Latest Articles (Page 81)
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"Congratulations to the entire team at FromSoftware on their stellar work!"
Update Sunday 23rd June, 2024: FromSoftware has responded to CD Projekt Red's congratulatory tweet, saying it is "truly an honour" for the Elden Ring DLC Shadow of the Erdtree to be "placed alongside" The Witcher 3's Blood & Wine, long considered one of the greatest DLCs ever made.
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Pyoro locks account as speculation grows.
A noted Nintendo leaker has locked down their social media account after it emerged much of their information comes from information pre-seeded on Nintendo's web backend.
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Slay the Princess dev encourages players to pirate its viral game instead of watching it on YouTube
"You can always buy a copy later if you think the game was worth your money."
Indie dev Black Tabby Games has deleted a series of tweets in which the studio had encouraged would-be fans to pirate the game after it went viral courtesy of a Markiplier playthrough.
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Destiny 2 disables rewards in private Crucible matches after players discover loot farm exploit
"Shout out to everyone else who was at work and missed out."
Destiny 2 developer Bungie has disabled rewards generated in private Crucible matches because of "an issue".
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Palworld community manager teases PS5 version
They Pal not pass.
Pocketpair could be bringing Palworld to PS5 sooner rather than later.
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VR Corner | Shadow of the Erdtree's improbable places are impossibly beautiful in VR
You 'erd me.
I always get lost in games like Elden Ring and Dark Souls. The impossible architecture, the improbable geography and the way that the levels twist and turn and fold back in on themselves really muddles my head and stops me from being able to visualise the locations properly. Put me in those same places in VR though and suddenly, because it feels like I'm actually there, their spaces make so much more sense. The depth, the distance, the perspective, every visual trick that VR provides makes From's abstract scenery much easier for my brain to understand.
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Digital Foundry | Doom: The Dark Ages - how id Tech evolves for the current-gen console era
What we learned from the Xbox Showcase teaser.
Doom: The Dark Ages is our first look at the latest version of the legendary id Tech engine, as the series seemingly moves from the relatively constrained battlescapes and glory kills of Doom (2016) and Doom Eternal to something on an altogether grander scale for current-gen consoles and PC only. While the trailer contains less than two minutes of actual gameplay footage, there's still plenty to glean about The Dark Ages and its tech from what id has revealed thus far.
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Feature | LucasArts' Loom is a family-friendly classic with lessons for today's games
Ask me about Loom(TM).
Loom might be one of the most underappreciated games in the LucasArts library. This is a library in which almost every game is considered a classic: Monkey Island is endlessly quotable, Grim Fandango is a noir delight, and even The Dig has plenty of fans. Loom has always struggled for recognition in comparison.
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"I love running for 20 minutes with absolutely nothing, [and take on] bosses that are insanely tedious to fight."
Elden Ring's Shadow of the Erdtree DLC has fallen to a "mixed" user rating on Steam after players logged their disappointment with difficulty and the PC version's performance issues.
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"I have been stuck here since Thursday. What did I even preorder for lol."
Elden Ring pros are helping players beat two key bosses to enable fellow Tarnished access to its recently-released DLC, Shadow of the Erdtree.
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Red Faction: Guerrilla sequel was another Embracer casualty, say former Fishlab devs
"You could see that both the company chiefs had been crying a lot."
Embracer reportedly killed a Red Faction: Guerrilla sequel.
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Nintend-no.
Nintendo is keeping tight-lipped on what studio is developing Mario & Luigi: Brothership.
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Arkane Austin head says the feedback to Redfall's final update has given him "a burst of energy"
"I'm looking forward to talking about what I'll be doing next."
Former Arkane Austin studio head, Harvey Smith, says hearing fan feedback after playing the "cleaned up, final version" of Redfall has given him "a burst of energy".
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Feature | With a new(ish) Batman on the way, I'm reminded again that Kevin Conroy was an all-timer
Even the odds
Batman is one of the most iconic superheroes in comics, and one of the most complex, with almost a century of accrued lore behind him by this point. With that Marianas Trench of mythology to explore, adaptations have always made perfect sense. From early film serials to TV shows and onwards, we live in a world where Batman is always being remade and reimagined by someone.
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American Truck Simulator circles Iowa on the map as its next DLC destination
Will arrive after Arkansas and Missouri.
A little over a month after the arrival of its Nebraska DLC, American Truck Simulator has set its sights on a new destination, with SCS Software announcing Iowa - AKA the Corn State AKA the Hawkeye State - as the latest expansion in the works for its vehicular trundling sim.
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PowerWash Simulator's Alice's Adventures DLC gets July release date
On PC, Switch, Xbox, PlayStation, and Quest.
After a flurry of licensed expansion's PowerWash Simulator doing something a bit different for its next DLC, plopping down the rabbit hole for an adventure inspired by Lewis Caroll's Alice's Adventures in Wonderland. That much we knew already, but developer FuturLab has now knocked back a 'drink me' and splurted out a release date: it's coming to Xbox, PlayStation, Switch, and PC, on 2nd July. Meta Quest will follow on 11th July.
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You can currently pick up the Dragon Age series for under a tenner
Thedas a good deal.
If you've yet to play any of the Dragon Age games, but Dragon Age: Veilguard's recent gameplay video piqued your interest, I have good news. You can currently scoop up the first three games for less than £10 thanks to a new Steam deal.
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Limited Run Games announces 20+ new physical releases are on the way
Fear Effect! Gex Trilogy! Tomba, and Tomba 2!
Limited Run Games has announced that 20 new-old games will be released in physical form, including Fear Effect, Lollipop Chainsaw RePOP, Starship Troopers: Extermination, and Wolfenstein 2: The New Colossus.
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Wave expectations.
Somehow, a combination of League of Legends and Vampire Survivors has produced something strangely relaxing. The infamously intense MOBA is getting a new mode this summer - just temporarily, at least for now - called Swarm, taking characters from League and design elements of the recently formed "bullet heaven" wave survival genre. But the big twist is that for all the on-screen carnage - and there is a lot of on-screen carnage - the result is something strangely chilled out.
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Digital Foundry | Metal Gear Solid Delta combines modern UE5 tech with a faithful recreation of MGS3's levels and cutscenes
Trailer analysis for one of Konami's most exciting projects.
Whisper it quietly, but Metal Gear Solid Delta: Snake Eater looks like the most exciting Konami project in years. The trailer shown at this year's Xbox Games Showcase contains just over two minutes of tightly edited in-engine footage, but it answers a lot of questions about the direction of the project - with more details provided in an interview between Solid Snake voice actor David Hayter and producer Noriaki Okamura. At its heart, Delta looks to offer extensive reworks to visuals, controls and camera, using Unreal Engine 5, alongside slavishly faithful recreation of the level design and cutscene direction of the PS2 original.
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Embracer says it will have a "human-centric approach to leveraging the potential" of AI
"One of the major risks for a company is not to use AI."
Embracer Group – which has reduced its headcount by 4532 employees in the past financial year – wants to harness AI to "empower" its staff, saying artificial intelligence "has the capability to massively enhance game development by increasing resource efficiency".
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Sony accidentally leaks unannounced Helldivers 2 strategem
Powers strat be.
An unannounced Helldivers 2 stratagem has leaked online, seemingly by a Sony email.
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Polish developer apologises following criticism for naked sauna job requirement
"One needs to understand [the] assignment."
A Polish developer has come under fire for expecting employees to agree to mandatory sauna sessions.
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Crash Bandicoot N. Sane Trilogy passes huge sales milestone
Crate expectations.
Crash Bandicoot's N. Sane Trilogy - which comprises the remasters of the first Crash Bandicoot, as well as Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped - has certainly not crashed and burned.
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Minecraft for PS5 is finally here
Creeper hit.
A native version of Minecraft is finally coming to PS5.
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Feature | Dark and Darker reinvigorates the senses and reminds us how terrifying dungeons can be
Lights out.
Dark and Darker is a game about escaping dungeons. And there's a problem with that - or there should be. Dungeons are so common in fantasy games that it's hard to pay too much attention to them. We've seen them all before, we know what they do. But when was the last time we really re-examined what being in one would actually be like? Dark and Darker does this, and it does it brilliantly well.
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Xbox's Matt Booty implies Tango Gameworks closure was partly due to leadership change
"Is the team the same team that shipped something successful previously?"
Xbox's Matt Booty has spoken more on the closure of Tango Gameworks earlier this year, and, while he did not name names, it appears that a change in leadership at the Hi-Fi Rush studio was a factor in Microsoft's decision.
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Turning down Elden Ring's difficulty would "break the game itself", says Miyazaki
"That wasn't the right approach".
FromSoftware's Soulsborne games are notoriously difficult to beat, but creator Hidetaka Miyazaki has said it would "break the game itself" to turn down the challenge.
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Supporters | Game of the Week: A battle for prog greatness
No flutes, alas.
Games have always been a bit prog - that's prog as in prog rock. They've always been in love with wizards and capes and colours flowing together, and probably with flutes too if you know where to look. Up until now, though, I think the prog-est moment I ever encountered in a game came in God of Blades.
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Zenless Zone Zero studio uses AI technology to "smoothen" development process
But draws the line at generating art and voicework.
Zenless Zone Zero producer Zhenyu Li revealed in a recent interview with Eurogamer (via an interpreter) that AI generated content is used in the game "program-wise" to "better smoothen the game progress."
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