Maquette walkthrough - Guide to all chapters and every puzzle
How to solve every puzzle in Maquette.
Maquette is a first-person recursive puzzle game developed by Graceful Decay for the PC, PS4 and PS5.
The world of Maquette is both incredibly small and vastly large, with each change you make it in one version of the world being reflected in the other. If you want to solve the puzzles held within the game, then you need to learn how to navigate the interlocking realities of Maquette.
In our Maquette walkthrough, we'll guide you through all seven chapters of Maquette, explaining how to solve every puzzle you'll encounter. We also have a Maquette trophy guide for the achievement hunters.
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Maquette walkthrough
Maquette is divided into seven chapters of varying lengths.
The majority of the chapters contain a selection of puzzles you need to solve to progress; you'll know when you're on the right track when either a cutscene plays, text appears or you have a line of dialogue.
The guides listed below explain how to solve every puzzle you encounter in Maquette and, because of this, they do contain spoilers:
We also have a Maquette trophy guide for those who want to obtain Platinum.
How does Maquette work?
Maquette is a linear puzzle game consisting of seven chapters; to reach the next chapter you must fully complete the one you're currently playing. The game doesn't have a chapter selection mechanic, so, if you want to replay a particular level, you need to ensure you made a dedicated save file at the beginning of the level. If you don't, then you'll need to replay the game until that specific section.
Maquette focuses around the idea that you can solve puzzles by manipulating a model of the world you're currently in. There are, in fact, three versions of the world - the small model in the central dome, the area around the central dome which is at the correct right for you and the larger world outside.
All three locations exist within each other and all are affected by your actions, even if that action is unseen.
You solve puzzles by moving objects around the model and the locations around, upscaling and downscaling them as your needs be. Some items can be used to create bridges or ramps, while the usefulness of others will only become clear when they reach a particular size.
It should be noted that the game does deviate from this playstyle at certain times and, if you want to learn more, check out our Maquette review.
Good luck in Maquette!