Latest Articles (Page 3648)
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Interview | Zsolt Vamosi of Philos Labs
Theocracy designer interviewed
Due out today in the UK and reviewed yesterday here on EuroGamer, Theocracy is a real time strategy game with a difference, developed in eastern Europe but set in medieval Mexico.
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Our UK release date list has been updated with all the latest information from UbiSoft, Mattel, Activision, Hasbro / MicroProse, and Virgin Interactive / Interplay. Notable updates include Soldier of Fortune (March 31st), Messiah (April 7th), MDK2 (May 5th), Earth 2150 (May 5th), and X-Com Alliance (September).
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Our friends over at ModGamer have posted interviews with the teams behind the Russian Front and Freeze Tag mods. The site also now has over 300 mods listed in its mod database, making it one of the most comprehensive listings on the web.
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Today's review here on EuroGamer takes a look at Theocracy, a strategy game set in medieval Mexico which features a mix of Risk style strategy and Age of Empires style city building, economics, and real time battles.
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Our friends over at SystemLogic have posted an interview with Dave Taylor of Transmeta, mostly talking about their new "Crusoe" processor. For those of you with a five minute attention span, Dave Taylor used to work at id Software and was involved in some of the early Linux porting efforts there.
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Rebel Act Studios, the company behind third person action game Blade, is looking for a lead programmer for a new project they are working on. You'll need to be fairly fluent in Spanish as well as C though, as the company is based in Spain. For the full details, check this notice.
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According to this story over on The Register, Intel's recently announced 1GHz Pentium III processor are still in very limited supply, and they are "initially working with customers that can provide the biggest impact in the consumer enthusiast segment at launch". What does this mean in practice? You won't see a boxed P3-1GHz in the shops until some time this summer ("third quarter" in marketing speak), and most system builders won't get any until then either!
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So says tonight's episode of current affairs program "Dispatches" on Channel 4 here in the UK. Airing at 9pm, the program will cover video game violence, and apparently suggests that we're a bunch of homicidal maniacs. Should be interesting viewing...
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The most violent game ever, with out blood? According to a news blurb over at Avault a bloodless edition of this extremely violent game will be released by Activision soon. So expect two versions on the shelves, one regular (with all the blood and gore) and the "tactical" version (with no violence at all).
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New today on EuroGamer is our preview of Deep Fighter, taking a first look at this submarine action-strategy game which pits your underwater civilization against giant jellyfish as you struggle to escape a coming cataclysm that threatens to destroy your city. How's it shaping up so far? Read our preview to find out!
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Underwater action game previewed
Deep below the ocean waves something is stirring...
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's own Aussie, Tim Culbert informed me that Magnus from Starbreeze Studios, makers of the upcoming FPS Enclave, has dropped him a note with news that they've entered into a marketing agreement with Octagon Entertainment. Starbreeze Studios have entered into an international marketing agreement with Octagon Entertainment. Octagon Entertainment, in conjuncion with Starbreeze, is now looking for publishers for Enclave. Enclave is a next-generation first-person shooter for the PC. The title is due for release Q3 2001.
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Ice Age is the third game of the Carnivores series, and like its predecessors it is a futuristic hunting simulation. In this exclusive interview, developer Action Forms tells GA-Source about its plans for twenty-first century dino-hunting on the PC and there's even five brand new screenshots included.
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First up, id Software's resident Brit, Graeme Devine, has updated his .plan with word of a .. um .. plan he has to start up a "skunk works" at id Software where upcoming developers can learn the arcane art of game design.
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A new version of the Quake 2 mod SOG is now available, including improvements to the code, menu graphics and maps, as well as one all-new level, a new imp, new textures and skies, more sounds, and the proverbial much much more.
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Over at ModGamer today is an interview with Borderline, the team behind the Russian Front mod for Half-Life. The interview covers the development and background of this promising looking mod amongst other things, so be sure and check it out!
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New today on EuroGamer is our review of the Erazor X, a GeForce based graphics card from Elsa.
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Review | Elsa Erazor X graphics card
More GeForce action from Elsa
- ElsaPrice - £180-200
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Our friends over at Swedish developer Massive Entertainment have just sent us a pair of brand new Ground Control screenshots.
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Nicholas 'Cece' Cederstrom producer over at Insomnia Software, the developers of the upcoming shooter with attitude, Decay has let me know that due to trademark issues they are not allowed to use the name Insomnia Software in the United States. That's why they ask the public to help them find a new name for the company, so if you have a great name idea for a computer game developer do not hesitate to send it to name@insomniasoftware.com.
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Epic have confirmed that they are now licensed "middleware" providers for the Playstation 2, and that they will be demonstrating their Unreal engine running on the console at a Sony developer's conference later this week. For the full scoop, read the press release!
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I spotted over at the Shack that Daily Radar have kicked up a brand new feature dealing with Unreal Tournament level editing. This first installment is more related to level editing in general and it features some tips from well-known level designer's (Cliffy B, T. Elliot Cannon, Tim Willits etc etc).
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We just got the official press release through from Empire Interactive confirming that they will be publishing The Longest Journey in the UK.
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Brandon Reinhart, programmer over at Epic Games updated his .plan talking a bit about Zero Ping, a program that reduces your ping. According to Brandon this program opens up servers for client side exploitation and he also encourage mod authors to avoid using this program. Also check out Cliff Bleszinski's latest .plan
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The Q3Fortress website has been updated with new docs and tutorials for people wanting to make maps for this Quake 3 based Team Fortress clone.
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Here's something a little .. different. UbiSoft have announced that they will be publishing the world's first 3D sailing regatta sim, complete with multiplayer support. Check the press release for the full skinny, including two screenshots of the game in action.
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Up today on EuroGamer is the third volume of The Dereth Diary, our off-the-wall look at life in the world of Asheron's Call. This week Gestalt takes an ill-advised hunting trip in the woods, discovers a rodent conspiracy, and is attacked by rollerblading banderlings.
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Feature | The Dereth Diary : Volume Three
Life in Asheron's Call
Gestalt took a dangerous journey to the player killer server of Darktide. But having racked up an enviable vitae penalty in this hostile place, Gestalt soon decided it was time again to return to more green and pleasant lands.
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SwissQuake has relaunched, sporting a very snazzy new design and a player stats page listing the performance of players on some of their Swiss Quake 3 servers.
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And now for something completely different... No 3D acceleration, no tri-linearly filtered environmental bump-mapping, and the only killing you do is of the "making a" variety.
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