Latest Articles (Page 3094)
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Review | Mario Hoops 3-on-3
Squaring the hoop.
You know, seeing the names Nintendo and Square-Enix on the same title screen still gives me a little thrill of the surreal. So vehement was Nintendo's assertion that it would never ever consider working with Square ever again (EVER) back in the mid-Nineties that I still do a mental double-check every time a new collaboration turns up. What's more, I'm almost certain that this is the first and only time since Super Mario RPG that the developer has been trusted with an actual Nintendo licence (even if it is only Mario Sports), which makes it all the more difficult for my outdated mindset to accept. A DS basketball game seems like a strange thing for Square-Enix to want to develop, too. How the hell is it going to shoehorn obscure Final Fantasy references into that?
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Bethesda's lot due out in Dec.
Ubisoft has extended its cosy little publishing love-in with Oblivion makers Bethesda to cover the latter's forthcoming Star Trek games for PC, Xbox 360, PS2, PSP and DS, with games for each due out here this December.
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Plus another Ubi seven for Wii.
Ubisoft has surprised us all with plans to release a Ghost Recon Advanced Warfighter sequel in the very near future.
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Again.
Just in case you didn't get the idea when it said so in the first game's end sequence and 3D Realms' Scott Miller mentioned it in August, there's yet more chatter about a sequel to Prey.
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Too girly, apparently.
Blizzard has admitted to beefing up the male Blood Elf character models in World of Warcraft: The Burning Crusade, after "concerns" that they were a bit too feminine.
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Review | Mage Knight Apocalypse
Mage look.
It's not easy being a dwarf. Spending all day mining and grumbling and tripping over your beard. Coming home to a wife with a hairy chest; and I'm not talking wispy strands here, but two thick welcome mats (or not-so-welcome mats as the case may be). It's no wonder they drink skullsplitter mead by the dozen every night. For my first outing into the lands of Mage Knight, I chose the stereotype - the race, sorry - of the dwarf. The idea of a ruddy-cheeked roaring drunk with a shotgun (yes, these are gunpowder dwarves) was just too appealing - obviously I was a farmer in a previous life. Striding, or indeed stumbling off into the world, a couple of things quickly became clear.
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Gears cost MS a billion dollars
They just had to have the RAM.
Gears of War may have cost ten million dollars to develop, but Epic Games VP Mark Rein has been heard joking that it cost Microsoft around one billion.
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Lik-Sang 'forced to close down' by Sony lawsuits
Retailer alleges Sony execs used it to import PSPs.
Online retailer Lik-Sang has announced that it has gone out of business following a series of lawsuits filed by Sony - and has named a number of SCEE employees who Lik-Sang allege purchased PSP hardware and software from the company.
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Accuses them of "sour grapes".
In a statement issued to our sister-site GamesIndustry.biz, Sony has denied any responsibility for the closure of Lik-Sang - accusing the online retailer of "sour grapes".
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On Live Marketplace now.
Ubisoft has uploaded a demo of Tom Clancy's Rainbow Six Vegas to Xbox Live Marketplace.
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Could do, says Blitz bloke.
Blitz Games, the developer behind three Xbox 360 games to be sold in Burger King restaurants across the US, has revealed there's a strong chance the games will appear in Europe soon.
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At Arsenal's stadium in London.
Konami and street-wear retailer Fenchurch are putting on a Pro Evolution Soccer 6 PS2 tournament at Arsenal's Emirates Stadium in North London, the publisher said today.
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Due out here in December.
505 Games has announced that DS chef-'em-up Cooking Mama will be released in Europe on 8th December, having already come out in the US and Japan.
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Needs more time for Wi-Fi.
Konami has delayed the release of Castlevania: Portrait of Ruin for Nintendo DS until February 2007 in order to implement some extra features.
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Review | Metal Gear Solid 3: Subsistence
Snake in the grass.
While it's not a delicacy that any of us have had the (mis)fortune to sample, snake eating turned out to be surprisingly palatable when it was served up as part of Hideo Kojima's third Metal Gear Solid instalment. We liked MGS3; rather a lot, in fact. It was almost everything that MGS2 should have been - stunning graphics, great combat, a flexible and entertaining stealth system, inspired boss battles and a storyline which didn't end with what might as well have been Raiden waking up and finding out that it was all a dream. Admittedly, it was still a bit too heavy on the codec dialogue sequences - including a particularly dreadful bit of pacing near the start of the game - but with genuinely great storytelling and gameplay on offer, it's hard not to be in a forgiving mood for such foibles.
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Really rather rampant.
For every videogame character who becomes an icon, there's a videogame character who is and who always will be, from the moment of their conception until the end of time, a bit rubbish. For every Mario there's a Hugo; for every Sonic the Hedgehog there's a Gex the Gecko; and for every Lara Croft there's those lesbians out of Fear Effect.
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Not in the "near future" anyway.
Microsoft says it has no plans to release a 100GB hard disk for Xbox 360 in the near future, despite the circulation of photos reportedly from a Korean Microsoft presentation showing just that.
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Buy guns, in-game money, etc.
Electronic Arts has released a bunch of guns and other trinkets for The Godfather on Xbox 360, although you'll have to pay for the privilege of using them.
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Feature | GamesIndustry.biz: Currying Favour
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer a day after it goes out to GI.biz newsletter subscribers.
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"This is about choice" - Canessa.
Xbox Live Arcade group manager Greg Canessa has defended Q Entertainment's decision to include just a handful of levels for three of Lumines Live's main game modes and then sell more later, arguing, "if you criticise Lumines for this, you gotta criticise a whole bunch of other games".
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Blizzard targets January.
Blizzard today announced that World of Warcraft: The Burning Crusade will be released in January 2007, in order to extend the closed beta test.
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Still not a Diana Ross-based RTS.
Normally when developers invite journalists for a hands-on preview of their latest game, they're exceedingly careful not to offend those journalists for fear of getting a bad write up. So when Chris Taylor compares your humble correspondent to Hitler, it betrays an unusual degree of confidence in the game that's had RTS fans super-excited since it was announced last year: Supreme Commander. (It's okay - he was only joking. At least I think he was only joking when he compared my lack of strategic foresight to that of the leader of the Nazis...) In any case, it turns out that he's got good reason to be confident: the aforementioned hands-on session, which took place in the Seattle offices of Gas Powered Games recently, provided a good opportunity to scope out the game's strategic depths and to check out the features that everyone already knew about.
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We burn through the closed beta to see what's new.
One day someone should write a list of those games with the remarkable ability to consume time; the Langoliers of the present, where a "quick thirty minutes" is somehow five and a half hours. And they should put World of Warcraft right at the top. With access to the beta test that's currently in progress, we've had the opportunity to take a look around to give you our first impressions.
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Review | Flight Simulator X
High drama, low framerates.
FSX is far too big and far too detailed a game to be reviewed by just one person so, with the help of EG's resident medium (Madame Muerto) I've enlisted the assistance of some famous dead aviators. Charles Lindbergh, the first man to fly solo non-stop across the Atlantic, is going to be covering fixed-wing aircraft for me. Amy 'Sweetcheeks' Johnson, Britain's most important aviatrix, will be looking at scenery. Manfred von Richthofen, the infamous Red Baron, has kindly agreed to cast his expert monocle over missions, and Stringfellow Hawke, that bloke out of crap eighties chopper show Blue Thunder, will be analysing helicopters and everything else. Me? I might insert the odd ill-informed observation now and again, and add a trite summing-up paragraph at the end. Possibly. If I can be arsed. Right, let's get going. Stringfellow, give the good readers a little FS background.
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Know Regret.
Lumines II is due out on 17th November and previewed on the site today, and in order to give you an idea how the new licensed music looks, we've also got a video of the skin based on New Order's "Regret" for you to check out.
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Xbox bloke slags off PS3 online
"Your mum!" says Live manager.
Xbox Live's Aaron Greenberg has ripped into Sony's PlayStation 3 online service, declaring it "yet another knockoff" and questioning whether it can compete with Xbox 360's breadth of services.
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Say MS and Bungie.
Microsoft has confirmed that plans to produce a Halo movie are still going ahead, despite the decision of Fox and Universal to pull out of the project.
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Released early, by the look of it.
Midway's Ultimate Mortal Kombat 3 has shown up on Xbox Live Arcade over the weekend, giving you the chance to hook up with your friends and then rip their spinal chords out for kicks (or spasms).
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Play for 90 minutes.
Sunflowers and Related Designs have released a playable demo of the latest in the ANNO series of strategic exploration and building sims.
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On Live now.
Activision has released a playable demo of Neversoft's Tony Hawk's Project 8 onto Xbox Live Marketplace.
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