PlayerUnknown's Battlegrounds Xbox One patch promises "slight" frame-rate improvements
Plus aim acceleration slider and more.
There's a new Xbox One patch for PlayerUnknown's Battlegrounds which targets small improvements to the game's frame count and adds an aim acceleration slider.
Other changes include a buff to weapon damage when firing on vehicles, and other unnamed PhysX and VFX enhancements.
The defining word of the patch notes is "incremental" - the description developer Bluehole used to describe many of the changes. This is not a patch which will fix all of PUBG's problems, but another step on the long road to the game reaching a state where it can leave Xbox's Game Preview programme.
It's a process which began in December, just days after launch, when a 4.7GB update arrived to take a "first pass" at the battle royale game's performance and visuals.
Battlegrounds landed on Xbox One nearly a month ago and was criticised at launch for performing badly on both vanilla Xbox One and Xbox One X.
Today's patch notes lie in full below:
Gameplay
- Aim acceleration can now be adjusted by players via in-game option
- Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
- FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
- Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
- Analog stick acceleration added while exiting the plane and while parachuting
Optimisation
- PhysX performance enhancements
- Server FPS slightly increased
- Client FPS slightly increased
- Some VFX received slight optimizations
Option
- Music on/off option added
Bug fixes
- Addressed a number of known crashes
- Fixed a UI issue that occurred when multiple players attempted to loot from the same source