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  1. Dark blue icons of video game controllers on a light blue background

    Goku Advance

    New Dragon Ball adventure promised for GameBoy Advance

    Infogrames sub-division WizardWorks has announced the first details of its Dragon Ball Z line-up, "The Legacy of Goku" on GameBoy Advance. An action-adventure game with role-playing elements rather than a Ranma 1/2 style beat 'em up, the idea is to save the Earth from Saiyans and the galaxy from Frieza. It sounds fairly epic, spanning vast lands with plenty of non player character interaction. The loyal DBZ fanbase will lap it up, of course, and WizardWorks' senior VP Paul Rinde says his company's aim is to keep them contented first and foremost. "We've incorporated the same distinctive visual style and deep character development," Rinde said, "and combined them with proven game features such as multi-play and dynamic story telling". The game kicks off with the kidnapping of Goku's son (Goku being the one with the haircut that looks like some sort of jackhammer), which sets off a chain of galaxy-threatening events. Powerful alien forces converge on Earth to steal the Dragon Balls (objects which when brought together grant the possessor a single wish), and the game shifts our hero between Earth and the distant planet of Namek in pursuit of his son and the source of the Dragon Balls. RPG elements include character-building sections, but the game is less about standardized attacks and experience points and more about mastering certain attacks, Melee and Ki fighting. In story mode, the primary mode of single-player action, players move from chapter to chapter, completing quests and fighting battles. However, gamers can also play several chapters at once, simultaneously controlling different characters and accomplishing different tasks.

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    Half-Life : Brown Edition

    Valve spend three months turning Half-Life into Quakeworld. Oh dear.

    Way back in 1998 Valve released their critically acclaimed first person shooter Half-Life, and they've been re-releasing it every six months since then in various bundles. We've had the Platinum Edition, the Game Of The Year Edition, Half-Life Generations, Counter-Strike, and soon we'll be enjoying the dubious pleasures of Half Life : Blue Shift. You certainly can't fault them for their continuing support of the game, and it's no doubt contributed to the on-going success of Half-Life. But at the moment Valve are working on a new single player version of Counter-Strike called Condition Zero, while the main team's work on Team Fortress 2 is still a long way from completion, and any possible Half-Life sequel is apparently little more than a glimmer in the milkman's eye at this stage.

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    Gooey

    Microsoft unveil the Xbox graphical user interface

    One of the things people were looking out for at E3 was the Xbox's graphical user interface. Although a number of sites mentioned it, few if any managed to capture it on film. Luckily, Microsoft's official Xbox.com website has been doing a good job of keeping people up to date, and the latest update there concerns the GUI. "I wish my car's dashboard was this cool," the item begins. The moody green Xbox Dashboard interface is reminiscent of the Xbox.com website itself, and features options for tweaking more or less every part of the system, including save game management, options for changing the language and of course the visual and audio outputs. Parents will also be able to tune various parts of the Xbox to limit the violence and mature content in general. According to Xbox.com, one thing that players will be able to do using the GUI is create and manipulate custom soundtracks for the games they play, by copying music from CDs to the built-in hard disk. The interface for this resembles audio player Sonique, but there's probably nothing to that. Since Microsoft want to keep the music industry onside, the word "MP3" probably won't rear its head, and given the machine's broadband-readiness, one supposes that the legitimate music download systems the big recording industry players are working on will be put to use here also. The green is something of a hallmark for the Xbox system now, although we're still not sure it's that great. Perhaps Microsoft's newfound love of skinning (as seen in Windows XP) will mean we get to choose how our Xbox looks and behaves, perhaps with the option to download more GUIs or customize them using our PCs. But then again, perhaps not. You can see some actual screenshots of the interface at Xbox.com. Related Feature - Out-boxed?

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    Gangsters & Gamers?

    Koreans go mad over Lineage, mob moves in

    Gamers are a strange breed, but none come stranger than the Koreans. This is a country where there are literally hundreds of gaming bars and caf&eacutes, where Diablo II is so huge that even with two Realms to themselves the country's players still invade the USA on most nights, where top Starcraft players can earn tens of thousands of dollars a year in corporate sponsorship, and where online gaming is reported on in newspapers and television shows alongside "real" sports, showbiz gossip and politics.

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    Sierra drops Warrior Kings

    Microids pick up publishing rights to promising 3D fantasy strategy game

    Sierra only announced Warrior Kings for the first time at last September's ECTS, and even then they wouldn't let us write about it until less than six months ago. But already it appears that they have dropped the fantasy strategy game, with a press release arriving from fellow French-owned publisher Microids today announcing that they will now be distributing Warrior Kings worldwide.

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    Sega and Sony join forces online

    Play DC games against PS2 owners, or something

    Sega and Sony have finally announced the online match-making service that will allow users of Dreamcast and PlayStation 2 to battle head to head. It's the first console crossover deal of its kind in history, and according to Sega is aimed at expanding the online gaming market. In reality it isn't as significant as it sounds. Sega gave up building their own consoles a while ago, so it makes sound business sense for them to chuck off the shackles of console market etiquette and build relationships with former rivals. The market wasn't particularly bothered by the announcement either, reacting unnoticeably if at all. In order to help facilitate this crossover, it is thought Sega will release a number of titles with the ability to interact with Sony's console during the summer. It's been known for a while that Sony intended to back-pedal on its broadband-or-nothing online gaming motto and introduce a modem; presumably this will follow the new Sega releases. With 800,000 registered members of SegaNet worldwide, the crossover is bound to see some use, but it's probably more for show than anything. Similar crossovers are planned with Nintendo and Microsoft eventually. The Dreamcast is no longer on sale in Japan and stocks are dwindling elsewhere too. Who's likely to use the crossover? Chu Chu Rocket fans, basically.

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    London Flashpoint

    Operation Flashpoint to premiere at London's TPF

    While Operation Flashpoint isn't due for release until June 22nd and we have yet to receive final review code for the eagerly anticipated Cold War combat game, Codemasters have today announced that the final version of the game will soon be available to play over the LAN at London gaming bar The Playing Fields. The public premiere starts at noon on Saturday June 9th, and the game will be exclusively on offer at TPF for the following week. It's certainly a novel idea, but given how popular the game proved with punters and press alike at the game's launch party at TPF a few weeks ago it's perhaps not surprising.

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    Worms rejoice

    Laserlock protection system problems overcome, and new mission pack to boot

    Many moons ago I reviewed the Dreamcast incarnation of Worms World Party, and as much as I loved it, I harboured cravings for the PC version of the same, to play over my ADSL Internet connection with like-minded invertebrates. So, with this in mind I pulled up my favourite online store and the game duly arrived a couple of days later. However, despite its swish packaging and the fun it promised to be, I had my suspicions about it from the get-go. The problem was the CD checking "solution". Like a lot of recent games, Worms World Party performs a little disc-checking prior to play in order to try and curb piracy, which it quietly does while displaying a "Loading" image. Unfortunately it took two minutes and forty seconds to get past this "Loading" and into the game proper, by which point I was almost convinced it had crashed. The "Loading" claim was certainly a little tenuous for a machine that has been known to break physical laws of speed and elite-ness. Trying again, I inserted the CD, waited for the autorun, then hit "Play" and listened. The disc span up, then gradually span down until I could hear nothing. "Loading" was then displayed for another two-minutes-forty before I arrived. I reasoned this might be device-specific, and installed on my laptop (which uses another brand of DVD-Rom). Loads up in three seconds flat, but my laptop is no beast, and I didn't buy it to play it on a 14" LCD screen, I bought it to play on my PC. I pulled up worms.team17.com, the home of Worms on the Internet, which forwarded me to the relevant page (here). I found no information on this, but that apparently a patch was imminent. This was on the 11th of May. In an effort to try and get round the problem in the meantime, I wrote off a hopeful email to the "Support" address at Team 17. Their response was that my DVD-Rom drive (a sporty Pioneer slot-loader) was having trouble with the Laserlock CD protection system. Notice it was my drive having the problem, not their game. "This problem has been found to exist when attempting to play the game on certain models of Pioneer and Toshiba DVD-ROM drives," they told me. "We are aware of the problem and a patch is being engineered in order to address the issue." That's comforting, but what do I do in the meantime? The FAQ they pointed me to suggested that people who experienced long load times disable DMA (Direct Memory Access) on their CD device to slow it down. Apparently the Pioneer drive is simply too fast for the Laserlock protection system. Incredible. Disabling DMA improved the load time by miles, but my drives require DMA to play DVDs properly, and as it also requires a reboot every time I want to change the setting, I just gave up and left it on, hoping someday that a patch would arrive, and tossing Worms World Party into the back of my drawer. It is perfectly reasonable for Team 17 and Titus to want to protect themselves from the greedy arms of piracy in whatever way they can, but lets face it, they can't win. As if I needed proof of this, Worms World Party was on warez newsgroups the day I bought it, with the Laserlock protection hacked out of it. I downloaded the aforementioned warez to prove this, and yes, upon double-clicking the executable the game booted up instantly with no Laserlock waiting period. So as it stands, the pirates aren't inhibited, just incensed to overcome the locking, and the paying customer is the one who suffers. Incidentally, if you too bought a game that uses the Laserlock protection system (it isn't made obvious how you check this) and experience problems, then you can email support@laserlock.com directly to try and help them address this. Anyway, the good news is that this morning, at about 10am, I received an email from my Support contact at Team 17, who knew me as nothing but a customer, informing me as requested that the new patch was now available at the Worms World Party website. I can now report that the patch does fix the Laserlock "bug", and the game is eminently more playable because of it. In the time it would take to overcome the "Loading" image previously, the player often got bored and decided to do something else. Also joining the patch is a new Mission Pack, with Team 17-designed maps, created with the forthcoming Map Editor. You can check all of this out at their website. Thank you, Team 17, for sorting out your game! Related Feature - Worms World Party Dreamcast Review

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    Trouble in Taiwan

    NVIDIA accused of 'heavy handed' tactics

    NVIDIA is using Intel-style tactics to help maintain its leadership of the PC graphics market, sources close to Taiwan's graphics card manufacturers have claimed. NVIDIA has apparently been asking board vendors not to produce products based on rival graphics technologies - Imagination Technologies' and STMicroelectronics' Kyro II, in particular. According to sources cited by DigiTimes, one vendor cracked under the pressure and not only pulled its Kyro II-based board but had to write a grovelling apology to NVIDIA.

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    Election Roulette

    The lengths some people will go to to get elected...

    have come up with a novel way of dealing with voter apathy in the form of a WAP game called Election Roulette. "Imagine a world where Prime Ministers are elected by playing a macabre game of Russian Roulette with the leaders of the competing parties", the game begins, instantly setting the mind boggling. Apparently in the bizarre parallel universe that Quantum Sheep's brains inhabit, elections are handled in just this way, with each party leader making an election pledge before putting the gun to their head and pulling the trigger. The last man standing becomes Prime Minister. Well, it makes about as much sense as our current electoral system, and could be a lot more entertaining.

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    Sony drops UK prices

    Brought about by exchange rates, not competition though

    Sony has announced that it is dropping the price of the PlayStation 2 in the UK, effective immediately. According to a report in trade rag MCV, high street stores including Electronics Boutique and HMV have already reduced their prices to match, although a quick survey showed that online e-tailers haven't followed suit yet. Until yesterday a PlayStation 2 cost £300 in the UK, equivalent to around $420 or €500 at current exchange rates. From today that drops to £270, which according to SCEE marketing director Darren Carter brings us into line with the rest of Europe. "Because of exchange rates across Europe we altered our trade rate so that the UK doesn¹t fall out of step."

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    Feature | Out-boxed?

    Article - Microsoft's Xbox met with a chilly reception at E3 a fortnight ago, but why?

    It never looked good for Microsoft. That's the verdict we're forced to pass on the Xbox after its press coverage at E3. They made all the big announcements first; release date, price, hardware and software, leaving Nintendo to mop up in a big way, with a number of cheap marketing shots to unsteady big M. For example, the patent gamesmanship of announcing a release date three days earlier than Microsoft's minutes after Microsoft concluded their press conference. Having unveiled their controller already, Microsoft were open to a sucker punch in the form of the impressive GameCube controller, which journalists were swooning over within seconds of the doors opening on the first day, this being their first opportunity to actually hold it.

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    Official UK ELSA Tribes 2 cup

    Hardware manufacturer to provide prizes and gaming rigs for UK Tribes 2 competition

    Vivendi Universal Interactive Publishing (try saying that after a few pints) has announced that their official UK Tribes 2 Cup has garnered the support of hardware manufacturer ELSA, who will be supplying the LAN-based final of the competition with their GeForce 3 based GLADIAC 920 graphics cards. Given that the GeForce 3 is just about the only thing currently capable of running Tribes 2 smoothly at high resolutions, this is obviously a Good Thing™. As VUIP's British PR honcho Frazer Nash commented, "Tribes 2 is a game designed for next generation technology, and ELSA is breaking all boundaries with their new Geforce3 graphics card - the two combined will make for a beautiful partnership". You can almost taste the saccharine. ELSA will also be giving all eight members of the winning team (tribe?) one of the cards to take home with them, which is sure to bring a smile to somebody's face when the finals take place on Thursday 23rd August.

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    NVIDIA's Crush on AMD

    It's no longer known as Crush, but it definitely exists, and there's plenty of proof on display at Computex

    Computex, the hardware industry's annual trade show in Taiwan, has kicked off with a number of interesting announcements, not least of which is the confirmation we've received that MSI (amongst others) has unveiled its NVIDIA Crush-based offering. You'll remember we spoke about Crush on Friday, the rumoured NVIDIA motherboard chipset. Now known as "nForce", the chip powered a number of boards debuting at the show, including the MSI 6367 and an unnamed ABit board. nForce's specs are still shrouded in some degree of mystery. Back in November we knew that it used DDR memory and a 266MHz front side bus, but we also now know that it features an integrated GeForce 2 MX 3D core, 4x AGP, and that the MSI 6367 also includes onboard ATA100, audio and suspend-to-RAM functionality. Furthermore, nForce is based on the North and South bridge parts NVIDIA designed for the Microsoft Xbox, and comes in two variants, 11 and 12 for two separate North bridge (IGP) components, 64-bit and 128-bit. A launch party is scheduled for tonight on HMS Belfast, while the chip mops up jaws at Computex. Amusing, is it not, that NVIDIA would choose a battleship (decommissioned in 1971 fact fans) from which to launch its latest market-destroying product. Tonight, Nvidia is expected to unveil the nForce Platform Processing Architecture comprising an Integrated Graphics Processor (IGP) and a Media and Communications Processor (MCP). The IGP integrates the GeForce 2 MX core with 64-bit and 128-bit variants, and the MCP chip integrates audio, and according to The Register also comes in two variants, one supporting Dolby Digital sound, and one not. Although we've heard that there will be two nForce setups, the above factoid points to a possible four combinations. The onboard sound chip provides AC97 sound with 256 voices in hardware but also six channel Dolby Surround. We'll know for sure this evening. Related Feature - Athlon roundup

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    Preview | Grand Theft Auto 3 Preview

    Preview - GTA is back, and it sounds as though every flavour of carnage will be catered for

    As you can see from the screenshots, visually GTA3 is a bit of a patchwork right now. The best likeness we could come up with was the idea of the original Driver time running on the Unreal engine, with all its associated sharpness. Unreal was always noted for having much more pronounced polygons than its contemporaries. Presumably, the latter two versions (PC and Xbox) will be optimised to take advantage of the high-end GeForce 3 display adapter from NVIDIA though. The task of rendering an entire city is quite an arduous one for a console graphics chip, which is one of the reasons GTA2 was a top-down adventure and not 3D. A lot of memory and speed will be required in order to build up an appreciable level of detail through intricate textures and a decent draw distance, and Rockstar are confident both the Xbox and PC will be able to offer that now.

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    Akaei Grouches about Alien Paranoia

    Two new releases for British publisher this month

    Akaei, the British-based publisher formerly known as AAA Game, has announced that it will be releasing two new PC titles this month - The Grouch and M : Alien Paranoia. Both are 3D cartoon-style action-adventure games developed by Eclipse Software and Spain's Dinamic, and seem to aiming for an anarchic Stupid Invaders kind of style.

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    Interview | Gary Carr of Mucky Foot

    Interview - we talk to Mucky Foot about their space station strategy game Startopia

    Spawned from legendary British developer Bullfrog, for the last couple of years Mucky Foot has been hard at work on Startopia, a sci-fi strategy game which puts you in control of a huge toroidal space station full of bizarre alien life forms. With the game nearing release, we caught up with Mucky Foot's Gary Carr to find out more...

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    Championship Manager unveiled

    First details about the Season 01/02 update due in October

    Sports Interactive have released the first solid details of what fans of their long-running Championship Manager series can expect from October's big new Season 01/02 update, the last one before a full Championship Manager 4 is released next year. "The world of football never stands still, which is why fans of Championship Manager demand these annual updates", according to chairman Paul Collyer, who is no doubt perfectly happy to oblige their demands given how well each annual season pack sells across Europe.

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    Athlon roundup

    Names changes, new chips and steppings, and even a partnership with NVIDIA - AMD have been busy

    It's been a while since we reported an interesting piece of Athlon news, and all of a sudden loads of the stuff turns up at once. First up, you may recall that we recently spoke of the Palomino's future as "Athlon 4". According to ZDNet in Germany, which you may need to run through Babelfish if you don't speak the lingo, as far as notebooks are concerned it's Athlon 4, but for desktops and servers, the designation will be "Athlon MP". Although previous Athlons will be capable of co-operating with forthcoming SMP motherboard chipsets in multiprocessing modes, by adopting the MP suffix, business users will apparently be more inclined to buy it. JC reckons this is because the Pentium 4 isn't yet treated as a workstation or server CPU, and likening the Athlon to it would be a mistake given AMD's aspirations in those markets. A more interesting piece of news, also from JC's, is that 1.4GHz Athlons and 950MHz Durons have been sighted in Japan. The chips are due to launch publicly either this coming Monday or Wednesday. Overclockers.com, always a source of good information on processor trends, is reporting that the very same 1.4GHz Athlons ship with a new code on the core (you will recall all the excitement over "AXIA" cores a few weeks ago - same thing). The new cores are apparently five letters long, labelled "AYHJA", produced in weeks 19 and 20 this year. We're already seeing reports of 1.6GHz and above using these chips. Given our success with AXIAs (your humble correspondent is using a 1GHz chip running at 1.55GHz), the chances are these early reports aren't too incredible. Only a couple of American retailers have the chips yet, so don't get too excited. Judging by how long it took for AXIAs to filter through over here in the UK, we can expect AYHJA to hit in the next few weeks, certainly before July. If the new Athlon and Duron speeds launch next Wednesday, they will do so at the launch of the new AMD 760MP motherboard chipset. The chip, long awaited, will finally provide multiprocessing support for Athlon owners, and that can only mean Palomino, Athlon 4, Athlon MP-whatever, is very close by. The first boards based on 760MP will probably be announced next week - Tyan have already ripped the covers off their new "Thunder" MP board for Athlons, retailing at about $300 in the USA. Another thing worth mentioning while we're on the Athlon trail, is that memory standards body JEDEC, has officially adopted DDR333 and PC2700 standards for Double Data Rate memory. The memory runs at 167MHz and is capable of pushing serious amounts of data, and JEDEC's decision validates the sales claims of a lot of retailers trying to shift so-called PC2700 memory. At least now it's official, heavyweights like Crucial and Mushkin will take to it. We'll bring you more on that when we get our hands on some PC2700 sticks ourselves. Finally, we ought to give some space to the rumoured AMD/NVIDIA chipset crossover, "SNAP" (Strategic NVIDIA AMD Partnership). It's been difficult to get a straight report on this anywhere on the net, because both companies have been denying parts of it. Our contact at AMD this morning told us that the company had no comment for us. NVIDIA didn't respond by press time. From what we can make out, NVIDIA might be contributing a Socket A motherboard chipset (codenamed Crush), and through their collaboration with AMD, might give Intel (presumably Pentium 4) motherboard setups a run for their money. The deal can't be too Intel-unfriendly though, as NVIDIA will want to have them onside to keep their Xbox contribution moving along smoothly. The Inquirer reports that Abit, Gigabyte and MSI will all have boards using Crush 11 and Crush 12 chips showing at Computex. That's if it even exists at all. A lot of people seem to think it does though. Speaking of Computex, the annual Taipei hardware show, it's coming up soon, and presumably a lot of the gossip we've been hearing about a number of things in the hardware industry over the last few months will be straightened out for us then. Related Feature - AMD Athlon 1.33GHz Review

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    Aces go swimming

    Amphibious vehicles amongst new features in latest version of online flight sim Aces High

    Massively multiplayer World War II flight combat sim Aces High has been getting periodic updates since its release, adding a host of new features and vehicles over the months. The latest patch brings the game up to v1.07 and adds the game's first amphibious vehicles, the Amtrack and Amtank (not to be confused with American railroad operator Amtrak). Also included are the Japanese Ki-61 and American P-47D planes, along with the Russian IL-2 Sturmovik which is currently getting a lot of attention as the star of its own highly anticipated game. This brings the total number of ground vehicles and planes available in the game to 47, with anti-aircraft batteries and costal defences also being added to the game.

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    Half-Life Dreamcast canned?

    All quiet on the Freeman front

    Randy Pitchford did his best to impress us with the Dreamcast version of Half-Life at last year's ECTS, demonstrating some impressive scripted sequences and showing us how the game would be Half-Life all over again, and then some. To say warning klaxons were firing when the supposed Dreamcast extras were announced as a forthcoming PC release - Blue Shift - would be an understatement. From a sales point of view, Sierra made a wise decision with Blue Shift. Half-Life still rides high in the gaming charts as the most popular first person shooter for the last few years, and with Counter-Strike dominating the online arena, and one successful mission pack already on sale, why not scrape every piece of original content together and give the people what they want - more of the same? And that's precisely what they've done. Blue Shift is due out next month, and features the extra campaign, where you take up the role of a "Barney" security guard, as well as a completely revamped set of models and textures for the original adventure. The observant among you will have spotted that this is the meat and bones of what the Dreamcast version was going to be. And I say "was", because there's a lot of evidence to suggest that Sierra have canned the game. IGN have spoken to a number of retail managers at stores in the USA, and the game has apparently been removed from catalogues and pre-orders have been refunded. There's no official announcement (either to the press or to retail) on its future, and parent company Vivendi Universal Interactive Publishing's UK office wasn't able to confirm or deny the reports at the time of writing, telling us that they were still waiting to hear back from Sierra USA. But we doubt that store owners gave up on it of their own accord… According to Adrenaline Vault, Electronics Boutique's American website actually lists the game as cancelled to customers who have it in their shopping basket or on pre-order. It's very hard to get word either way over here, but our local EB informed us that the game was not on their release dates list, and when we sauntered down to HMV, they told us that central office had advised them not to include it on projected release charts, and that "this sort of note from management usually means the game's no longer coming out". Of course, with the Dreamcast itself out of production (and supply completely dried up in Japan already), you can understand Sierra's reluctance to bother with it. You can also appreciate that after the billing the game has received (big stands at E3 and ECTS, plenty of print copy and a lot of screenshots and footage), they're also reluctant to announce its cancellation. Better to consolidate by moving everything over to another PC mission pack. At least people are still buying PCs, after all. Related Feature - Half-Life Dreamcast Preview

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    Game over for Ion Storm?

    Dallas studio to be closed down

    The sun finally seems to be about to set on Ion Storm, with rumours emerging earlier today that publisher Eidos was about to close down the company's ill-fated Dallas studio. At the time of writing Eidos were unable to give us any official comment on the reports, while Ion Storm's Tom Hall would only tell us that he doesn't like commenting on rumours, before assuring us that his team are currently finishing Anachronox and that it's going well. American site the Adrenaline Vault claims to have confirmed the studio's imminent demise with co-founder John Romero though, and given their links with Ion Storm through the site's parent company New World (which runs the CPL from Ion Storms' offices) it seems likely that they are correct.

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    ELSPA sees red over grey imports

    Publishers' trade organisation whinges about DTI report

    In an unsurprising move, gaming industry organisation ELSPA (the European Leisure Software Publishers Association) has sent a letter to the British government "expressing its dismay" at Stephen Byers' suggestions that the EU should allow grey imports, or "parallel importing" as it's known in the trade. The Department of Trade & Industry believes that lifting restrictions will allow retailers to import goods more cheaply and force down the sometimes extortionate prices we pay in many parts of Europe. Obviously this is of grave concern to the companies which make their money by over-charging European retailers and consumers. Companies like the publishers which ELSPA represents. Cynical, moi?

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    Review | Alone in the Dark: The New Nightmare

    Review - spooky survival adventure game that doesn't draw on Resident Evil and isn't drawn in ten shades of grey?

    It's been a long time since we've had a new Alone in the Dark game - perhaps too long! The point and click horror genre has morphed into the survival horror genre, where staying out of arms' reach of ghouls and ghosts and keeping the pace is just as important as finding out who killed the Colonel in the Billiards room with the candlestick. Alone in the Dark: The New Nightmare, only the second AitD game to grace the PSOne, has been pretty well advertised - even on Television - as the next step in horror gaming. After the atrocities of Fear Effect 2, publisher Infogrames couldn't have picked a better time to release it, and it hits home all the sweeter for it. The subject of the story is once again supernatural detective Edward Carnby, whose adventures bring him to Shadow Island to investigate the mysterious death of a close friend. Together with anthropology prof. Aline Cedrac, the quest for his killer takes them over his notes and research on the sinister island, and the game earnest begins with their unfortunate plane crash on the edge of the island, from where you decide which of the two leads to take control. The pair uncover all manner of disturbing ills, including the terrible truth about the dead fellow, gruesome scientific experiments, suspense and excitement. It sounds odd, but it's rather like Indiana Jones crossed with Hellraiser. The story is rich and unfolds in an interesting and consistent manner - I've no complaints about the way the game drags you around and spooks you. There are a nice couple of twists in there too.

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    UK games industry booms

    Well, except for Eidos (see below)

    While Eidos may have announced disastrous results today, the UK games market in general is actually booming. A new report from ELSPA today confirmed what we had all suspected already, with games sales said to be up 24% by volume and over 5% by value in the first three months of 2001 compared to the same period last year. This good news comes despite the bungled PlayStation 2 launch, the demise of the Dreamcast, a growth in budget releases on older systems, and heavy discounting at retail which has led to high street stores slashing each others wrists and then whinging to publishers about poor margins.

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    Eidos misses the gravy train

    Poor start to 2001 for British publisher

    Eidos seems to have got off to a poor start this year, with revenues plumetting by almost 50% to £23m for the first three months of 2001 according to Bloomberg, leading to losses of £29m compared to a profit of £37m in the same period last year. Results for their full financial year (which ended on March 31st) were just as worrying - turnover was down from £200m to £150m, with losses of £96m compared to a profit of £49m the previous year. All this despite the massive success of Who Wants To Be A Millionaire, which topped the charts on PC, PlayStation and Dreamcast last October.

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    Icewind Dale expands

    Black Isle talk about their free new add-on for Icewind Dale

    Hack 'n' slash role-playing game Icewind Dale has already spawned an official add-on called Heart of Winter, but apparently developers Black Isle Studios still weren't satisfied. And so for the last few months they've been working on a new free add-on for the game, originally described as a "downloadable dungeon set" but now turning into something even bigger.

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    ATI to license chips to third parties

    Follows NVIDIA's lead, but will continue to sell own boards as well

    ATI is opening its entire range of graphics chips to third-party add-in card makers, the company has announced. In essence ATI, which has always produced its own boards using its own chip technology, is adopting Nvidia's strategy of selling chips and board reference designs to third-parties. Unlike Nvidia, it will continue to sell boards under its own brand.

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    Preview | Independence War 2: The Edge of Chaos

    Preview - intergalactic space piracy, an impressive extension of an excellent space sim?

    With Independence War 2: The Edge of Chaos, Particle Systems aims to build on the original's success. In this adventure, you assume the role of Cal Johnson, who resides in an outer colony called the Badlands Cluster. Cal earned himself a spell of 30 years in the slammer after hunting down the loan shark who killed his father, and 15 years into his sentence, he joins in an escape attempt, and once out in the open, steals a ship and becomes a space pirate with his fellow escapees. A slightly different tale to the rebellion-crushing antics of the first game, but no less cruel or calculating. Like the original, it uses realistic space physics, based on the priniciples of modern day science, although they still take a while to get used to, and this time you get to feel the effect of the physics engine on more than one ship, adding a much needed new dimension to the gameplay. This time four unique vessels will present themselves, the Tug, the Storm Petrel and the Light and Heavy Corvetted. The Tug is your escape vehicle, boasting durability but a lack of a speed, while the Storm Petrel is a light, nippy fighter without much in the way of weaponry. The Light Corvette is the closest of the new ships to the original Dreadnaught Corvette, and packs an average strength punch in every category, while its big brother, the Heavy Corvette carries more armour and firepower. Instead of abandoning one for another, you collect all four ships and store them in your ex-terraformers' base, where you can upgrade weaponry, computers and armour. Another improvement over the original IWar is the addition of a new 4-way heads up display, operated by joystick, controller or keyboard depending on your preferred control system, which allows you to issue commands to your wingmen and such. With a few easy hotkey combinations, it should be possible to get your supporters to do anything, from covering your smoky behind to laying down suppressing fire while you regroup.

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    The End Is Nigh for Gameplay

    Troubled dot.com announces terrible results, further take-over talks and management resignations

    Gameplay PLC is once again in trouble this week, announcing disastrous results for the six months to January 31st after putting off the bad news while abortive take-over talks took place over the last few months. Although revenues leapt to £44.5m from just under £6m in the same period the previous year, losses also rose by a worrying 440% to £56m. The company had cash reserves of just £11m back at the end of January, and hundreds of job cuts since then and the recent offloading of their UK boxed games division to a management buy-out for less than the price of a Pokemon booster pack hasn't been enough to turn things around. Gameplay has apparently now resigned itself to the fact that it doesn't have the necessary cash to reach profitability.

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