Latest Articles (Page 3173)
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Classics, sorry.
Having "stuffed" 20 of its finest games-you-can't-remember-if-you've-heard-of-or-not onto a PSP disk that it released in the US just last month, Capcom's announced another compilation of arcade classics for the Sony game-slab.
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But NVIDIA fans still out of luck.
Just days after Tomb Raider: Legend hit the shops, Eidos has released a new patch for the PC version of the game.
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On EGTV.
EA's released a new video of Half-Life 2: Episode One in action - and we've whacked it up on Eurogamer TV for you to check out.
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Review | Panzer Elite Action
Tanks, but no tanks.
I'm thinking about developing my own military action game but I can't decide which of these two concepts I should go with:
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Feature | Character Study
Yoshitaka Amano and Michel Ancel discuss design.
Paris has recently, it seems, been a hive of activity for videogame creators. On Monday March 13, two French game designers - Michel Ancel (Rayman, Peter Jackson's King Kong), and Frederick Raynal (Alone in The Dark, Little Big Adventure) were joined by Nintendo's legendary Shigeru Miyamoto to receive from the French Minister of Culture a medal with the honorific title of Chevalier dans l'Ordre des Arts et des Lettres (Knight in the Order of Arts and Literature) - one of the highest honours the French government can bestow on any creative or artistic talent. And the weekend prior to this ceremony, the fourth annual Carrefour de l'animation (Animation Crossroad) cultural show offered the opportunity, for a small audience of passionate fans, animation and videogame students, to attend several conferences by another legend from Japan : Yoshitaka Amano, the painter-illustrator behind the imagery and character design of most of Square's Final Fantasy games since 1987. One of these conferences had a particularly original ideal - putting Amano and French game designer Michel Ancel on the same stage to talk about game and character design.
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Tip top E3 coverage planned.
If you can't make it to Los Angeles for E3 next month, have no fear - Eurogamer TV will be there to bring you extensive video coverage direct from the show floor.
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All sorts of exciting stuff planned.
Eagerly awaited (and really rather good, as you'll know if you've read our review) PS2 RPG Dragon Quest: The Journey of the Cursed King is out next Thursday - and HMV Oxford Street is planning to celebrate in style.
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Dreamfall to launch next month.
Empire Interactive has announced that the long awaited sequel to point-and-click adventure The Longest Journey will be released for PC and Xbox next month.
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Cloning Clyde on 360 soon.
Outpost Kaloki X developer NinjaBee will bring another game to Xbox Live Arcade in the near future.
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$100k up for grabs in Leipzig.
ArenaNet and MMO publisher NCsoft have announced the date and location for the grand finale of the Guild Wars Factions Championship Series, which will take place at Europe's largest videogame convention in Leipzig later this year.
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Finalists race in Lambo factory.
Microsoft's announced a PGR3 global tournament to take place over the next two months on Xbox 360 - culminating in a showdown for the world's top racers at the Lamborghini factory in Italy in June.
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Ninja deal for the US.
Ubisoft's signed a licensing deal to produce an Xbox 360 game based on Shonen Jump's Naruto manga/anime series.
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Free module soon.
Turbine has announced plans to release a 15-dungeon module for Dungeons & Dragons Online called Dragon's Vault - and it'll be available free this month.
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And sinful shots.
Ubisoft's released the first solid details and screenshots of Tom Clancy's Rainbow Six: Vegas, which is in development at its Montreal studio and due out on PlayStation 3, Xbox 360 and PC this autumn.
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Review | Guitar Hero
Chord blimey.
It seems to be the law that if you review Guitar Hero, you have to begin by talking about your own connection to the world of music. This is unfortunate.
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Review | The Chronicles of Riddick: Escape From Butcher Bay
We thought we'd review Riddick again.
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Review | Grandia III
Grand, but bland.
Back in the distant heyday of the Dreamcast, we should probably have seen the trouble on the horizon. Despite featuring a great selection of titles in general, Sega’s underappreciated box of wonders featured a mere two RPGs that anyone deemed worth talking about; Sega Overworks’ Skies of Arcadia, and Game Arts’ Grandia II.
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500-600 Euros?
Sony Computer Entertainment France president George Fornay has revealed that the PlayStation 3 will be sold for between 500 and 600 Euro when it launches in November, in the clearest indication yet of Sony's pricing strategy.
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Fornay's comments are not an indication of PS3 pricing - Sony
Radio comments misconstrued.
Comments made by Sony Computer Entertainment France boss Georges Fornay which appeared to indicate the price point for PlayStation 3 have been misinterpreted and do not allude to the price of the system, the company has told GamesIndustry.biz.
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Review | Top Spin 2
£50? Out!
It's pretty tough to cock-up a tennis videogame. For a start, all the action takes place on a single screen, and there are a maximum of four players to animate, and the rules are about as straightforward as any sport in existence. So long as the animation's good, the ball physics are believable and the controls feel right there's not much else a developer has to worry about. Maybe some licensing, venue and sponsor fluff to make the package feel official, but that's really all there is to it.
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Review | Soul Calibur II
Rob's soul still burns!
The original Soul Calibur is, for the majority of the gaming public, probably the best beat 'em up they've never played. The sequel to the well-regarded PSone title Soul Edge, it remains to this day one of the most graphically stunning, finely balanced, accessible and engrossing fighting games ever created - but as fate would have it, Namco decided to release it exclusively on the Dreamcast, thus consigning it to being deservedly adored and championed by hardcore gamers, and almost entirely ignored by Joe Public.
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Review | Silent Hill 2
Review - Christmas a turkey? Sick of friends and family and goodwill? Fine, how about a game to scare the crap out of you instead?
Capcom may consider itself the mainstay of the survival-horror genre, but with Silent Hill 2 Konami have created a game that defecates on the Resident Evil series and positively floors Dino Crisis. Nothing else really matters. I like to think of Silent Hill 2 as a gift-wrapped message for the darling buds of Capcom. It's nice to look at, it's easy to control and it's built around a gripping narrative. There are still some niggles, but if I were Shinji Mikami I'd be somewhat concerned. The game puts you in the position of widower James Sunderland, whose wife Mary has been dead three years. James is extremely depressed and without a friend in the world, so when he receives a letter from his dead wife pleading for him to meet her in the town of Silent Hill, he jumps into the car and steps on the gas. A letter from beyond the grave is never a good omen though, and before long after arriving at Silent Hill James is in trouble, and none of Silent Hill's peculiar occupants can offer much assistance. Quite the opposite, in fact… James' adventures are occasionally depicted from those dramatic fixed camera angles which run throughout the genre, but for the most part you can pick your own camera angle using L2. The camera is always a certain distance away from James, but you can rotate it while holding down L2 if you use the right analogue stick. This means it's almost impossible to get yourself in a position where the camera can't be moved to solve your problem. Moreover, the camera never clips into the wall or any of the objects in the game, and there are scant few occasions in the game when you find yourself set upon in an area with a fixed camera angle.
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Interview | Neverwinter Nights 2
Part 2: More time talking to the Obsid-don.
The problem is always time.
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Molyneux signs on the dotted line
Guildford-based developer Lionhead has become the latest addition to the Microsoft Game Studios group, with the studio behind Fable and Black & White being sold to the US platform holder in a deal announced today.
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Japanese release in June.
PSP puzzler Koloomn, known as Ultimate Block Party in the US, is getting a sequel according to Japanese magazine Famitsu.
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Interview | Neverwinter Nights 2
Part 1: We make a Date With the Night.
We're in Hammersmith, London. We're here to see Neverwinter Nights 2. We're watching Obsidian's Feargus Urquhart, veteran commander in chief and ex of Black Isle, walk us through the game. He shows us the improved graphics engine. He shows us some of the new mechanics, adding direct control of a party rather than the Mr Lonesome of the original Neverwinter Nights. He leads us through the improved Neverwinter tool-set, showing the increased power and accessibility of this next generation of the world's foremost roleplaying game creation tool.
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Priced, available to pre-load.
Ritual's much-anticipated first-person shooter SiN Episode 1: Emergence will be released via Steam on May 9th, gatekeeper Valve's announced, with pre-loading already available so you can get your teeth stuck into it as soon as it's live.
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Free patch.
Kameo fans who've been waiting for more updates should swing by Xbox Live Marketplace today - not only can you download another pair of costume packs for 200 points each, but Microsoft's released the anticipated online co-op patch too.
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Old flame gets another go.
Rayman is to return to consoles following a break of more than three years, Ubisoft announced this week, with series creator Michel Ancel back at the helm.
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Final Fantasy, Sakaguchi titles, new games, Live Arcade support.
Microsoft's announced a raft of Japanese-developed games for Xbox 360, along with more support for Xbox Live Arcade in the region - where it claims the downloads-per-unit-sold ratio is at its highest with 520,000 pieces of content retrieved.
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