Latest Articles (Page 3364)
-
GBA SP celebrates first anniversary in North America
They grow up so quickly...
Nintendo's Game Boy Advance SP passed the first anniversary of its launch in North America this week, with the diminutive handheld officially the fastest-selling console ever in the territory.
Read the rest of this article -
LucasArts joins GameCube exodus
Following Codemasters' admission yesterday that it has no GameCube titles in development, two more majors show Cube-phobia. LucasArts, stand up and tell the group...
LucasArts currently has no titles in the works for GameCube, with none appearing on internal schedules, EuroGamer has learnt. That's right, kids: there are no GameCube Star Wars games currently on the slate.
Read the rest of this article -
Review | Forbidden Siren
A cult classic from the deranged mind behind Silent Hill.
What is it about the Japanese's sense of the macabre? Did Shinji Mikami lay awake at night dreaming of zombies after playing Alone In The Dark? Did he long to hear the "gnurrrrrrrgh" death rattles of 1,000 tortured undead souls, and the soft squelching sound of putrefying flesh rousing itself into twisted irrational battle one last time?
Read the rest of this article -
Criminal multiplayer options in Luxoflux's True Crime
New PC screens show off things like fighting, racing, and rocket launchers for four players. True.
Luxoflux's True Crime is on its way to the PC in the next few months, and one of the key additions is multiplayer modes. Hardly surprising really, given that it's overflowing with street racing and beat-'em-up bits. What is perhaps surprising though is that it'll be one of the first Grand Theft Alsos to bother with multiplayer - unless you've dabbled in the user-made Multi Theft Auto mod for the PC Rockstar titles, that is. But we digress.
Read the rest of this article -
Lionhead artist's Rag Doll Kung Fu
I got no strings, to hold me down, except the cord, on my mouse!
If you've played a first-person shooter in the last two or three years, then you know exactly what rag doll physics can offer a game. Essentially it's floppy models. Floppy models that roll around like Teflon-coated sacks of potatoes in a gale, tumbling their way down stairs, hanging over railings, folding up like ironing boards and generally looking energetically flaccid. It's quite an effect.
Read the rest of this article -
Which would probably sting more if it had ever been released there.
Authorities in China authorities have reportedly banned Codemasters' PC first-person shooter IGI2: Covert Strike on the grounds that it "hurt China's national dignity and interests."
Read the rest of this article -
Review | Sabre Wulf
Rare seeks inspiration from its past for a return to form...
20 years ago there was only one game developer you could really trust. Going by the justifiably arrogant and typically long-winded Ultimate Play The Game, this Ashby-De-La-Zouch based company had - in just over 12 months - churned out six bona fide classics on the Sinclair Spectrum. Cookie, Pssst!, Trans Am, Jet Pac for the humble 16k version, and Lunar Jetman and Atic Atac for the 48k.
Read the rest of this article -
Euro 2004 kicks Cube into touch
There will be no blockbusting Euro 2004 football action for GameCube this year, EA and Codemasters confirmed today, with the latter admitting no internal development for the machine is ongoing in any form. Ouch.
GameCube will not be the recipient of a game based on upcoming footy tournament Euro 2004, with both EA and Codemasters declining to make versions of their upcoming footy games for the console.
Read the rest of this article -
Odds And Ends: Tuesday News Roundup
Four Swords dated, Ninty planning 1019 block mem card, FF Unlimited anime hits UK, Stargate SG-1 licensed, Call of Duty patched, Uru expanded, Sims 2 tooled up, and more.
Nintendo of America plans to release Cube/GBA hybrid The Legend of Zelda: Four Swords Adventure (known as Four Swords+ in the Far East) across the pond on June 7th for $49.99, a price that includes a GameCube/Game Boy Advance link cable - something of a necessity for the largely four-player ARPG outing. Unfortunately though there's no word on Nintendo's plans for Four Swords in Europe. And we mean "no word". Absolutely none whatsoever. We spoke to Nintendo Europe earlier and it's not on the current Cube schedule at all. If we do get it, we're guessing it won't be until late autumn or early winter. Bah.
Read the rest of this article -
Final Fantasy Guilty Wing promo exposed as fake
Our translator tackles some shady Japanese mag scans and tells us we're right to be excited. Then somebody points out its a fake. What are you doing to us!?
[Well they certainly fooled us. Word on the e-street is that the scan to the left - which purports to have been taken from a copy of Japanese magazine Shonen V-Jump - is a fake. It seems that someone, somewhere has brought Photoshop and Final Fantasy together, probably not for the first time, and conned a whole bunch of us into getting unduly excited. Such is life. Still, we're good sports, so feel free to point and laugh at the story we were hoodwinked into writing... -Ed]
Read the rest of this article -
EA does the business for Chris Taylor's next PC RTS
Gas Powered Games signs with Electronic Arts. As does everybody-bloody-else by the looks of it.
EA Partners has signed (we should get a key mapped to that phrase, really) a deal with Chris Taylor's Gas Powered Games, which will see the celebrated Total Annihilation designer working on a new PC real-time strategy title due for release in - blimey - 2006.
Read the rest of this article -
EA agrees exclusive terms for Diablo veterans' PC Action-RPG
Diablo veterans are clearly the 'in thing' these days.
'Diablo veterans' are the new 'Medal of Honour developers', it would seem. Following last week's announcement that Bill Roper and co. at Flagship Studios would be working exclusively with Namco, EA has this week announced an exclusive worldwide publishing deal with Castaway Entertainment, another group of chaps who worked on the Diablo series at Blizzard North.
Read the rest of this article -
EA to distribute Koei's Samurai Warriors
Omega Force's 'game that isn't Dynasty Warriors' goes to battle in Europe under the EA standard.
Electronic Arts' increasingly active EA Partners division has secured the signature of another unlikely title this week in the shape of Koei's Samurai Warriors. Known as Sengoku Musou in Japan - where it did rather well - Samurai Warriors is another feudal Japan-themed tactical action game from Koei's internal Dynasty Warriors development team, Omega Force, and differs from its sibling series mainly in terms of historical theme.
Read the rest of this article -
Feature | UK Charts: PC big guns can't shift Bond
Good debuts for Battlefield Vietnam and UT2004, though.
Electronic Arts' latest James Bond 007 offering was neither shaken nor stirred by the launch of major PC titles Battlefield Vietnam and Unreal Tournament 2004 last week, with Everything or Nothing taking the top spot for a fourth week.
Read the rest of this article -
Thief III steals Euro release date
Eidos comes clean on when you're going to be playing both Xbox and PC versions.
Eurogamer has learnt that Eidos will release European versions of Thief: Deadly Shadows for both Xbox and PC in June this year. A specific date has not been decided as yet.
Read the rest of this article -
Sam & Max bid us a quirky farewell
So long and thanks for all the screenshots.
The loss of a cherished loved one is always difficult to bear, particularly when the loved one in question was funny, outgoing, adventurous, and torn from our hearts before its time. Sam & Max: Freelance Police (or Sam & Max: Corporate Victims as our T-shirts will soon read) still had plenty to show the world, but for reasons-unfathomable were not bankable enough to justify their continued development.
Read the rest of this article -
Gabe Newell confirms Half-Life 3?
Swedish games magazine mentions a further Half-Life sequel complete with playable Alyx. Half some of that.
It might be hard to imagine a world after Half-Life 2, but sooner or later (our money's on later), the game is going to ship to retailers, we're all going to play it, and life will return to normal. Even for Valve.
Read the rest of this article -
Feature | Reader Reviews
More of your thoughts on videogames old and new. This non-committal-period-of-time: Bond EON, Conker's Bad Fur Day, Haunted Mansion, BF Vietnam, and Quake!
Okay, okay, you can stop averting your eyes. You are in no danger of seeing your humble review-ulator in the throes of Dancing Stage Unleashed. In fact, you've responded to our request for more reviews with such gusto that we'll be running another instalment later in the week at this rate. Not bad. Interestingly, a lot of you chose to pick the same games as one another, too.
Read the rest of this article -
Microsoft reshuffles top X-ecutives
Musical chairs in the Microsoft Game Studios head offices.
A number of staffing changes have been announced at the top of Microsoft's Xbox operations, with Shane Kim taking over Ed Fries' old role on a permanent basis while Peter Moore and Mitch Koch have been promoted.
Read the rest of this article -
ShellShock: Nam '67 is just a blip - everything else is now destined for PS2 exclusivity.
Sony loves Killzone. A PS2 exclusive developed by Dutch firm Guerrilla Games, it's already being hailed as a "Halo beater". And that's just by the press. Never mind what the PR folks think.
Read the rest of this article -
Nintendo to show Metroid Prime 2 and Wind Waker 2 at pre-E3 conference
Exclusive: Two of the biggest GameCube titles of the year will join the Nintendo DS at the company's pre-E3 press conference in May. You can start smiling now, Cube fans.
It's not all that difficult to surmise what 'might' be on display at Nintendo's pre-E3 press conference this May - Nintendo DS, Mario 128, that sort of thing. But when a Nintendo insider told us today they were certain that sequels to two of the biggest Nintendo titles in recent years would form the centrepiece of the presentation, we felt it was too important to ignore.
Read the rest of this article -
Bits And Bobs: Monday news roundup
TrackMania patched, Ghost Recon 2 reconfirmed, Art of Metal Gear Solid 1.5, a new Gearbox game, Death by Degrees, EVE Online goes after Earth & Beyond refugees, and of course 'more'.
Nadeo has issued a version 1.2 beta 3 patch for build it/race it PC oddity TrackMania, which we so enjoyed when we got our racing gloves on it last Christmas. The new patch is quite large at 90MB, but it's probably worth the trouble for fans - the promise of underground tunnels amongst other new blocks ought to be enough by itself, but there are also some bugfixes in there and a new menu interface. Can't argue with that.
Read the rest of this article -
Capcom shows us the face of Evil
Four blimey.
Up to now, real screenshots of Resident Evil 4 have been difficult to find. Without the aid of shady forum threads and scanned magazine pages, all we've had to go on is a number of outdated shots of lead character Leon Kennedy as he strolls around typically luscious environments, and it's pretty obvious now that these bear little relation to Shinji Mikami's actual vision of the game.
Read the rest of this article -
Nintendo to drop Digital AV port from GameCube
No more HDTV or progressive scan on standard Cubes as of April 1st.
The rarely-used Digital AV port on the back of the GameCube console is to be removed from future revisions of the hardware in a move designed to save production costs, Nintendo has confirmed today.
Read the rest of this article -
GT4 Prologue due in Europe this May
Sony goes back on its decision not to release Prologue following another recent GT4 delay.
Late last year, Sony told us that GT4 Prologue - a bite-sized, budget-priced teaser for Polyphony Digital's latest "driving simulator" - wouldn't make it out of Japan. We weren't all that surprised. The game would be out within months as far as we knew, so it made sense.
Read the rest of this article -
Jaws to the floor, it's another Halo 2 screenshot
It's only "relatively recent", and it's not using every trick in Bungie's book, but it still looks splendid.
Probing Halo 2 screenshots is a lot of fun, and according to recent surveys "fun" is good, so we were more than happy to see a new Halo 2 screenshot when we stumbled drunkenly toward Bungie.net this morning.
Read the rest of this article -
Half-Life 2: $40 million in, still Steaming forward
Steam: content delivery service, poster-child for games on demand, and now part-time cosmetic surgeon. When your game costs 40 million dollars to make, why risk growing old?
Half-Life 2 has been swimming in clichés for almost a year now. Expectations have "gone through the roof" since E3 last May. Its "breath-taking" and "jaw-dropping" technology is a "quantum leap" in terms of what we've come to expect from games. It is "the full package", promising a world that combines "unparalleled visual quality" and "realistic physics" so that its "believable characters" are in a position to deliver a "brand new experience". With "improved AI" helping them along.
Read the rest of this article -
Square Enix buys North American mobile developer
Plans for wireless domination of the west are well underway.
Publishing giant Square Enix has given a further signal of its intent to extend its lucrative Japanese mobile gaming business into other markets, with the acquisition of American wireless developer UIEvolution.
Read the rest of this article -
Knights of the Old Republic sequel confirmed
Obsidian takes over from BioWare. We're guessing LucasArts won't cancel this one.
Rumours of a sequel to Star Wars: Knights of the Old Republic appear to have been confirmed this weekend. According to reports, US gaming mags Electronic Gaming Monthly and Computer Gaming World will take an exclusive look at 'KOTOR 2' in issues arriving in newsagents towards the end of April.
Read the rest of this article -
Kirby's Star shoots off the radar
Kirb your enthusiasm, it's not coming out any time soon.
Nintendo has altered plans to release GBA title Kirby's Star: The Great Mirror Maze in Japan this week, following the discovery of what we can only assume was a fairly show-stopping 11th hour bug.
Read the rest of this article