Latest Articles (Page 3366)
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DICE artist releases Battlefield Vietnam map
Freebies before the game's even out - that's classy.
Battlefield Vietnam has just been released in the US, and it'll be on store shelves in Europe this Friday, so it's fair to say this is one of the nippiest bits of map creation we've seen in a while. A chap called Marc Brassard has apparently cooked up a free multiplayer-only map for BF Vietnam called Valley Assault - a little more understandable when you realise that Marc is one of Digital Illusions' artists. Aha: cheat!
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Review | Dragon's Lair 3D: Special Edition
More childhood memories unwisely dragged screaming into the present.
Stepping into a darkened arcade circa 1983 was a magical experience for a wee ten year old gamer. The space age had arrived; a wall of sound, cabinets engulfed in cigarette smoke and mulleted callow youths with bad skin strutting their stuff in drainpipes, ten pence pieces the size of your FACE. A pound could go a long way when you're the king of Donkey Kong, Gorf, Mr Do and Star Wars. This crazy world of 8-bit light and noise was a frustratingly brief affair ("If only mum would buy me that ColecoVision, my life would be complete..."). And then someone had the audacity to install some kind of cartoon machine in the corner that took fifty pence pieces. But it looked like magic. How could they do graphics like that? Its name was Dragon's Lair - a tale of rescuing princesses and the hapless adventures of Dirk The Daring.
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Feature | Use any old USB keyboard on your Xbox
Another useful gadget from Datel.
Those cheeky chappies at Datel send word of another curious little peripheral for Xbox owners - an Xbox USB dongle (sorry: "Xbox USB Keyboard Converter"), which has an Xbox connector wotsit on one end and a USB port on the other.
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Eurogamer Network means business with new appointment
It appears we really do reprint press releases. (And I never sanctioned that pun, by the way.)
Brighton, England, March 16, 2004: European games content and online games technology solutions provider Eurogamer Network announces today the appointment of Patrick Garratt to Business Development Manager (Content).
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Review | Rogue Ops
We liked it before we played it...
Red-shirts. Those poor bit parts that always took point on away missions and wound up getting chided, chopped, chewed, chaliced and often choked by any indigenous creatures sensible enough to try and apprehend Captain Kirk. It's clear now that they were the lucky ones. Put a red-shirt in the average stealth-action game, and he'd realise what it truly is to be expendable. Having robbed from virtually every stealth orientated game released since the original Metal Gear Solid, Rogue Ops involves killing nameless guards by breaking their necks, shooting them in the head, sniping them from afar, slicing them up with shurikens, poisoning them with arrows, dumping fossilised dinosaurs on their heads, locking them in silos with detonating nuclear weapons, and of course leaping down and crushing their heads. Take that, Ensign Nobody.
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Review | Sonic Heroes
Sonic returns with a new Adventure.
When I was around five or six, I had a friend called Tim who lived just up the road from me. He was actually younger than me, but we hung out a lot of the time because he had a Mega Drive and I had a SNES, and we enjoyed playing, comparing and, naturally, arguing about the relative merits of our favourite games - Sonic The Hedgehog and Super Mario World. We were mini-geeks of relatively few long or interesting words, but I can still remember the gist of his argument versus mine. I preferred the pixel perfect precision, momentary bursts of satisfaction and continually mounting tension of a traditional Mario adventure, whereas he enjoyed the speed, accessibility and replay value of the first two Sonic titles. We regularly swapped sentiments along these lines.
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Review | Savage: The Battle for Newerth
A real-time strategy shooter. Curious beast!
Playing Savage brings to mind an old Super Play column called Daydreaming, in which readers submitted ideas for games and the best one each month received a prize. This is exactly the sort of idea people pitched: a strategic and fantastical war game hooked into an evolutionary colour clash - a post-apocalyptic struggle between technologically resurgent man and magical beast - where you can play everything from grunt to general, the nature your involvement and military discipline left entirely to your own discretion. A strictly multiplayer affair, Savage is hard to get into and eventually divides opinion anyway, but in the company of organised savages, it's an incomparably absorbing experience amongst a recent slew of pretty but vacuous shooters. It's the sort of game you dream about.
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Review | Kill.switch
"Kill all the switches," surely?
Kill.switch is an extremely simple game to describe, so I was surprised to pick it up earlier this week without really knowing anything about it at all. Apart from the issue of Sony doing a deal with Namco for its European console exclusivity (which you can read about elsewhere), all I had to go on was a vague recollection about some revolutionary gunfight gimmick which lets you shoot round corners without looking. Well, never fear, because after a couple of days' research I've discovered what else you can do in Kill.switch. You can shoot round corners while looking.
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Review | Arx Fatalis
We buried Ronan alive, but he still found something to write about.
We've all heard of the underground music scene. Most of us have probably even run across the slightly more dodgy underground film scene. But did you know that there was an underground gaming scene? Of course, when I say underground, I literally mean underground.
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Review | Final Fantasy X-2
What do you do after you've saved the world?
What do you do after you've saved the world? It's a question that most games shy away from to a large degree; you fight your way through the final dungeon, defeat the evil that threatens the planet, the credits roll and then... What? It's all very well to walk off into the sunset, but once you've finished looking dramatic, it's time to take stock of the fact that it's nearly night time, you're in the middle of the desert and you've got to get on with your life. People who save the world aren't exactly a common breed, and it's fair to expect that they might do something more exciting than settling down and growing tomatoes, but this is a stage games generally don't reach, and it's rare to see a glimpse of what happens after the story ends.
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Review | Unreal II: The Awakening
Another tired PC to Xbox conversion, or worthy companion to Halo?
It's almost six years since Unreal redefined the sci-fi shooter and made the Voodoo 2 the most desirable piece of gaming technology of its era. For a while it genuinely seemed like the PC was the only gaming platform worth bothering with, such was its technological superiority over anything else out there. It seemed almost unbelievable how we'd gone from Build-era bitmapped 3D to Epic's glossy tech in a couple of years - but in many ways it was so far ahead of its time that developers and publishers were only too happy to stick with churning out similar looking games for the next five years. It's not too far from the truth the suggest that progress has been slow ever since - a situation not helped by the fact that the next crop of 3D engines out there are stuck in development hell for one reason or another.
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Review | James Bond 007: Everything or Nothing
EA stops chasing GoldenEye.
If nothing else, EA's latest Bond outing proves that there are some very brave marketing people working in Redwood Shores - creatively lobotomised marketing people, perhaps, but brave nonetheless - because following a couple of half-hearted 007 adventures since the turn of the century, the indomitable publisher has finally realised what everybody else already knows: that it will never produce a better Bond game than Rare's GoldenEye.
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Review | Castlevania: Lament of Innocence
The man from Belmont, he say...
Updating a classic 2D franchise into 3D is something of a minefield for even the most experienced and talented development studio. Unless they cheat like hell and create some kind of 2.5D game, designers find themselves faced with the tricky task of working out what exactly defined the success and lasting appeal of the 2D original, and distilling those elements into a new 3D framework. Sometimes they get it spectacularly right, like in Mario 64 or Metroid Prime. Sometimes, well, it doesn't work so well - the disappointing 3D update of Defender being an example that springs readily to mind.
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Review | Whiplash
It may be a controversial subject for some, but elsewhere it's about as unconventional as a double-jump move.
Now that somebody has finally made a game about escaping from an animal testing facility, it seems remarkably apt that it now faces a bunch of figurative guinea pigs like muggins here, all keen to let you know how it turned out. It's a pity though from a marketing perspective, because I could also happily draw parallels between my plight and that of some of the animals scurrying around the tortuous facilities in Whiplash. Actually, playing Crystal Dynamics' latest, I realised I've never felt more like an alligator on a treadmill in my life. Or is it a crocodile?
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Review | Puyo Pop Fever
Dr. Romugwum's Mean Review Machine spits out another example. Puzzling.
Yikes, I thought. In these days of forty-hour role-playing games, Hollywood voice acting talent and running along the walls of sepia-tinted Persian fantasies, puzzle games are bound to be a hard sell. What am I going to do? Who wants to hear about connecting blobs and managing chain reactions in these days of acrobatic exploration and brutal combat, where the boundaries of the universe and the flow of time are variables rather than limitations, and there are epic tales of life, love, human tragedy and even alien tragedy to explore?
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Review | Deus Ex: Invisible War
War is upon us. Or is it? You decide.
Some people just aren't good at making decisions. If you find yourself confounded by the choice of washing up liquid or cheese varieties in your local supermarket, or can't make up your mind which movie to watch on an evening in, then Deus Ex: Invisible War might not be the game for you - since for a change, this is a game which really presents you with a lot of decisions to make. Rather than presenting you with a linear selection of puzzles to solve, targets to shoot or platforms to jump on, Invisible War allows you to pick your own path through the game - or at least, that's the theory.
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Review | The Haunted Mansion
Danger! High Voltage grabs Luigi's Mansion's Ghoulies.
Basing games on movies is one thing, but basing a game on the movie of a Disneyworld theme park ride is almost too much for my pea-sized brain to handle. Much easier to understand is that it's another haunted house game in the mould of Luigi's Mansion or Grabbed By The Ghoulies, with perhaps even a smidgen of Project Zero thrown in for good measure.
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Space Raiders leaves us confused
Mastiff's American Cube exclusive 3D shoot-'em-up looks rather a lot like a game we only saw on PS2. What the fudge!
As you may have seen reported elsewhere, a US firm called Mastiff (who will be publishing La Pucelle Tactics in the States, if you're trying to place the name) has announced plans to release a 3D version of Space Invaders called "Space Raiders" exclusively on GameCube in the US this April. For just $19.99.
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More Downloadable Content (which we're capitalising these days, apparently) for Ubisoft's squad-based Xbox shooter.
Rainbow Six 3 owners will be able to download a new map next time they log on to Xbox Live, we found out this morning. This third and latest bit of Downloadable Content is thankfully free and is called "Meat Packing Plant". We're not saying anything. Previous levels were called "Garage" and "Carnival".
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Pool Paradise to launch at £19.99
Archer's clack clack requires less jingle jangle.
Archer Maclean's Pool Paradise will debut at a wallet-friendly price of £19.99 when it launches this April 2nd on PS2, Cube and PC, developer Ignition announced today. The game, for which Jimmy White provided exclusive consultancy, is generally thought to be rather good, and we'll be picking our way through it in the next few days now we've got our hands on some code.
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Sonic Advance 3 gets co-op mode
No, no, NO! You're not allowed to make games that use the link cable effectively! It's against regs!
We may have seen more screenshots of Sonic Advance 3 in the past few weeks than for most of everything else, but it wasn't until yesterday evening whilst probing my list of recently launched official game websites that I stumbled across details of what you can actually do in this one.
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Splinter Cell sequel due in stores by the end of the month. Demo this week.
The Xbox, PC and Game Boy Advance versions of Splinter Cell: Pandora Tomorrow have gone gold, publisher Ubisoft announced this week, which will probably make it quite difficult for Sam Fisher to sneak around undetected, but remains good news nevertheless.
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Feature | UK Charts: Bond still No.1
EA holds off LMA Manager 2004 to make it three weeks at the top for 007.
007 reigned supreme at the top of the UK games charts for the third straight week as Everything Or Nothing did enough to prevent Codemasters from chalking up a No.1 with the latest version of its console-based football management sim LMA Manager 2004.
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Viewtiful Joe 2 makes low-key debut
On the cover of a magazine. Henshin-a-scan-scan-BABY!
Capcom is developing Viewtiful Joe 2 according to reports emanating from Hong Kong magazine Game Watch, which had the game on the cover of its most recent issue.
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Lucas brings Half-Life 2 Havok with Pandemic's Mercenaries
South East Asia is soooo this year. The Star Wars boys get in on the action with a first showing of Mercenaries in London.
LucasArts has just finished making a first showing of its brand new PS2 and Xbox action title, Mercenaries, at a London event, and revealed that the Pandemic-developed third-person shooter - previously known only by its internal moniker Project Y - will use the Havok physics engine that so endeared us to Max Payne 2, and stunned us with its role in Valve's much celebrated E3 presentation of Half-Life 2 last year.
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Take-Two to publish Drakengard in Europe
First KOEI snaps up Disgaea, now this. Is the tide finally turning for European RPG fans?
Take-Two sent over a brief but rather surprisingly statement this afternoon announcing plans to market and distribute Square Enix's Drakengard on PS2 in Europe during 2004. EA and Sony usually handle Squenix's efforts, so it's a peculiar one - maybe the Final Fantasy developer just doesn't attach as much importance to this game for some reason?
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IndyCar Series goes online this summer
It's a human race. (Yikes.)
Codemasters has revealed that IndyCar Series will be venturing onto Xbox Live and PS2 Online when the Indy Racing League sanctioned track series returns to Europe this summer.
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Exclusive: Euro PSX confirmed for 2004
The all singing, all dancing Sony super-console prepares for European launch with a Hannover showing at CEBIT this week, while SCEE finally gets solid on a release date.
Sony confirmed today that it is pushing to release PSX in Europe this year, as the console prepared to make its European debut at technology show CEBIT in Hannover, Germany.
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A good game in disguise? Kristan tackles Atari's surprise PS2 mech smash.
I was never into Robots as a teen. Transformers well and truly passed me by the first time around, and have already had to put up with astonished gasps around the office when I admitted I'd never seen the movie [astonished gasp! -Tom]. I'm not sure what it was about Transformers. I recall finding the theme tune fantastically annoying for a start (but I'm over that now) and had, at the age of 13, already grown out of cartoons about improbable superheroes - even if they could turn from a stompy robot into a truck when they felt like it. 18 years on, you'd think that I couldn't possibly find the enthusiasm to play a nostalgia-fuelled videogame, when I didn't even care about the subject matter in the first place. Wrong.
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PAL SOCOM II does not require patch
Sony UK comments on the recent release of a downloadable fix in the States.
Last week we saw reports that Sony Computer Entertainment America had taken the unusual step of patching SOCOM II: US Navy SEALs, one of its most popular PS2 Online titles, by means of a downloadable update stored on the memory card alongside SOCOM save date.
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