Latest Articles (Page 3166)
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And sinful shots.
Ubisoft's released the first solid details and screenshots of Tom Clancy's Rainbow Six: Vegas, which is in development at its Montreal studio and due out on PlayStation 3, Xbox 360 and PC this autumn.
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Review | Guitar Hero
Chord blimey.
It seems to be the law that if you review Guitar Hero, you have to begin by talking about your own connection to the world of music. This is unfortunate.
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Review | The Chronicles of Riddick: Escape From Butcher Bay
We thought we'd review Riddick again.
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Review | Grandia III
Grand, but bland.
Back in the distant heyday of the Dreamcast, we should probably have seen the trouble on the horizon. Despite featuring a great selection of titles in general, Sega’s underappreciated box of wonders featured a mere two RPGs that anyone deemed worth talking about; Sega Overworks’ Skies of Arcadia, and Game Arts’ Grandia II.
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500-600 Euros?
Sony Computer Entertainment France president George Fornay has revealed that the PlayStation 3 will be sold for between 500 and 600 Euro when it launches in November, in the clearest indication yet of Sony's pricing strategy.
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Fornay's comments are not an indication of PS3 pricing - Sony
Radio comments misconstrued.
Comments made by Sony Computer Entertainment France boss Georges Fornay which appeared to indicate the price point for PlayStation 3 have been misinterpreted and do not allude to the price of the system, the company has told GamesIndustry.biz.
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Review | Top Spin 2
£50? Out!
It's pretty tough to cock-up a tennis videogame. For a start, all the action takes place on a single screen, and there are a maximum of four players to animate, and the rules are about as straightforward as any sport in existence. So long as the animation's good, the ball physics are believable and the controls feel right there's not much else a developer has to worry about. Maybe some licensing, venue and sponsor fluff to make the package feel official, but that's really all there is to it.
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Review | Soul Calibur II
Rob's soul still burns!
The original Soul Calibur is, for the majority of the gaming public, probably the best beat 'em up they've never played. The sequel to the well-regarded PSone title Soul Edge, it remains to this day one of the most graphically stunning, finely balanced, accessible and engrossing fighting games ever created - but as fate would have it, Namco decided to release it exclusively on the Dreamcast, thus consigning it to being deservedly adored and championed by hardcore gamers, and almost entirely ignored by Joe Public.
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Review | Silent Hill 2
Review - Christmas a turkey? Sick of friends and family and goodwill? Fine, how about a game to scare the crap out of you instead?
Capcom may consider itself the mainstay of the survival-horror genre, but with Silent Hill 2 Konami have created a game that defecates on the Resident Evil series and positively floors Dino Crisis. Nothing else really matters. I like to think of Silent Hill 2 as a gift-wrapped message for the darling buds of Capcom. It's nice to look at, it's easy to control and it's built around a gripping narrative. There are still some niggles, but if I were Shinji Mikami I'd be somewhat concerned. The game puts you in the position of widower James Sunderland, whose wife Mary has been dead three years. James is extremely depressed and without a friend in the world, so when he receives a letter from his dead wife pleading for him to meet her in the town of Silent Hill, he jumps into the car and steps on the gas. A letter from beyond the grave is never a good omen though, and before long after arriving at Silent Hill James is in trouble, and none of Silent Hill's peculiar occupants can offer much assistance. Quite the opposite, in fact… James' adventures are occasionally depicted from those dramatic fixed camera angles which run throughout the genre, but for the most part you can pick your own camera angle using L2. The camera is always a certain distance away from James, but you can rotate it while holding down L2 if you use the right analogue stick. This means it's almost impossible to get yourself in a position where the camera can't be moved to solve your problem. Moreover, the camera never clips into the wall or any of the objects in the game, and there are scant few occasions in the game when you find yourself set upon in an area with a fixed camera angle.
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Interview | Neverwinter Nights 2
Part 2: More time talking to the Obsid-don.
The problem is always time.
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Molyneux signs on the dotted line
Guildford-based developer Lionhead has become the latest addition to the Microsoft Game Studios group, with the studio behind Fable and Black & White being sold to the US platform holder in a deal announced today.
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Japanese release in June.
PSP puzzler Koloomn, known as Ultimate Block Party in the US, is getting a sequel according to Japanese magazine Famitsu.
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Interview | Neverwinter Nights 2
Part 1: We make a Date With the Night.
We're in Hammersmith, London. We're here to see Neverwinter Nights 2. We're watching Obsidian's Feargus Urquhart, veteran commander in chief and ex of Black Isle, walk us through the game. He shows us the improved graphics engine. He shows us some of the new mechanics, adding direct control of a party rather than the Mr Lonesome of the original Neverwinter Nights. He leads us through the improved Neverwinter tool-set, showing the increased power and accessibility of this next generation of the world's foremost roleplaying game creation tool.
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Priced, available to pre-load.
Ritual's much-anticipated first-person shooter SiN Episode 1: Emergence will be released via Steam on May 9th, gatekeeper Valve's announced, with pre-loading already available so you can get your teeth stuck into it as soon as it's live.
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Free patch.
Kameo fans who've been waiting for more updates should swing by Xbox Live Marketplace today - not only can you download another pair of costume packs for 200 points each, but Microsoft's released the anticipated online co-op patch too.
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Old flame gets another go.
Rayman is to return to consoles following a break of more than three years, Ubisoft announced this week, with series creator Michel Ancel back at the helm.
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Final Fantasy, Sakaguchi titles, new games, Live Arcade support.
Microsoft's announced a raft of Japanese-developed games for Xbox 360, along with more support for Xbox Live Arcade in the region - where it claims the downloads-per-unit-sold ratio is at its highest with 520,000 pieces of content retrieved.
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More video decoding anger.
Networking technology firm Lucent has reignited a patent battle with Microsoft over the use of a specific video decoding technique in the Xbox 360 console, which Lucent claims infringes in a patent that it has held for over a decade.
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Review | Rag Doll Kung Fu
Real (physics) ultimate power.
Remember when you were a kid, and you had those crazy bendy-flap pin clip things? I've got a feeling they have a proper name, but I'm also fairly sure that they slip out of existence once you're past the age of 12, unless you become a primary school teacher when you're allowed to see them again, so it doesn't really matter. You'd push them through a hole in two bits of card, and then bend the two flaps of metal back against the flat surface, so the two were attached, but could rotate around. And of course you'd be doing this to make a little person with pose-able limbs. And then you could colour it in. Then it would be time for break, and you'd graze your knee. Which you never do any more. Not even primary school teachers still graze their knee. But what were primary schools doing covering their playgrounds with loose, sharp gravel? My theory: playgrounds were paid for by sticking plaster companies - an investment to ensure business stayed good. I'm on to you Elastoplast - your reign of tyranny against the patellae of the under-12s will soon come to an end.
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Ubisoft plans King Kong, Splinter Cell for Nintendo DS
Joining a DS line-up that consists of Star Wars: Revenge of the Sith, Bomberman DS, Rayman DS, Sprung and Asphalt Urban GT, with more titles based on internal franchises set to follow.
Ubisoft has revealed that it plans to release Nintendo DS versions of its forthcoming King Kong and Tom Clancy's Splinter Cell: Chaos Theory titles this year - in addition to previously announced DS titles Star Wars: Revenge of the Sith, Bomberman DS, Rayman DS, Sprung and Asphalt Urban GT.
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BG&E team working on King Kong game
Presumably Jade is the heroine now.
Ubisoft has officially confirmed reports dating back to mid April that it is working on a videogame adaptation of Peter Jackson's forthcoming King Kong motion picture remake. The game is due out "on all platforms" in conjunction with the film's proposed December 14th 2005 release date.
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Ubisoft to publish King Kong game
Peter Jackson's period monster flick due out in 2005.
Ubisoft in the US has confirmed that it will publish a game based on Lord of the Rings director Peter Jackson's forthcoming King Kong film project. Very little is known about the game, which is scheduled for release next year alongside the film, but some reports speculate that Jackson himself will have a certain amount of control.
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Review | Delta Force - Black Hawk Down
Martin heads into Mogadishu. We give him all the best assignments.
The current situation in the Middle East being what it is, Black Hawk Down feels a little close to the bone. We were almost uneasy ducking, weaving and racing for cover in NovaLogic's latest Delta Force release, but questionable ethics aside, the real question on every gamer's lips is whether it can rival the other major tactical shooter out in March, Raven Shield. Can it, or is it destined to recoil into the shadows?
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A new lease of life for the long-running Delta Force series?
One of the sorrier conflicts of recent years took place in Somalia in the early 1990s, when a UN aid operation became a full-scale occupation of the country in an attempt to oust local warlords and end their civil war. The mission ended in disaster, with dozens of casualties amongst the UN force (who eventually gave up and pulled out) and thousands of Somalis dead, many of them women and children.
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Interview | Dungeons & Dragons Online: Stormreach
Who needs pen and paper?
Turbine had a tough task ahead of them with Dungeons & Dragons Online: Stormreach. After all, D&D may be the daddy of all role-playing games, and an MMO may be the obvious next step for the franchise, but we've already got the likes of World of Warcraft to be getting on with - and judging by the size of its subscriber base, we're quite happy with that, thank you.
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Who cares?! Katamari in Europe!
Atari's Massively Multiplayer Online Role-Playing Game, Dungeons & Dragons Online: Stormreach, has slipped from its planned November release date, to early 2006.
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As in, details of Perfect Dark Zero. Wouldn't be much of a story otherwise. Anyway, it'll be online and on Xbox 360, according to reports.
More than four years since ace FPS Perfect Dark appeared on the N64, a few details of the latest instalment in the series have emerged.
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Careless talk costs Xbox Live.
That's the trouble with behind-closed-doors presentations. Someone's bound to talk about what they've seen, and if you're really unlucky they'll even go blathering about it all over the Internet.
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We get an sneak peek at SCi's latest signing from the team that brought you SWAT...
Of all the locations to host the premiere of a forthcoming game, perhaps the foruth floor of a Yacht moored in Docklands isn't one that would immediately spring to mind. But then SCi likes to do things differently, carrying on its long-held tradition of orbiting trade events in some style. Let's hope the first-person shooter it's just signed from Argonaut can provide the same kind of giddy excitement of donning shades and sipping freshly squeeezed orange juice in blazing September sunshine out on deck to talk about its latest signing.
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Nintendo Japan reveals more details of the forthcoming strategy RPG in a brand new trailer.
Nintendo has yet to announce a European release date for Fire Emblem on the GameCube, but there's a new trailer over on its Japanese website - take a look at it here.
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