Latest Articles (Page 3550)
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PS2 Linux Kit heading for the US?
Insert your interest here!
The official PS2 Linux Kit website for Sony Computer Entertainment America consists of the following lines of text: "PS2 Linux Kit is only available in Japan" "The Linux Kit is designed exclusively for the Japanese model of "PS2", SCPH-10000, SCPH-15000 and SCPH-18000. Since these models are for domestic use in Japan, the Linux Kit is only available in Japan." "At this point, there is no plan to release the Linux Kit for non-Japanese model of 'PS2'" "Delivery outside of Japan is not available." Not a terribly warm welcome for prospective clients. Given the tone of the pitch in fact, one would assume that the company has zero plans to migrate the Linux Kit to the USA or anywhere else for that matter. However, lurking toward the bottom of that page is an eerie blue link that reads, "Please click here to register your interest in a US release of Linux for PlayStation 2". If you click the link, you are presented with a form, which demands your email address, your interest in the system and any brief additional comments you may have. It all looks like a bit of an amateur effort, not a patch on our beloved SCEE's wonderful PS2 registration form, which asks for your first born in the small print. We don't know how much credence Sony will give the results of this form, but a little link on Slashdot or some other Linux e-vangelists' and it could take them by storm. The kit sold out in seconds in Japan as it was. If you find yourself interested in the PS2 Linux Kit, the official (Japanese) website is here. They're not keen on Western visitors so there's no translation, but you can see some images of the thing. The basic kit is outlined here, and the Linux desktop apparently looks like this. If any of our American readers would like to register their interest in the PS2 Linux Kit, they can do so here.
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"You pinched my RPG!" "Did not!" "Did too!"
Nintendo has filed a suit in Tokyo district court against the software division of Famitsu publisher Enterbrain. The suit concerns Enterbrain's new PlayStation RPG "TearRing Saga", which allegedly infringes upon the copyright of, and wholly copies in places Nintendo's popular Japan-only RPG series "Fire Emblem". TearRing Saga has been a roaring success, shipping over 340,000 copies, and the Big N is seeking 258 million yen ($2 million) in damages from its rival publisher. Fire Emblem, developed by first party Intelligent Systems, first appeared on the original Famicom (NES) and has since migrated to the Super Famicom (SNES) and Nintendo 64. It's one of Nintendo's most popular Japanese series, and if the claims of its suit are substantiated, the jealous defence of its interests will be somewhat understandable. When contacted by Core Magazine representatives, Enterbrain had no comment, but are seeking legal advice.
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Preview - vampire slaying action from the creator of Alone in the Dark
It's five years now since Robert Rodriguez and Quentin Tarantino unleashed their cult horror movie From Dusk Till Dawn on an unsuspecting public. But with a DVD edition of the film on its way here in Europe, French publisher Cryo is hoping to cash-in on the renewed interest with a vampire-slaying action game based on the movie. We grabbed an array of sharp wooden implements and moved in to investigate a preview version of the game...
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Popular hardware craze makes its way across the Atlantic
Following on from the success of similar ventures Stateside, the Euro-CPL has joined forces with hardware vendor The Overclocking Store to organise a case mods competition. Case mods are all the rage amongst the nuhardware generation, with entire web communities dedicated to side panel artwork and creative window etching emerging almost overnight. Amongst their various wares, The Overclocking Store produce pre-modified cases for those who feel a little wary about taking a hammer and chisel to their big steel brute. They also sell tools for those with a little more daring. The competition, called C3, or the "European Consummate Computer Competition" (no laughing at the back), will take place during the LAN party / pro gaming get-together in London to mark the ELSA CPL European Championships. The case competition will be judged over the full three days and will comprise two categories; one which judges systems on their overall artistic design, and one category that focuses on the 'greed for speed' through thermal acceleration. In other words, exciting water-cooling techniques and other ideas. Water-cooling, which we covered back in February, is another craze amongst hardware nuts, although slightly more perilous than adorning your machine with South Park stickers. Speaking about the competition, Managing Director of CPL Europe Ralf Reichert pointed out that "Having such wicked constructions on display at the event will entertain even the greatest of sceptics and only adds to the already exciting program we have prepared for all spectators, BYOC players, and tournament participants." It'll certainly get them a lot of web coverage, although we reckon they knew that. Related Feature - Euro-CPL hits London
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Claws its way back into the black
Activision surprised the stock market last night by announcing a profit of $29,000 for the three months to June 30th, with revenues up 30% to $110m. That profit might not sound like much (and it isn't) but analysts had been expecting them to post a loss, and given that Activision dropped $5.2m in the same period last year it does mark something of an improvement for the Californian publisher. The company put their unexpected bounty down to the arrival of the GameBoy Advance, with as much as 31% of their revenues coming from US sales of Tony Hawk's Pro Skater 2 and Bomberman Tournament on the new hand-held. Strong sales of Mat Hoffman BMX on the PSOne also helped boost their figures. Despite this they are expecting a quiet summer compared to last year.
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Review | Microsoft Train Simulator
Review - EuroGamer's thin controller investigates this bizarre new train driving "game"
Trains are perhaps not the most obvious vehicle to simulate, locked as they are to two strips of metal which prevent them from doing anything other than going forwards or backwards. But that hasn't stopped Microsoft and British developer Kuju from attempting the impossible. And they have almost succeeded.
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Europe's biggest trade show, and nobody is home
ECTS has been in decline for a few years now, but the big name exhibitors are looking particularly thin on the ground in the run up to this year's event. Sony and Nintendo are both running their own shows elsewhere in London, while today C&VG has confirmed that Microsoft will also be a no-show, meaning that none of the console manufacturers will be at Europe's biggest computer games trade show. A sorry state of affairs indeed. An Xbox spokesman insisted that "we're not pulling out : we were never in", although our understanding is that Microsoft did in fact have a large stand reserved for the show at one point.
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Circle of the Moon sells loads
And Konami hint at a sequel
Konami has announced that its Castlevania title Circle of the Moon has sold 500,000 copies so far in Northern America and Europe. In the same press release, the company also confirmed the development of another Castlevania adventure, and we reckon given the proximity of the two announcements, it will probably end up on Game Boy Advance as well. Castlevania: Circle of the Moon was the sixth most popular pre-order on the Game Boy Advance, and met with critical acclaim at launch. Many SNES-era journalists actually had the game implanted in their brains to save on hassle. Related Feature - Castlevania: Circle of the Moon GBA Review
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No details, just names
MSR authors Bizarre Creations have confirmed the existence of two new projects, Project Smokescreen and Space Munky. The company refuses to elaborate on details of either though, although spectators have pointed out that its relationship with Microsoft will probably mean they end up as Xbox titles. Project Gotham, Bizarre Creations' first Xbox title, stole the show at E3 in Los Angeles in May. Related Feature - MSR Dreamcast Review
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Nearly 100,000 sold in the first week
Gran Turismo 3, harshly described by observers as the PlayStation 2's first triple-A title, has sold nearly 100,000 copies in its first two days on store shelves. This figure and the week's sales performance overall makes GT3 the fourth fastest selling game in the UK of all time, although its older sibling GT2 along with Pokemon Yellow and WWF Smackdown 2 still managed to sell more in the same short period of time. The PS2 installed base is estimated at around 540,000, which means one in six PS2 owners bought Gran Turismo 3, a fantastic achievement. Highlights of the successful launch were the TV advertising campaign, which featured footage of the game as well as a glitzy public launch party in Central London with a couple of Page 3 models and superstar designer Kazunori Yamauchi, the man behind Gran Turismo. The party was a triumph for Sony, with plenty of mainstream coverage and people queuing overnight to buy the game, something unheard of in this country. Gran Turismo 3 reportedly accounted for over half of PS2 software sales in the last week. Yours truly's only comment on the game so far has been "veeery pretty replays". Stay tuned for a full review later in the week. Related Feature - Come join the party
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Xbox rumours send shares tumbling
Microsoft insist there's no delay
Rumours that the launch of Microsoft's new Xbox games console would be delayed sent share prices tumbling last night, with Activision and THQ both shedding about 7% of their value and Interplay falling almost 8%. So far as we know the rumours are totally unsubstantiated, with Microsoft confirming that the Xbox is "still on track for a November 8 launch" in America and that they expect to sell upwards of 600,000 consoles by the end of the year.
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Feature | What's wrong with a sequel?
Article - Mugwum's quest to find out why we care so much about the magic number 2
I don't know if you've glanced at our Release Dates page lately, but it looks like a financial report. New games are flooding on to the market, but once you strip out the cross-platform conversions, sequels and add-ons outnumber original titles by two to one.
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French publisher grabs multi-million selling franchise
In something of a publishing coup, UbiSoft have announced today that they will be handling the next installment in Team 17 Software's multi-million selling Worms series, previously distributed by Virgin Interactive. "Ubi Soft were an obvious choice as a partner to take Worms to the next level", according to the developer's commercial director Debbie Bestwick. "Team17 were looking for the right leading global partner and with Ubi Soft's world-wide distribution into 52 countries, their strong character marketing approach and their superb developer relations we are looking forward to building a strong relationship between the two companies."
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Signs European distribution agreement with Majesco
THQ and Majesco have signed an international distribution agreement which will see THQ's European and Asia-Pacific divisions handling ten of Majesco's GameBoy Advance games. Titles covered by the agreement include the likes of Earthworm Jim, Pitfall, Iridion 3D, Fortress, F-14 Tomcat and one as-yet unannounced game. All ten games are due for release later this year along with a plethora of THQ's own titles, taking their total GameBoy Advance release list up to a staggering 25 games by the end of this year.
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It's done and dusted
3D Realms owner George Broussard has penned a characteristically blunt update to his .plan concerning the status of 3DR/Remedy's Max Payne. "Max Payne has been in duplication since July 16th," he says, and "as of tomorrow, July 20th, the bulk of the boxes will have been assembled and ready for shipping." "The final boxes should start to hit the trucks on July 23rd and will arrive in stores around the 26th (in the US). 3DR pre-orders should be shipped very early next week, as we get our shipment from Take 2 on Monday." With a game of Max Payne's calibre, you would normally expect to see reviews dotted all over the net in time for the game to hit store shelves. However, 3D Realms has long been a subscriber to the adage "when it's done", and with that they mean full kit and caboodle. The chances are you'll get to play it just about the same time that we do. Following the release of the game, Broussard says that a demo is in the works which will no doubt bring the Internet to a standstill in a couple of weeks' time. At 120Mb or so they reckon it'll be a corker, and given the lack of reviews gamers will be in the unique (and perhaps comfortable) position of being able to make their own minds up for once. On the size of the demo, Broussard said, "We're basically not going to trim the content of the demo to make it an easy download," but later amended this to say "It's not that we're lazy and leaving data in there. It's that the demo is just going to be that large with the maps we're giving out." Max Payne is currently scheduled for a July 27th release this side of the Atlantic, but that's subject to change.
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Another study shows that we're quicker, smarter and more co-ordinated than non-gamers
A new government study funded by the UK's Economic and Social Research Council has shown that youngsters who play computer games "regularly but not excessively" have the concentration and co-ordination of athletes, generally have more friends than other children, and are just plain "better adjusted" than non-gamers. According to report co-author Jason Rutter, game players "seemed able to focus on what they were doing much better than other people and also had better general co-ordination".
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Review | F-Zero: Maximum Velocity review
Review - classic Super Nintendo racer revitalized for GBA
Although F-Zero X on the N64 was a tremendous game, most people's memories of F-Zero lie with the Super Nintendo. Almost ten years ago, the original F-Zero trotted out onto the starting line and sold consoles like hotcakes with slick presentation and speed unmatched in rival racers on Sega's Mega Drive/Genesis. Partly because of technological limitations, and partly to cater to the homesick school kid in all of us, Nintendo's Game Boy Advance version of F-Zero is almost a carbon copy of the Super Nintendo version. Developed by second-party NDCube, a company nine years younger than the game they have so lovingly restored, it does almost the same job its predecessor did for the SNES, and forms the keystone in Nintendo's top tier launch line-up. Don't be surprised if you have trouble getting hold of this one, it's selling faster than umbrellas in monsoon season. If you've never played F-Zero, don't be afraid of all this brooding nostalgia; it's immediately accessible. You're a competitor in a hi-octane race series set in the near future. Each race is five laps long and you have to finish in a certain position in the field of eight to continue racing. To make matters slightly more interesting, the barriers on each side of the racecourse are electrified, and if you stray onto them you lose speed and your power bar gradually drains until you die. On larger tracks with narrow causeways, things become quite tricky as a result. Part of F-Zero's charm is that you have to try and stay alive while maintaining a reasonable enough speed that your pursuers can't overtake you.
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And now for something completely different...
Having travelled half way across America in recent years, working as level designers on everything from Anachronox and Thief II to American McGee's Alice in the process, Rich Carlson and Iikka Keranen have released their own debut game. Marking something of a step backwards from the cutting-edge graphics and multi-million dollar budgets they have got used to, Plasmaworm is a psychedelic take on the classic Snakes, with a vague backstory involving manipulating the eponymous energy-based annelids to remove reality vortices from an improbability drive.
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Interview | Commandos 2 Team from Pyro Studios
Interview - we talk to Spanish developers Pyro about the soon-to-be-released Commandos 2
One of the few big developers to emerge from Spain in recent years, Pyro Studios got off to a great start with their 1998 debut "Commandos : Behind Enemy Lines". Set during World War II and featuring an entertaining blend of stealth, strategy and action, the game was a huge hit across Europe. With the inevitable sequel finally nearing release, we caught up with the guys at Pyro to find out what they have in store for us this time...
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It's official - Romero is out
Five years after John Romero and Tom Hall co-founded Ion Storm as a developer's paradise where design would be law, the pair have apparently left the company "to pursue other interests", according to a short statement from Eidos USA sent to several websites last night. It's still uncertain whether or not this means the end of Ion Storm's Dallas studio, although the Eidos statement says that "Ion Storm will continue as a wholly owned subsidiary of Eidos and work on the sequels to the awarding winning Thief and Deus Ex titles as well as Deus Ex for the PS2". Given that all three games are being developed at the sister studio in Austin, the future of the Dallas office certainly seems bleak.
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Another publisher on the up
THQ have announced their second quarter financial results for the three months ending June 30th, with revenue and profits both up markedly compared to the same period last year. Revenues rocketed up by 70% to $55m, providing the California-based company with a net profit of $3.5m compared to a net loss of $2.7m in the second quarter of 2000. These results also show a big improvement over the previous three months, which saw a year-on-year decline in profits and revenue. At the time THQ commented that "the market outlook for the second half is encouraging", and today CEO Brian Farrell confirmed that "we continue to be optimistic about the rest of 2001". Judging from these figures they have every reason to be upbeat.
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Police "concerned" about LAN party prize
Just a few days after police marksmen shot a man dead in Brixton only to discover that the "gun" he had been brandishing was actually a novelty cigarette lighter, police officers have expressed their concern about a LAN party which is offering a deactivated AK47 assault rifle to the player who scores the most frags in its Counter-Strike competition. The event in question is the UK & Ireland National LAN Tour 2001, although coincidentally an identical weapon is also being given away at the RoWeb Terrorist LAN next weekend. The National LAN Tour organisers have given an "assurance that it will only be released to a responsible adult", but let's face it, how many of those do you see at your average LAN?
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Deus Ex sequel details revealed
First concept art, renders and information about Deus Ex 2 released
Publisher Eidos Interactive have released the first pictures from the sequel to award-winning first person role-playing game Deus Ex. Included in the press package were four concept sketches, a rendered mock-up, a pair of screen captures of the level editor in action, and an exciting pre-rendered montage of bathroom fittings which we can look forward to seeing in the game.
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Review | Tony Hawk's Pro Skater 2
Review - skater kiddies rejoice, Mr. Hawk is back
You're a gamer. You've come here to read about games, because you know and love games. We all do. One of the great things about being a gamer (besides the games) is that when you're sitting in the pub on a Friday night and somebody says "so, I've just bought Generic Platformer 4 for my Dreamcast, is it any good?", you can wheel round (if you weren't already facing them) and yell, "No! It's pants! You've wasted £35 on something that is better suited to dressing your tackle!" On the other hand though, your reputation as a gamer also singles you out as a fountain of knowledge on the subject of good games. So, while your blurry-eyed friend has to stare ashen-faced at the titles on display in his local gamery, you can glance knowingly at the shelves and spot the titles beaming 'Yes, I am good. Play me.' Tony Hawk's Pro Skater and its even finer sequel are both such titles which sit in this enviable position. They are the games which all the other extreme sports games so want to be when they grow up. Can the THPS series ever falter? With the release of the Game Boy Advance version of Tony Hawks Pro Skater 2, we're about to find out. The announcement of THPS2 on the GBA seemed a little strange to me, because back then I was slightly naive of the machine's capabilities and wondered how on earth the same fluid, energetic and (I'm going out on a limb here) almost balletic gameplay could be ported across to a screen slightly smaller than a cream cracker. The team in charge of the port, Vicarious Visions, have actually done a sterling job of recreating each of the PlaySation versions skating locales from a curious fixed isometric viewpoint. The packaging boasts "advanced 3D graphics", whereas the only actual 3D models are the skaters themselves - the levels are no more than pre-rendered backdrops. From this viewpoint, the feel of the game is entirely in the handling of your skater. The way the characters glide into the air out of half-pipes feels almost no different to its more mature console sibling, and this surprises me. A lot. The other major achievement is the control system, which is just as intuitive and easy to manage as you have come to expect from the series. The A and B buttons take care of the grinding and jumping respectively, whilst the shoulder buttons handle the tricks. If you're a THPS veteran, it's a combination that feels natural as soon as you start playing, although the slightness of the GBA's design can occasionally result in aching fingers as you try to get a decent grip whilst pulling off frenetic combos.
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FFXI trailer included
Final Fantasy X for the PlayStation 2 has been released in Japan. In time-honoured tradition, popular Tokyo software stores opened as early as 6:30am to let people get their hands on the game, which is part of a 31 million selling series. Square CEO/President Hisashi Suzuki told Reuters that the company had delivered initial shipments of 2.14 million units as of July 17th, and advanced orders of 1.4 to 1.5 million. Which, all in all, is good news for the company. Square's costs have been extraordinary in the last couple of years, with the development of a number of games (from popular titles like Final Fantasy IX to bloopers like The Bouncer), and the simultaneous financing of the full length feature film Final Fantasy: The Spirits Within. As an added bonus for fans of the series, Final Fantasy X ships with preview footage of Final Fantasy XI, the game that Square executive vice president Hironobu Sakaguchi described as the first multi-platform fully online RPG only a couple of days ago. The trailer can be downloaded separately from Ruliweb, but given that the page is in Japanese, here's a direct link. Beware that most of the world is currently trying to download this trailer. Related Feature - Square aim for multiplatform
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Famous Nintendo executive announces his retirement next year
Peter Main, a man whom you may recognise as Nintendo executive veepee of sales and marketing, and a man whose name has appeared on these hallowed pages many times over the last couple of years, has announced his decision to step down as of February 1st next year. His retirement is being scheduled so that he won't miss the crucial launch of the next-generation GameCube. Main joined Nintendo in 1987, and has dealt with the rise and fall of many Nintendo consoles. He's seen the enormous success of the NES and Super NES, the extraordinary growth in console RPG popularity was more or less squarely down to the SNES, pun intended, and during his reign, the Game Boy has become the biggest selling console of all time, with over 100 million units shipped before its successful relaunch as Game Boy Advance. His replacement will be Peter MacDougall, current Nintendo of Canada president, who joined Nintendo in 1989. Current Nintendo of America president Minoru Arakawa described Main as an "industry legend", saying that most of the day to day business practices of the sales/marketing exec were invented by him over the last 15 years. MacDougall, who will take charge in February next year, also met with praise from Arakawa. "His breadth of success is a distinct asset given the global nature of Nintendo's business," he told IGN. Related Feature - GameCube: The Science Bit
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Celebrate the release of Gran Turismo 3 in London tomorrow with supermodels and rock stars
With Microsoft and Nintendo threatening to blow millions on advertising their respective consoles this year, Sony must be feeling a bit left out. The Xbox is due to receive backing to the tune of $500 million alone. It's enough to get a competing executive all hot under the collar. Not to worry though, they've decided (for better or worse) to lavish attention on the games instead, and to begin with, they're hosting promotional Gran Turismo 3 activities at HMV in Oxford Circus all day Friday. Amongst the festivities will be overused rock band Feeder, who will be schmoozing and trying out the game, plenty of machines in-store to play the game on, and the Big Daddy of Gran Turismo himself, Kazunori Yamauchi. The first 50 people to buy a copy of GT3 from Oxford Circus tomorrow will also receive a free steering wheel to boot, and there's no mention of early opening hours, just a 9am kick-off, so if you work in the vicinity, we recommend you head on down. Moving back toward executives getting hot under the collar, Jakki Degg and Jo Hicks are being borrowed from Page 3 to wander around all day promoting the game. Hopefully while wearing very little indeed. So if a day of gaming, freebies, developers, rock stars and topless* supermodels is up your street, make that street Oxford Circus, and make a date for the 20th July, 9am BST in HMV. * We cannot guarantee that they will be topless, but slip 'em a fiver and we doubt they'll argue.
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PC World laps up Gran Turismo 3
National challenge for PS2 gamers
This week will see the UK release of Gran Turismo 3, probably the most eagerly anticipated PlayStation 2 game to date. And to celebrate, PC World will be holding a nationwide competition dubbed "Lap It Up", challenging players visiting their stores on Saturday to put up the "perfect lap". Sony's new game will be running on consoles in all one hundred PC World stores across the country this weekend, giving you the chance to take it for a quick test drive before you take the plunge. The person who records the fastest lap time in the UK will win a cool £3,000 in cash, with another £2,000 in runners-up prizes on the line. To find out more, just drop by your nearest PC World on Saturday.
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Product Activation is beaten by German enthusiasts
When we looked at Windows XP a fortnight ago, one of the things we thought most fascinating about it was Product Activation. The reason it seemed so interesting wasn't so much how it worked, but that nobody had managed to crack it. However, much to Microsoft's disappointment no doubt, somebody now has, and with that it loses a little of its intrigue. The key to Product Activation according to German website tecChannel, is a file called 'wpa.dbl' stored in the system32 Windows directory. This file is singularly responsible for telling Windows whether or not it has been activated. You'll recall having read our article that Windows XP will only allow a finite number of hardware changes before it demands re-activation. In practice, tecChannel's latest research tells us, what it does is delete wpa.dbl, which puts the system into Activation mode, effectively barring you from normal usage until you re-activate. The 30 day (14 in the beta) grace period does not reset itself, it just resumes, so that if it has been more than 14 days since installation, you get no more free time. As we said, re-activating is a doddle if you're a genuine owner of Windows XP, because Microsoft is anxious not to set the wrong sort of precedents. However, tecChannel tells us that it is not necessary to re-activate. If you backup wpa.dbl, all you have to do is fool your system into thinking less than three things are different than they were beforehand and it will go on functioning. tecChannel now knows the various things Product Activation looks for, too. In their research, they changed the graphics card, and a network card. These were both picked up by WPA, but it didn't mind since two changes is acceptable. A third would also be acceptable, but a fourth (changing the CPU) triggered the deletion of wpa.dbl, and demanded the system be re-activated. Instead of doing so however, tecChannel dropped into the BIOS and switched off the CPU serial number, meaning that the operating system could no longer determine whether or not it was a different CPU to the original. They then copied their backed up wpa.dbl file into its system32 directory. On a subsequent reboot, the demand for activation was gone, because wpa.dbl could only identify two changes, which was within its boundaries of operation. Bingo. The trick then, is fooling the system. tecChannel's next objective was to use the wpa.dbl file on another computer. To do this, they put the same amount of RAM in it (one point discounted), they changed the volume ID of the new computer at the command line (two points discounted) and they used an advanced network card driver to specify the same MAC address as the previously activated network card (three points discounted). Finally, they used a bit of wit and cunning and switched the computer's hardware profile to that of a notebook. After this, the graphics card and IDE/SCSI controllers are no longer used to calculate the product ID. In effect, they have disabled or faked enough of the hardware in the old wpa.dbl that it doesn't mind running. With that, tecChannel had two computers running on the same activation, and Microsoft was slain. Given that the company is now between Release Candidates 1 and 2, it will be difficult for them to knock Product Activation into shape in time to do hackers and crackers any mischief. All it will take is one compromised Windows XP Product Activation and millions of software crackers will have a field day. Related Feature - The Next Windows
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Preview - Capcom brings another classic coin-up to the GameBoy
Japanese company Capcom has been around for some twenty years now, with a legacy of great arcade and console games as well as more recent favourites like Resident Evil and Onimusha. Never afraid to milk a franchise (witness the never-ending Street Fighter series), Capcom are now releasing some of these coin-op classics of yesteryear on the GameBoy Color.
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