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  1. Dark blue icons of video game controllers on a light blue background

    Grand Theft Advance?

    Grand Theft Auto 3, Smuggler's Run and Midnight Club coming to GBA

    Digital Worldwide have revealed that they will be publishing GameBoy Advance versions of Grand Theft Auto 3, Smuggler's Run and Midnight Club. All three titles involve motorised mayhem and were originally released on PlayStation 2 by Take 2. Grand Theft Auto 3 clearly needs no introduction, having been released just a couple of weeks ago to critical acclaim and chart topping success. Smuggler's Run was one of the better games amongst the PS2 launch line-up, setting you the task of finding your way cross-country to pick up and drop off legally dubious packages while avoiding the attention of the police. Last and (in this case) least is Midnight Club, an entertaining but ultimately unremarkable street racer set in downtown New York and London. It's not clear how these games will be converted to the diminutive pocket gaming system, as no screenshots or detailed information is available yet, but we would hazard a guess that GTA3 at least will revert to the top-down view favoured by earlier games in the series. Further details will no doubt start to filter out soon though, as Midnight Club is currently aiming for a December release and the other two games should be available some time early next year. It's quite a coup for Digital Worldwide, a small publisher based in the industrial wastelands of the North (that'll be Sheffield then) which has only been around for a little over a year. It's also quite a change of pace from their debut GameBoy Advance title, Snood, which is due for release on November 30th. Based on the popular shareware puzzle game of the same name, which has been around on PC and Mac for the last five years, it looks suspiciously like Bust-A-Move, but without the cute cartoon characters and gaudy graphics we have all come to know and love. But with GTA3 under their belts and more high profile announcements being promised for next year, we will no doubt be hearing more from Digital Worldwide in the future. Related Feature - Snood press release

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  2. Dark blue icons of video game controllers on a light blue background

    Xicat provide home for Lost Boys

    Two new GameBoy Advance titles on the way

    Xicat have announced that they will be publishing two new GameBoy Advance titles from Dutch developers Lost Boys early next year. First up will be Black Belt Challenge, a beat 'em up which allows you to choose between the paths of good and evil as you battle it out in an attempt to recover lost pages of the Book Of Zero, which will give its owner "ultimate powers". The result is inevitably cartoon mayhem as eleven big-headed characters fight over the missing pages, with Lost Boys promising a wide range of special moves, secret characters to unlock and a two player link mode. The second game is Invader, a shoot 'em up which sees you battling a seemingly unstoppable alien force called the Swarm which threatens your home planet. Cue multiple levels of carnage as you pilot your spacecraft over eight different worlds, each with its own end of level boss. With real-time lighting and weather effects, multi-layer parallax scrolling, a selection of eight weapons and two spacecraft to choose from, and the ability to team up with a friend using the link cable, it could prove to be a lot of fun. Related Features - Invader shots / Black Belt shots

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    Feature | Beige Box Blues

    Article - why do PC owners get treated like second-rate citizens by the gaming industry?

    With the arrival of a new generation of consoles, rumours are once again spreading of the imminent demise of the PC. But while shortsighted pundits will once again be amazed to discover in a few years time that the PC is still going strong, it has to be said that the beige box's continued survival as a gaming platform is frankly amazing given the sheer quantity of utter dross that arrives on our doormats every month.

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    Chris Deering speaks

    For the first time in over a year! Well, to the press anyway...

    Chris Deering, one of the Sony computing sector's three presidents, has given an interview to Computer & Videogames journalist Patrick Garratt after a break of some 18 months since his last interview with the specialist press. During the exchange, Deering tackles topics including the £199 price point, the ups and downs of PS2 development, market share, the competition and the effect of the September 11th attacks on SCE's business. It's an interesting interview - Deering seems to ramble a bit at times, but we figure the transcription is a bit lacking. Whoever did it managed to cut and paste the entire thing twice, so that the interview actually terminates after four and a half pages, but goes on for nine… One of the points that Deering can hardly avoid ramming home is that Microsoft and Nintendo are too late to the game, particularly in Europe. "Do you think you've won in Europe; you've won this generation of hardware? Do you think you'll be the number one seller?" Garratt asks at one point. "I think so." Deering responds categorically. A far cry from the answer Xbox supremo, Sandy Duncan, who seemed to think Microsoft should be the market leader in Xboxes at X01. Still, if you will fly all your friends in the press to France and douse them in alcohol, they will pressure you into saying silly things. It's worth noting that Deering feels Sony have won, but he's not about to take it for granted. It's also interesting to see just how much respect the man has for Sega's Dreamcast. "What Dreamcast did was 'low-tech and connect'. I highly respect what they were able to do." Of course, the fact that Sega are now one of Sony's biggest development partners has nothing to do with that. We're sure that he was playing a slightly different tune 12 months ago… At that point, everyone (including Sega) was starting to realise that someone had made a dreadful error, and this vision of a broadband userbase was still several years off. Although Deering wasn't questioned about frivolities like the PS2 Linux Kit, he did promise that the broadband / network adapter, modem and hard disk drive are just around the corner. Of course, as we revealed last week, a number of devices are on the market already that will work fine with the PS2's networked software, e.g. Tony Hawk's Pro Skater 3. These do not require the hard disk drive to be installed alongside, but Deering enthused that it was playing an important part in the Telewest trials, and that it should be available at "pretty much the same time as the network adapter for those people that have access to pipes that can make use of it." Hrm. The hard disk drive will not encourage sloppy coding though, although it doesn't sound like that would matter in any case. In answer to another of Garratt's queries Deering admitted that according to internal program analysers, even games like GT3 were only using about 25% of the console's overall capacity. We fancy it's a bit more complicated than he's implying, mind.

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  5. Dark blue icons of video game controllers on a light blue background

    Stronghold patched

    Castle building strategy game gets a face-lift

    Take 2 and developers Firefly have released a patch for their medieval castle building game Stronghold, fixing a few of the flaws which afflicted the game on its initial release last month. For starters the bug in mission 13 of the military campaign which causes the game to crash to the desktop without warning if you build your walls too close to the edge of the map (in other words, build a proper castle) has now been fixed. Those of you trying to enjoy the game in multiplayer can also rejoice as various connection issues have apparently been solved, teamplay should now work properly and several of the maps have been rebalanced to make them fairer. In the original version of the game, if you built too close to the point at which enemy armies enter a map those parts of your castle wall would collapse without warning when a large enough force arrived. Now you are prevented from building anything within this area in the first place, which makes a lot more sense than allowing you to construct defences and then arbitrarily demolishing them for no apparent good reason. Other problems which have been dealt with include a crash caused by too many engineers spoiling the smelter, and issues with peasants and catapults getting stuck. Sadly though the suicidal peasant AI, which sends your workers running into burning buildings and marching through packs of wolves with gay abandon, is not amongst the list of fixes. There is, however, a new animation which will pop up whenever something catches fire in your castle. Along with two more new animations and fixes for unspecified "various other bugs", the patch comes in at just shy of 7Mb. You can only download it from FilePlanet at the moment, although more mirrors will no doubt be available soon. Related Feature - Stronghold review

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    Review | Smuggler's Run 2: Hostile Territory

    Review - one of the PS2's outstanding launch titles gets a sequel, but does it do enough the second time around?

    Smuggler's Run 2: Hostile Territory is the sequel to one of the PlayStation 2's outstanding launch titles. You would have been hard pressed to justify the original as a killer application though, and in Hostile Territory the excitement is only a bit more feverish, the graphics are only a touch improved, and the FMV and storyline elements are fairly uninspired. The improvements made since the original are hardly groundbreaking, and the game is still ostensibly the same. But since last year the PlayStation 2 has found its way into several million homes in Europe alone, and there are better games on the market, including Rockstar's magnum opus Grand Theft Auto III. The sum of the game's parts is thoroughly enjoyable, but it's still not a killer application. Once again players take control of an anonymous smuggler who is learning the ropes from a grizzled veteran, and are employed to collect packages, make drops and elude law enforcement in all sorts of conditions and all over the world. The general narrative is sustained through a collection of average-to-amusing cutscenes deliberately filmed in a grainy B-movie style, and focus on your smuggling band's financial interests and the jobs they take. At the beck and call of your principal, your group has to infuse itself into various situations both civil and military and escape scot-free. Your adventures take you through exotic locations including Vietnam and southern Russia (instead of the previously proposed Afghanistan, for obvious reasons).

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  7. Dark blue icons of video game controllers on a light blue background

    Comanche 4 goes gold

    Due out in the UK on December 7th

    Novalogic announced earlier this week that their latest helicopter flight combat game Comanche 4 has gone gold, meaning that the game is complete and final code has been sent off for duplication. We now know that the game will be showing up on shelves in the UK on Friday December 7th, a couple of weeks later than expected but still just in time for the Christmas shopping spree. Described by Novalogic as "a fun game with broad appeal that offers fast and intense action gaming", the game is less of a serious sim and more of an airborne shooter, with a return to the pick-up-and-play gameplay and easy learning curve of earlier games in the million-selling series. We should know soon whether it can live up to its potential, but in the meantime we have a new batch of screenshots from Novalogic showing off some of the impressive graphics players can look forward to. Related Feature - Comanche 4 screenshots

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    Preview | Serious Sam : Second Encounter

    Preview - Sam's back for more carnage in this follow-up to the hit first person shooter

    It's less than a year since Serious Sam was released, and already Croatian developers Croteam are putting the finishing touches to a follow-up to the first person shooter. But this is no hurriedly thrown together Tomb Raider style cash-in, as we discovered when we took a beta copy of the game for a spin at publisher Take 2 Interactive's offices in Windsor yesterday.

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    No slow down for NVIDIA

    Business booms, despite terrorist attacks and US recession

    NVIDIA reported record earnings this week, with revenues for the three months to October 28th coming in at $370m, up a staggering 87% on the same period the previous year. Profits were also up 60% to $45m. This is all the more impressive given that the terrorist attacks on America took place right in the middle of the financial quarter, not to mention the fact that the country's economy is sliding into recession at the moment. "Our third quarter results exemplify our continued technology leadership and the intense focus and relentless execution of our employees", President Jen-Hsun Huang declared, apparently confirming rumours of brutal beheadings at NVIDIA. "With the excellent success of leveraging the GeForce architecture into winning products for desktop PCs, laptops, workstations, Mac and Xbox, we now have multiple growth drivers that will accelerate our already strong momentum." Related Feature - GeForce 3 Titanium review

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    Interview | Tim Mawson of Crawfish

    Interview - we talk to Crawfish about their first person shooter for the GBA, Ecks vs Sever

    Ecks vs Sever is perhaps not the most obvious movie to base a game around. For starters, it isn't even in production yet, and isn't likely to arrive in cinemas until late next year or even some time in 2003. Secondly when you ask most people about it, they look at you all puzzled and say "Ecks vs Who"? Which was our own reaction when Bam! and Crawfish first announced they were making a game out of it. So to satisfy our curiosity we spoke to the game's producer Tim Mawson...

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  11. Dark blue icons of video game controllers on a light blue background

    Halo still coming to PC and Mac

    So says Bungie's Matt Soell

    Bungie's Matt Soell, who recently spoke out against the wave of Xbox instability reports, has confirmed that Halo will in fact still be released on PC and Mac, just not immediately and perhaps not in the same form. "'Only on Xbox' means 'Not on any other console'", Soell chides on Bungie's Internet forum. "It does not mean 'Never coming to Mac or PC'. Halo will be coming to Mac and PC." Soell says that there are "a lot of questions that must be answered" before Halo can be released on those other formats, though. He then likens to journey towards Mac and PC versions of Halo to "driving across town to a friend's house" with all the detours and changes that the average driver wouldn't be aware of when he set out. Multiplayer and control systems will be the most important roadworks, we'd say. Halo has been hyped to death over the last year or so, and with the game now a week away, interest has peaked. Something tells me that at this point, the game's reception at launch may have more to do with whether or not it's converted than anything else… Related Feature - Halo screenshots

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    Review | Rogue Spear : Black Thorn

    Review - is Red Storm's latest addition to the Rainbow Six franchise an add-on too far or another choice morsel?

    Now is definitely not a good time to be a terrorist, but there's no doubt that Osama and friends' job would be made even trickier with our old pals Rainbow Six on our side. And so with deft timing the great granddaddy of tactical action games has returned to rid the world of AK-47 toting scum once again, in the latest expansion to the ever-present series of games based on the novels of Tom Clancy. Black Thorn is effectively another mission pack for Rainbow Six sequel Rogue Spear, and it's priced accordingly. Confusingly though Red Storm have decided to release it as a stand-alone product, as well as being able to tack it onto the side of Rogue Spear. So is it a mission pack, or simply a straight-to-budget title? Whatever, the game offers more of the same for fans of the series, with additions including ten single player missions, thirteen new weapons, a few new multiplayer maps and a new multiplayer mode to round off the decidedly slim package. The story is based around a terrorist group led by a psychotic ex-member of the Rainbow team, who has taken it upon himself to re-enact famous terrorist activities of the past in order to lure Rainbow to its demise. Cue a cheery jaunt across the world for our stealthy chums to pop a cap in the ass of a few hundred dim-witted foot soldiers, in settings ranging from cruise ships to foreign embassies, and middle eastern villages to suburban train stations.

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    Often when popular Japanese media is translated for the West, we also end up with a ridiculous dub in our native tongue. In the case of the original Shenmue, we'd really rather they hadn't bothered. With Shenmue 2 though, it appears that for better or worse, they haven't! Whether it's down to the lack of an American version, budget constraints or a design decision, we're far happier now that we know Shenmue 2 will be subtitled, rather than dubbed. Related Feature - Shenmue review

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    Rebel Act not dead after all

    Reports of their demise apparently exaggerated

    Several major news sites yesterday reported on rumours that Spanish developers Rebel Act Studios were closing down, but having contacted marketing bod Juan Díaz-Bustamante we are happy to report that the company behind Severance : Blade of Darkness has not collapsed. The unconfirmed rumours first came about when a Spanish online magazine called Area66, which is owned by the same company as Rebel Act, closed down. Another Spanish site put two and two together and got five, and thanks to the less than wonderful translation skills of Babelfish the rumours were further garbled by the time the story started to appear on American sites last night. Through all of this nobody seems to have thought to contact Rebel Act to find out what their side of the story was, and when we got in touch with them earlier this afternoon we were glad to hear that the reports of their demise had been somewhat exaggerated. "There is something true, and it is that we are looking for an international partner to invest in the company so that we can keep our growth and our stability for the future", Juan told us. "We are at the moment speaking with some publishers and let's see if we can announce something soon in this sense." So there you have it - Rebel Act is looking for new investment to fund their growth, but they haven't closed down, and work on the forthcoming Xbox version of Severance continues. Hopefully more details will emerge soon...

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  15. Dark blue icons of video game controllers on a light blue background

    Colin McRae gets polygon magic

    Codemasters unveil first shots of Colin McRae's Ford Focus

    With Colin McRae Rally 3 due for release late next summer, Codemasters have released the first pictures of the Ford Focus you will be driving in the game. Although these aren't in-game shots, they are of the actual models which will be used in the game, and show the impressive level of detail to which it has been modelled. Somewhere in the region of 13,000 polygons make up the car, compared to a mere 800 in the last game, and the effect is certainly impressive. "We can fully detail the car's interior, its engine bays, and the chassis detail", associate producer Rick Nath beamed. "We're also working on suspension, and a more realistic damage engine with opening and detachable panels, doors, tailgates, bonnets, bumpers, and windows." You will also be able to see Colin McRae and co-driver Nicky Grist bouncing around inside the car as you slide it around the dirt tracks, swaying around in the corners and under braking. If you look closely you may even see McRae operating the foot pedals, steering, handbrake and gear stick in sync with your own driving, while Grist will apparently grab hold of the roll cage to steady himself if you manage to hit something. Which is nice. It's not yet clear which platforms Colin McRae 3 will be appearing on, but we would expect the PlayStation 2 to be at the top of the list, with Xbox, GameCube and PC ports also possible. No doubt all will be revealed soon. Related Feature - Colin McRae returns

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    Monster update for Everquest

    Your chance to be reincarnated as a rat

    In a move which could be either insane or an act of sheer brilliance, Verant have implemented a new patch on Everquest's player vs player combat servers which allows people to take on the role of monsters. Instead of simply entering the game as one of your normal characters, you can now click on a new "monsters" button in the top right of the character select screen, at which point you will be given control over a low-level monster in a randomly selected zone. This could leave you running around the world as a gnoll, orc or rat, which is sure to be a novel experience. Obviously there are limitations. You can't talk to other players (whoever saw a talking rat?) and you can't trade with them or do any of the other things that normal humanoid characters can do. You can't leave your zone, and you can't loot the bodies of any pesky heroes you kill. In fact, pretty much all you can do is run around beating up on other monsters and players, although you can gain experience and improve your skills for as long as you live. Unfortunately once you leave the game or get killed all you can do is re-enter the game as another random monster, so you can't save your monstrous character and come back to it later. Still, it's a novel idea. Maybe one day we will see a true massively multiplayer game where even the monsters are controlled by players, and orcs, trolls and dragons can loot, pillage, trade and level the same as their human counterparts. In the meantime, roll up a rat and get nibbling at those lousy do-gooders...

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    THQ to acquire Rainbow Studios

    Creator of Splashdown will strengtehn THQ's internal development capabilities

    Fifteen-year old Rainbow Studios is to be acquired by venerable computer and videogame publisher THQ, the company announced yesterday evening. Amongst Rainbow's many releases over the years are games such as the Motocross Madness series and Tiger Woods PGA Tour 2000, and they are currently known to be working on games for LucasArts, Activision and Infogrames, including the hotly anticipated Splashdown on PlayStation 2. On a related note, THQ have brought forward the release date of WWF Smackdown: Just Bring It! to November 16th.

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    Carnage at EA.com

    Game cancellations and closures follow staff lay-offs

    Electronic Arts' loss-making EA.com online gaming service has been culled this week, with several games being cancelled or closed down in the wake of the massive lay-offs which took place last month. First to go was Battletech 3025, an online action game based on the popular boardgame behind the Mechwarrior series. An announcement on the game's official website stated that, despite apparently attracting thousands of players to the free beta test, the game had been canned by EA. "Our Beta is now coming to a close and plans to release Multiplayer BattleTech : 3025 as a subscription-only game will not move forward as planned. On December 6, 2001, the MPBT servers will be shut down." Also shutting down is the EA Platinum subscription service and several of its games. Updates on the websites in question simply stated that "we regret to inform you that EA.com is discontinuing the EA Platinum Service as of December 7th", followed by a list of the affected titles - Air Warrior, Tiger Woods PGA Tour Web Golf, Triple Play Web Basketball and Silent Death Online. Meanwhile the single player versions of other Platinum service games such as Need For Speed Web Racing, NASCAR Web Racing and Knockout Kings Web Boxing will become free to play, although presumably the online versions are amongst the casualties. While things are certainly looking bleak for EA.com, the company was quick to point out to customers that "we still have loads of great games for you to play online at EA.com and Pogo, and even more in the works". These include Motor City Online, which is reportedly in trouble as well, and a recently announced Ultima Online add-on. The company is apparently also expecting Westwood's massively multiplayer space sim Earth & Beyond to launch some time in the spring, although this may be a little optimistic. Related Feature - EA.com decimated

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    Ghost Recon demo released

    Give Red Storm's latest tactical shooter a trial spin

    UbiSoft have released a demo version of Ghost Recon, the tactical shooter from Rainbow Six developers Red Storm which is due for release in Europe on November 23rd. Weighing in at around 76Mb, the demo features an exclusive mission which won't be included in the full retail version of Ghost Recon, and which apparently acts as a prequel to the game's storyline. The mission should also work in multiplayer mode. If you fancy giving it a try, head over to your favourite download outlet -

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    Preview | Herdy Gerdy

    Preview - an innovative puzzle game that has more in common with a Disney film than a videogame

    Herdy Gerdy is an interesting game, with a potentially absorbing albeit childish storyline conveyed through the use of cinematic cut-scenes, and platform and action segments similar to those found in games like Banjo Tooie. That's perhaps fitting, since Herdy Gerdy started life as an N64 game, before Core tried it on with the Dreamcast and eventually settled on the PlayStation 2 as their delivery mechanism. Herdy Gerdy is a big game for Core, and they want it to be remembered. In order for Gerdy to save the island's inhabitants from another five years of Sadorf's rule he has to explore the land, gathering tools and experience in herding before heading to the Colosseum to win the tournament. The game is made up of 35 unique environments with their own distinct graphical styles, and during his preparation Gerdy will hone his skills in each of them with 12 different creature sets to master. Every creature on the island has its own intelligence, thoughts and feelings, so Gerdy's task is less about fencing them in than protecting them from the environment and one another. In essence, Herdy Gerdy has a certain amount in common with Black & White - the idea is to influence the creatures of the island rather than to beat them into submission. If he resorts to violence, he would be no better than Sadorf. In terms of gameplay, Herdy Gerdy is a strange hybrid of other genres and games. It's non-linear puzzle-solving more than anything, with animal behaviours and environmental obstacles between you and your goal. Often several different paths can be taken to the objective, and they can involve playing certain animals off against one another, making use of streams and hills and other factors.

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  21. Dark blue icons of video game controllers on a light blue background

    GameCube mod confirmed

    Japanese / American intercompatibility is a couple of solder marks away...

    Some resourceful GameCube fans on the IGN message boards have uncovered the secret to the GameCube multiregion switch. Goodness only knows how they found it, but the technique is now documented on the IGN boards and at Lik-Sang.com. As it happens, the mod is incredibly simple. You just need the official Gamebit tool to open up the console, then once you have uncovered the motherboard it's simply a bridge that has to be closed, rather like the L1 bridges on the top of an AMD Athlon. By soldering wires to both points and putting a switch in the middle, you can change the region of your GameCube at will, just like the development units seen at ECTS earlier this year. An open bridge means a Japanese unit, and a closed bridge means an American one. In American mode, the menus even appear in English! This mod does not offer PAL compatibility, and we doubt anybody will at this rate, but it's interesting to see just how flimsy Nintendo's region lockout actually was. Expect to see multi-region GameCubes available very shortly, and modders offering to 'fix' your GameCube too. Moreover, if the change is so simple, it should be very easy for Nintendo to balance stock between Japan and the US when the GameCube launches on November 18. Related Feature - Hip to be Cube!

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    Serious Sam sequel pricing confirmed

    No more rip-off Britain - hurrah

    Take 2 Europe's Nick Boulstridge has confirmed that when Serious Sam : Second Encounter arrives in stores here in the UK it will be at a mid-range £19.99 price point, in keeping with the American release. There was an outcry earlier this year when the original Serious Sam was released in Europe, as journalists had been told that the game would cost £19.99 and reviewed it accordingly, only for Take 2 to change their minds at the last minute and recommend retailers sell it as a full-price title at anything up to £29.99, without bothering to tell anyone until the game was already showing up on store shelves.

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    Codename Outbreak patch released

    Now there's a bit of fortuitous timing

    No sooner had we posted our review of Codename Outbreak this afternoon than publisher Virgin Interactive released a patch for the game, apparently fixing a few of the annoying bugs we had spotted. Amongst the fixes listed are that soldiers should no longer fall through the floor on levels 2, 5 and 6 (although the only time we saw this happen was in another mission that hasn't been fixed), some of the issues with the AI's handling of ladders have been solved, and you no longer have to skip all three intro movies seperately to get to the main menu every time you fire the game up, which should reduce wear and tear on your escape key... Sadly the patch doesn't fix the godawful voice acting and shoddy translation, which make the game feel like a poorly dubbed Hong Kong movie at times. It also doesn't make any claims about fixing the pathfinding abilities of your AI squad mate, or the majority of the clipping issues that afflict the game. You can download the patch from any of the following sites -

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    Bailiffs swoop on Danish LAN party

    Organisers and gamers could be prosecuted over software piracy

    It's a sad fact of life that some people use LAN parties as a way of swapping pirated software, pornography, MP3s and DivX movies rather than just playing games over the network, and a recent event in Denmark has apparently paid the price. Gamers at the Connect #12 event were surprised when an anti-piracy group accompanied by bailiffs descended on the party, gathered evidence and then shut the whole thing down. The exact details are a little confused at this point, but it seems that some or all of the participants could be prosecuted for software piracy, and the event organisers could be taken to court for allowing it to take place over their network. Needless to say this has Danish gamers worried, because few people are likely to be willing to take the risk of arranging a large LAN party if they can be prosecuted for failing to stop software piracy taking place during it.

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    Review | Codename Outbreak

    Review - Invasion of the Body Snatchers meets Rainbow Six in this sci-fi shooter

    Having breathed fresh life into the stagnant lungs of the real-time strategy genre with the excellent Cossacks, Ukrainian developer GSC Game World's next Herculean task was to create an innovative first person shooter. And they almost succeeded... Codename Outbreak's plot borrows heavily from the likes of Puppet Masters and Day of the Triffids, with a passing comet showering parasitic aliens over the Earth. As is the way with such creatures, they are soon infecting humans and trying to turn the world's military into pod people. And naturally it's up to you to wipe them out before we all end up like Donald Sutherland. Or rather, it's up to you and your squad of elite special forces types. What sets Outbreak apart from other cliché-ridden shooters is that you have a whole team of heroes at your disposal, and you can take any two of them on a given mission. The orders you can give your squad mate are fairly limited - follow me, stay here, attack, hold fire - but you can switch between the two characters at any point in a mission if one of them gets stuck. Sadly this is one of the game's real weaknesses. While the AI generally does a good job of following you, your squad mate sometimes gets stuck in confined areas, ends up on the wrong side of a fence, or sits sullenly at the bottom of a ladder refusing to follow you up it. Obviously this can be frustrating, especially if you only notice that your friend has got lost when you run into an enemy patrol and there's nobody there to bail you out.

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    Tony Hawk-compatible network adapters

    Go online with your PS2 and Tony from day one!

    It's taken a bit of time coming, but we've finally gotten our hands on a list of USB modem and Ethernet adapters that should be compatible with Tony Hawk's Pro Skater 3. It seems that Ethernet adapters based on the ADMtek Pegasus AN986 chipset are compatible, which means quite a sizeable list of North American adapters and a few you can pick up in Europe. Enjoy this…

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    Nintendo projects bigger profits

    Rewarded by GBA component price drop

    Nintendo has revised its half-year projections to reflect a 29% increase in operating profit. As a result the company's shares went up by more than 4%. According to company spokesmen, this is largely because of a recent drop in the price of semiconductors and liquid crystal displays such as those used in GameBoy Advance. That said, the GBA LCD wasn't worth tuppence in the first place, was it?

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    Army Men invade GBA

    Little green plastic soldiers get second outing on hand-held

    3DO Europe has announced that a second Army Men title for the GameBoy Advance is underway. Due for release in February, Operation Green once again sees you beating the stuffing out of the Tan Army in an attempt to destroy yet another secret weapon as they fight for "global-plastic domination". The game will feature fifteen levels spread across five "real war environments", including weather effects and interactive bits to monkey around with. The whole thing is populated by the obligatory tan soldiers, but apparently they have had an IQ boost since the last outing, with new improved artificial intelligence on the cards. It's no great secret that we're not the world's biggest Army Men fans, but their debut GBA effort (imaginatively titled Army Men Advance) was surprisingly good, if a little on the short side. 3DO are hoping to build on that with Operation Green, with a four player link option being added into the mix to give the game some much needed longevity. Whether it turns out to be as entertaining as the last one or just another plastic meltdown for the abortive series remains to be seen, but we have our fingers crossed. Related Feature - Army Men Advance review

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    Feature | Retrogaming Sucks

    Article - be mindful of the future, but never at the expense of the moment, or actual money

    What is it about nostalgia that helps us to forget? On a casual pootle through Watford this weekend, my friend and I wandered into Game. We were just about done when I spied out of the corner of my eye a sign hanging from a display which read "Go Retro!" or something along those lines. Without thinking, I dashed towards the display and gasped in delight. Atari Lynx consoles, shrink-wrapped as new for £29.99, and Sega Game Gears with piles of games! And the coup de grace, Atari Jaguar consoles for £19.99 each and stacks of software available for about a tenner. In a whirlwind of flailing credit cards I had purchased a Jaguar along with copies of DOOM and Defender 2000.

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  30. Dark blue icons of video game controllers on a light blue background

    Milia searches for new talent

    Looking for student projects and independent game developers

    Reed Midem are looking for students and independent game developers to demonstrate their work at the Milia 2002 trade show, which will be taking over the French city of Cannes in February. If you are a freelance game designer or work for an independent development team, you could earn yourself one of fifteen free stands in the Game Developer Village section of the show. You can find the full rules and entry form on the Milia website, but the short version is that you must be independently owned and the game or gaming-related technology you are entering must not have been published. Meanwhile the New Talent Competition is looking for students enrolled in new media courses to showcase their course or personal projects to the thousands of industry bods and journalists who attend the Milia event each year. If yours is one of the projects picked out by the panel of judges, up to six members of your team will be provided with travel expenses and hotel rooms and given the chance to showcase the project in the Game Developer Village. This contest covers interactive television, wireless entertainment and related fields as well as gaming - check the entry form and rules for more details. All entries for both competitions must be in by December 7th, and the results will be announced on Boxing Day. Good luck!

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