Lords of the Fallen - Worshiper, Proving Grounds, Golem, boss attacks, pillars
Don't miss our essential guide to taking down the Worshiper and his annoying friends, then surviving the perils of the deadly Proving Grounds.
The most important part of surviving the fight against the Worshiper is to be aware of the locations of the archways spread around the graveyard. During the boss's magical attacks, you can use these areas to stay safe. Most critically of all, you must be standing in one such archway when the Worshiper drops to one knee and engulfs the area with his magical bomb.
Additionally, you can use this architecture to stun the boss. If you can lure it over to one of these edifices, and draw your opponent into attacking, it'll hit the masonry instead and be stunned temporarily. When this happens, you can fire off your own potent attacks.
How to kill the Worshiper
In terms of equipment, we recommend using light armour and a shield that's capable of absorbing every bit of physical damage. Stick as close to the boss as you can as well, as this limits his movements to a stun attack. When you see him raise his weapon, move away to avoid being trapped. Light armour will help you get out of the way nice and nimbly.
Once you've dodged out of the way, get back in with your fast weapons and give him a good walloping. Just watch out for counter-attacks, and be aware that the Worshiper's big health pool makes this a fight about patience and discipline, rather than brute force.
If you get too far away from the boss, he has two ranged attacks to throw your way. The first will send a volley of magical bombs your way - watch out for when he spreads his arms when he's up on two feet. Keep moving when the attack is telegraphed and you should be able to avoid the worst of this damage.
The second ranged attack sees deadly pillars shooting up from the floor. When the boss kneels down, keep moving or get into cover in an archway, and stay out of the blue areas that appear on the ground, then erupt into spikes. Expect these spikes to occur a few times during each use of the attack, and make sure you're always on the move when they occur.
As if all this wasn't enough to contend with, the boss can also summon Golems to assist him, and you'll know they're coming when the Worshiper raises his weapons. Try to swipe away at one of the eggs before it can hatch into a Golem, but you'll likely have to deal with at least one of the creatures during the phase. You can choose to let these smaller opponents get caught up in the boss's area-of-effect attacks, or just kill them quickly so you have one less thing to worry about.
When the boss is dead you'll be able to loot a Sealed Rune (Big) and a Clawfinger. Make sure you grab the Human Skulls littered around this arena, as well as a pair of audio clips. Head back to Kaslo, then go back up the stairs towards the open portal.
Surviving the Proving Grounds
Step through it to reach the Proving Grounds then head towards the centre of the zone. You'll have to kill three waves of creatures: a Rogue and a Marauder, then a pair of Rogues with an Infested friend, then an Infested monster and a Temple Guardian. Just take down one enemy at a time, and use as much ranged power as you can to keep trouble at bay.
If you manage to kill them all, you'll be able to loot an Attribute Point Shard, some Back Breaker armour and a Spell Point Shard from the chest that spawns.
Continue to Tyrant Hearts, Tyrants, or find the rest of our Lords of the Fallen walkthrough and guide from the first page of this article.