Skip to main content

PC (Page 2398)

Dark blue icons of video game controllers on a light blue background
News

Mashed demo released

Empire kicks out a one-track playable demo of Supersonic's racing game, which we happen to rather like. In fact, it's super mashing great. Download it from Eurofiles now.
Dark blue icons of video game controllers on a light blue background
News

Bits And Bobs: Monday News Roundup

(Updated throughout the day.) SNK recalls NeoGeo fighter, new Lego Star Wars game, From Software working on two new games including Armored Core sequel, Age of Empires co-creator's studio signs with THQ.
Dark blue icons of video game controllers on a light blue background
Feature

What's New?

The latest European game releases. Or it would be, if there were any. Sudeki's out in the States, at least, and we can't sleep. (Update: Army Men to the rescue! Hello? Guys?)
Dark blue icons of video game controllers on a light blue background
Interview

2015 on Men of Valor: Part Two

In the second half of our interview with 2015's Cayle George, we address the more controversial aspects of a Vietnam game, whether the game has a statement to make, the decision to use an African-American lead, and other issues.
Dark blue icons of video game controllers on a light blue background
News

MS Japan tries something new

Wants developers who are prepared to buck the sequel and franchise trend on a new "strictly confidential" project at Microsoft Game Studios.
Dark blue icons of video game controllers on a light blue background
News

Things And Stuff: Thursday News Roundup

(Updated throughout the day. Cough.) Ghost Master finally gets PS2/Xbox date, Dead Rush canned, Far Cry patched to 1.2, VU announces Thunderbirds GBA game.
Dark blue icons of video game controllers on a light blue background
Interview

2015 on Men of Valor: Part One

In the first part of our interview with Cayle George about 2015's Vietnam-based shooter, we ask whether this is really just Allied Assault in Vietnam, what we can expect from the PC version, and how the team spent used its extra development time.