. The fact that Telltale can, in 2007, stay true to the original point and click adventure premise is probably the most remarkable thing about Sam & Max's belated comeback after an absence of some 13 years. Everything else - including the quality of the gags on offer - is one hell of a bonus.
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