Latest Articles (Page 3297)
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SEGA Toys to launch Aibo rival in Japan
iDog will play back music and dance to it.
SEGA may have long since given up challenging Sony in the gaming hardware stakes, but the Japanese developer/publisher's newfound multiplatform subservience hasn't stopped subsidiary SEGA Toys from tackling the PS2 platform holder on other ground. Last week the company revealed it planned to launch a robotic dog which can be used to compose and play music and dance to the beat.
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Meteos delayed as Lumines gets US publisher?
Tetsuya Mizuguchi-produced DS title Meteos is delayed while Ubisoft are reportedly preparing to publish his PSP title Lumines in the States.
Japanese developer qb's pair of next-gen handheld puzzlers are in the spotlight this week as rumour spreads that Ubisoft will publish PSP title Lumines in North America while qb has decided to hold off the release of DS title Meteos in order to apply some last minute polish.
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Darwinia demo and release date
From Uplink developer Introversion, remember.
Pint sized indie developer Introversion has released a demo of Darwinia, weighing in at 11MB, and this morning we've mirrored it on Eurofiles.
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F.E.A.R multiplayer screenshots
See the carnage for yourself.
Having spent the last couple of days getting excited about F.E.A.R, we're delighted to finally have some screenshots of the multiplayer mode to show off - so much so that we got up this morning (it's a weekend!) and still felt compelled to pop them up when they arrived in the post.
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Blizzard speaks on StarCraft Ghost, VU relationship, more
Top developer talks candidly in the second part of gi.biz's exclusive interview.
The second part of GamesIndustry.biz' exclusive interview with Blizzard Entertainment creative director Chris Metzen and VP of business operations Paul Sams is now available on the site.
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Pro Evolution Soccer 4 Xbox patched
Quitters be smited!
Konami appears to have patched Pro Evolution Soccer 4 on Xbox this week, hopefully bringing to an end a lot of frustration for fans of the Japanese team's footballing opus.
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Interview | When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure.
Team 17 is the kind of developer that needs no introduction. Once upon a long ago they also used to be regarded as the best publisher around, too, winning multiple awards for its ability to turn out classic games like Alien Breed, Project X, Superfrog, Body Blows and eventually the Worms series - the latter having seen Team 17 through a rough period for British game developers, which sent many of its contemporaries to the wall.
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Woman deletes ex's MMO data in revenge bid
A sworded affair for her former bow. (Fangyoo.)
A Japanese woman has taken ultimate revenge on a former beau by accessing his account for a massively-multiplayer game and deleting data including weapons, according to a report on GameSpot sourced from Mainichi Daily News.
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LucasFilm characters unlockable in Mercenaries
But since we're nice we won't spoil the surprise for you here. Want to find them for yourself? Don't read this item...
Players of Pandemic Studios' forthcoming GTA-ish Mercenaries for PS2 and Xbox, which is due out in Europe on 18th February, will reportedly be able to unlock a couple of classic characters from the LucasFilm canon along the way.
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UEFA Champions League 2004-2005 demo
Chelsea versus Bayern Munich in 165MB.
Electronic Arts has released a PC demo of its UEFA Champions League 2004-2005 title, which is due out on PS2, Xbox, Cube and PC from 14th February. Lovely.
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And you thought he was roadkill.
Sonic the Hedgehog (didn't he used to be a videogame character?) is on his way to both GameCube and Nintendo DS this year according to Yuji Naka.
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Xbox Project Zero 2, DOA Ultimate dated
Dated in the sense that we now have release dates for them and dated in the sense that it's taken way too long for them to come out in Europe.
Project Zero 2: Crimson Butterfly will be released on Xbox on 4th February, and followed a fortnight later on the 18th by Dead or Alive Ultimate, Microsoft announced today.
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Things And Stuff: Thursday News Roundup
Second Sight and Psi-Ops PC in Psychic Showdown next month (don't bother ordering tickets; they already know), Soldner gets an expansion, and Tales of Eternia PSP is dated. And now just because it used to be a PSX game.
Free Radical Design's underrated [lies! -What Ronan Would Say] levitate-'em-up-and-them-'em-at-people-'em-up Second Sight will arrive on the PC CD/DVD/Whatever-ROM in February, publisher Codemasters tells us today, and just in case you'd stopped being excited, PC owners, there's a video out on the official website to accompany this revelation. You'll have to sign up for Codies' online "club" to get at it, but that's not going to take you more than a few seconds, and the video should give you a good idea what to expect if you're not yet sure. Or you could just read Kristan's review of the PS2/Xbox/Cube versions that came out last year. If you like these psychic shoot-'em-up types you might also like to investigate Psi-Ops: The Mindgate Conspiracy, which overcame the not inconsiderable obstacle of being a Midway game to win our affection at around the same time. It too is out on the PC in February, oddly, when it'll be published by ZOO Digital. Unless it slips again. It might - who knows? We're not mind readers.
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ZOO Digital to publish Alien Hominid in Europe
That solves that mystery. Next one: why's it on PS2 and Xbox when it was on PS2 and Cube in the USA?
ZOO Digital has acquired the publishing rights to independent developer the Behemoth's hand-drawn 2D side-scrolling shoot-'em-up Alien Hominid, the publisher revealed this week.
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Activision acquires dev partner Vicarious Visions
Successful studio and middleware technology becomes part of the Activision family.
Publisher Activision has announced that it has bought out yet another of its long-term development collaborators, with New York State based Vicarious Visions becoming a wholly owned subsidiary of the firm.
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Nokia dismisses N-Gage demise rumours
Online reports are "completely without foundation", says Finnish mobile firm.
Finnish mobile phone giant Nokia remains "completely committed" to the N-Gage, a spokesperson has said in response to speculation that the company may be about to discontinue the mobile console range.
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Mutant Storm joins Xbox Live Arcade
Not that we can do much about that, mind you.
Microsoft still hasn't told us when we can expect to sample the delights of Xbox Live Arcade here in Europe, but we do now know that when we do we'll be able to look forward to more than overpriced ports of retro titles like Defender and Robotron at $10 or $20. The addition of PomPom Software's Mutant Storm shooter to the Arcade canon makes a big difference.
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EyeToy: AntiGrav due in Europe in Q1
The Harmonix generator spits out another intriguing concept.
Sony has confirmed that it will publish FreQuency/Amplitude developer Harmonix's EyeToy: AntiGrav in Europe in the first quarter of 2005 on PlayStation 2.
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Kuju developing George A. Romero title
UK developer feasts on renowned horror director's imagination. Mmm, brains.
Hip Games has announced more details of its first game based on the work of renowned horror director George A. Romero.
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F.E.A.R slow-mo multiplayer revealed
We'll have full impressions later this week, but here's a quick rundown on what to expect. Well, a slow rundown. That's kind of the point.
Vivendi-Universal Games and developer Monolith revealed the multiplayer component of hugely impressive first-person shooter F.E.A.R for the first time in Paris yesterday, featuring a slow-motion power-up and all that entails.
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Like an act of Hamlet, except with less Danish folk.
You don’t see games that do this sort of thing anymore. That’s not saying that it’s in any way an example of visionary game design; but rather than you don’t often see high-quality examples of a game which are blatantly trying to take another’s crown. To take on another big brand-name on its own territory is something that just doesn’t happen anymore, let alone work. The last example is Call of Duty being a straight step on from Medal of Honour: Allied Assault, and usurping everyone’s affections while the original line fell into disrepute… and that had the considerable advantage of actually being done by the vast majority of the team who made Allied Assault in the first place.
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Take a look at Archer Maclean's PSP puzzler, one of the most exciting games on the handheld release schedule.
Directing a blob of liquid metal around 3D mazes is such an obviously brilliant idea that describing it any further seems almost pointless. Fortunately for us then, we've got you a handsome young trailer to examine courtesy of Archer Maclean and co. at Awesome Studios. You'll find it on Eurofiles here and it's about 30MB.
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Feature | PSP Games To Watch in 2005
Part Three: The Big One, Beat-'em-ups, Shooters, Platformers, Strategy games, RPGs/slashers, and all the rest.
Previously on PSP Games To Watch in 2005: Racing games, Sports, Extreme Sports and Puzzlers, and The One That Doesn't Fit Anywhere Else...
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Feature | PSP Games To Watch in 2005
Part Two: Sports, Extreme Sports and Puzzlers. Lots of these too.
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Feature | PSP Games To Watch in 2005
Part One: Racing games. You'd be surprised at just how many there are, and you'll probably be surprised that most of them sound like more than ports, too...
We're guessing Ken Kutaragi kept the beermat. Sony staffers privately joke with us that he probably came up with the idea on the back of one and then papier-mâchéd up a prototype in time for E3 2003, but whether it was a beermat or a big piece of paper marked "Masterplan" or an internal memo or whatever, it was clearly a good idea. The PSP is a lovely piece of kit with a delightfully huge screen, enough power to allow us to play PS2-quality games on the go, and an array of wireless and multiplayer features that make it highly desirable on a lot of levels - and most importantly it's also going to introduce us to a vast array of games that we really want to play.
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This And That: Wednesday News Roundup
Poker on the DS, Namco's Hugo GBA games, Cross Racing Championship signed to Project 3, WOW launches in Korea, EyeToy Chat freebie, Pilot Down Euro date.
Californian publisher Crave has announced its first Nintendo DS game, World Championship Poker: Deluxe Series, which is currently available on PS2, Xbox and GBA in the US of States. The DS effort features "over 12" poker variants including Texas Hold'em, Five Card Draw Baseball and Hi-Lo, six-player muliplayer (which is presumably WiFi-based), four themed casino environments (with blackjack and video poker distractions), and a career mode with Casino Lane, Tournament Tables, a loan shark and a gift shop. Which, as you can tell from our regurgitation of the press release bullet-points, we're very excited about. A US release on April 5th is, er, on the cards.
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Take Two seeking MLB exclusive deal - WSJ report
Counter-attack to EA's exclusivity binge could see baseball going to Take Two.
Publisher Take Two, whose plans for its sports game franchise have been hard hit by a string of exclusive license deals announced by rival Electronic Arts, may be in talks to sign a similar exclusive with Major League Baseball.
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Jade Empire delayed in the US?
Still on track over here, though. There's also talk of a limited edition version featuring another character and combat style...
Bioware's latest Xbox-exclusive RPG, Jade Empire, has reportedly been delayed by a month in the States, but there's been no change to the game's European release target of Q2 2005 according to a Microsoft UK rep we spoke to this morning.
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Blizzard apologies for WOW downtime
Offers 48 hours of free play to compensate.
Blizzard has apologised profusely to fans of World of Warcraft who experienced huge delays joining servers over the weekend and on Monday's nationwide American holiday, implemented a stop-gap fix to try and assuage fans' anger, and pledged to credit players' accounts with an extra 48 hours of paid-for play-time to compensate.
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New PS2/GC Splinter Cell: Chaos Theory details
Multiplayer details and some graphical trickery thrown in for fun. Well, we had fun.
Given Splinter Cell's Xbox origins, it's always been a bit of a task for Ubi to squeeze all the visual trickery onto other consoles; not so much of an issue for the Cube, but certainly the PS2 versions.
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