Pokémon Let's Go Silph Co. and how to find and beat Giovanni - available Pokémon, items and trainers
Our complete Pokémon Let's Go walkthrough and guide to your big adventure with Pikachu or Eevee.
Silph Co. and finding Giovanni are your next objectives, and follow straight on from your initial visit to Saffron City in your quest through Pokémon Let's Go's main story, before you can take on the Sabrina's Saffron City Gym.
Below, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way.
We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!
For more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub.
On this page:
- Pokémon Let's Go: Silph Co. explained: fastest solution and how to find and beat Giovanni
- Pokémon Let's Go: Silph Co. Entrance Floor - 1F
- Pokémon Let's Go: Silph Co. Second Floor - 2F
- Pokémon Let's Go: Silph Co. Third Floor - 3F
- Pokémon Let's Go: Silph Co. Fourth Floor - 4F
- Pokémon Let's Go: Silph Co. Fifth Floor - 5F
- Pokémon Let's Go: Silph Co. Sixth Floor - 6F
- Pokémon Let's Go: Silph Co. Seventh Floor - 7F
- Pokémon Let's Go: Silph Co. Eighth Floor - 8F
- Pokémon Let's Go: Silph Co. Ninth Floor - 9F
- Pokémon Let's Go: Silph Co. Tenth Floor - 10F
- Pokémon Let's Go: Silph Co. Eleventh Floor - 11F
Pokémon Let's Go: Silph Co. explained: fastest solution and how to find and beat Giovanni
Outside Silph Co, you'll spot Jessie and James forcing their way in - now's your chance to follow them, but make sure you've healed up at the Pokémon Center first! More battles lie ahead.
Inside, both your rival and the famous trainer Blue will show up - Blue lays out the plan (you and your rival do the hard work while he travels around Kanto...) and then challenges you to a battle to check you're strong enough. It's a fairly tricky battle, so be prepared! Heal up again once you've beaten him, and then prepare to dive in properly!
Silph Co. explained
Silph Co. itself is huge. There are eleven floors in total and, barring the initital entrance level, they each have a set of teleporter warp pads, locked doors and closed off areas for you to worry about too. You can access all of the floors via the elevator and stairs, but because of those locked doors and walled off areas, you won't be able to clear out Team Rocket and find Giovanni using the stairs and elevator alone. You're going to need to use those warp pads.
Much of Silph Co. is optional, however, and in fact there's a fairly swift short-cut to the top. We'll detail that fastest route to the top here in this section then, and then in the section below we'll go into full detail on every floor, where every warp pad leads, and all trainers, items and even a Pokémon you can get as you go. We recommend you explore every inch of the building, simply because there are some brilliant items to pick up along the way, so we reckon the below section is worth a look!
Silph Co. solution - the fastest route to Giovanni
- Take the lift to 5F and walk left in the hallway for a double battle with your Rival, against Team Rocket Admin Archer and a Grunt, who drops the Card Key.
- Go down to 3F via the lift, and use that Card Key to get to the central locked room with the Scientist and Grunt.
- From that central locked room on 3F, use the warp pad to teleport to the walled off area on 7F, for another encounter with Archer - but this time your Rival holds him off.
- Use the teleporter there in that walled off section with Archer and your Rival, to go straight to 11F's walled off section for a battle with Jessie and James, and then the boss Giovanni himself again.
Note that you can also heal on 9F by talking to the nurse by the beds!
That's the fastest route to clearing out Team Rocket, but like we said, there's a huge amount of rare items to collect here that we think are worth your time, as well as a lot more Rocket Grunts to beat for some XP, and a very rare Pokémon, too! Each floor is broken down into sub-sections in the section just below.
Head back to our main Pokémon Let's Go walkthrough and guide hub for all our pages in one place, including detailed, step-by-step help for tough spots like Cerulean Cave, and the Elite Four, plus tough dungeons like Silph Co., Seafoam Islands and Victory Road. Otherwise, take a peek(achu) at our Pokémon Let's Go TM list and all TM locations, Let's Go's starter locations and how to get Bulbasaur, Charmander and Squirtle, along with how to get Mew in Let's Go, and how to get Meltan in Let's Go and Go too. Beyond that we also explain how connect Pokémon Go to Let's Go on Nintendo Switch and transfer Pokémon, Catching, catch combos, and how to catch Pokémon, a quick collection of our best Pokémon Let's Go tips and tricks to get you off to a great start, and finally what we know about the Pokémon Pass app distribution event too.
Pokémon Let's Go: Silph Co. Entrance Floor - 1F items, warp pads, trainers and available Pokémon
Here's a breakdown of everything we found on every floor of Silph Co., starting with 1F, so you can navigate it freely. Remember that, once you're ready to go to the top and clear out Giovanni, the solution's in the section just above.
Entrance Floor - 1F
Battle Blue when you first enter and then go heal up. There's one item to collect here, before you head into the proper maze of floors above.
Available Items
Item | Location |
---|---|
X Sp. Atk | By the two fountains |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Pokémon Trainer Blue | Exeggutor Charizard | 38 40 |
Pokémon Let's Go: Silph Co. Second Floor - 2F items, warp pads, trainers and available Pokémon
2F has a corridor along the top, a science room on the right, a large lounge area in the centre, and two locked rooms on the left.
Teleporters
2F Location | Destination |
---|---|
Left of elevator | 8F main, bottom left |
Bottom right past scientist | 8F main, top middle |
Lower left locked room | 6F, top right by stairs |
Available Items
Item | Location |
---|---|
Super Potion | Far left of the room past the two Grunts |
Fresh Water | Hidden, in front of the water cooler |
X Attack | Bottom right of the room past Scientist Jerry |
TM42 Self-Destruct | From the lady in the locked room on the left. |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Raticate | 33 |
Team Rocket Grunt | Koffing Koffing Koffing | 33 33 33 |
Scientist Jerry | Electabuzz | 35 |
Scientist Connor | Weezing | 35 |
Pokémon Let's Go: Silph Co. Third Floor - 3F items, warp pads, trainers and available Pokémon
3F has a corridor along the top, along the bottom, and down the centre, with an open room on the right and two locked rooms on the left
Teleporters
3F Location | Destination |
---|---|
Right of the staircase | 2F, the locked room on the left with the lady. |
Far left end of top corridor | 5F, Left of elevator in corridor |
Central locked room with Scientist and Grunt | 7F, closed off room in top left, top right teleporter, with rival and Archer |
Far left locked room | 9F, Top of locked corridor |
Bottom right | Same floor - Right hand science room |
Right hand science room | Same floor - Bottom right |
Available Items
Item | Location |
---|---|
X Sp. Def | In bottom right of the room on the right hand side |
Max Lure | Central locked room with Scientist and Grunt |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Haunter | 33 |
Scientist Jose | Grimer Magmar | 35 35 |
Pokémon Let's Go: Silph Co. Fourth Floor - 4F items, warp pads, trainers and available Pokémon
4F has an open room on the right, a central corridor, an open lower central room, a locker upper central room, and a locked room on the far left with lots of items.
Teleporters
4F Location | Destination |
---|---|
Bottom left corner | Bottom right teleporter in bottom right locked room on 10F |
Central open room | Upper right room in right of 10F |
Left pad in upper locked room | Top left teleporter in bottom right locked room on 10F |
Right pad in upper locked room | Top left open room on 6F |
Available Items
Item | Location |
---|---|
Dire Hit | Bottom of open room on the right |
Full Heal | Locked room on far left |
Star Piece | Locked room on far left |
Escape Rope | Locked room on far left |
Revive | Locked room on far left |
5x Great Balls | Locked room on far left |
Fresh Water | Hidden, in front of water cooler |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Koffing Electrode | 33 33 |
Team Rocket Grunt | Rattata Grimer | 33 33 |
Scientist Rodney | Voltorb Voltorb Electrode | 35 35 35 |
Pokémon Let's Go: Silph Co. Fifth Floor - 5F items, warp pads, trainers and available Pokémon
5F has a corridor running from top right around the level in a square, a large open room on the right, a small locked room left of it, and two locked room son the left.
There's also that duo battle with your Rival against Admin Archer and a Team Rocket Grunt. They'll run off in a huff when you beat them, dropping a Card Key as they go!
Teleporters
5F Location | Destination |
---|---|
Top right corner | Locked room in bottom right corner of 7F |
Left of elevator in corridor | Far left of corridor on 3F |
Bottom of corridor in the centre | Open storage room with Scientist on 9F |
Bottom left locked room | Bottom left corner of 3F |
Available Items
Item | Location |
---|---|
3x Poké Balls | Juggler Dalton |
Card Key | From defeated Team Rocket Admin Archer and Grunt |
Guard Spec. | Small locked room next to large open room |
Nugget | In front of Grunt in the narrow corridor on the top right. |
TM54 Flash Cannon | Locked room in the bottom left |
5x Poké Balls | Locked room in the bottom left, on the shelf |
Max Ether | Locked room in top left by Scientist Beau |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Juggler Dalton | Hypno Haunter Kadabra | 34 34 34 |
Admin Archer / Rocket Grunt | Muk / Electrode Raticate / Weezing Golbat | 34 / 37 34 / 37 37 |
Team Rocket Grunt | Ekans Hypno | 33 33 |
Team Rocket Grunt | Zubat Arbok | 33 33 |
Scientist Beau | Muk | 35 |
Pokémon Let's Go: Silph Co. Sixth Floor - 6F items, warp pads, trainers and available Pokémon
6F consists of a large room on the right, a corridor all the way around it, an open room in the top left and closed room in the bottom left.
Teleporters
6F Location | Destination |
---|---|
Top right by stairs | Bottom left room on 2F |
Top left room with employees | Top central locked room on 4F |
Available Items
Item | Location |
---|---|
X Sp. Atk | Central open room with office workers |
Super Potion | Central corridor by the plants and Scientist Taylor |
PP Up | Bottom right hand corner in corridor |
Max Repel | In bottom left locked room |
Hyper Potion | In bottom left locked room |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Meowth Raticate | 33 33 |
Scientist Taylor | Magnemite Magnemite Magmar | 35 35 35 |
Team Rocket Grunt | Raticate Golbat | 33 33 |
Pokémon Let's Go: Silph Co. Seventh Floor - 7F items, warp pads, trainers and available Pokémon
7F has a corridor running from the top right to the bottom left, with two locked rooms on the right and two on the left. It also has a walled off room in the top left that's only accessible via teleporter.
Note that this is the only floor to have a Pokémon for you to acquire - the very rare Lapras, which comes with 'gift' Pokémon high stats and is only obtainable via Catch Combo on a much later route, so this one's very much worth getting!
Available Pokémon
Pokémon | Location |
---|---|
Lapras | On 7F, from business man in the central locked room near the reception desk. |
Teleporters
7F Location | Destination |
---|---|
Bottom right room | Top right of 5F by stairs |
Closed off room in top left, top right teleporter | Back to central room on 3F |
Closed off room in top left, bottom right teleporter | 11F for Giovanni fight |
Available Items
Item | Location |
---|---|
PP Up | End of corridor in bottom left |
TM34 Dragon Pulse | By chairs in first locked room on the right |
3x Smart Candies | Bottom right of bottom locked room on the right |
Rare Candy | Central locked room by reception desk |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Zubat Golbat | 33 33 |
Scientist Joshua | Koffing Magneton | 35 35 |
Team Rocket Grunt | Voltorb Voltorb Voltorb | 33 33 33 |
Pokémon Let's Go: Silph Co. Eighth Floor - 8F items, warp pads, trainers and available Pokémon
8F has a corridor along the bottom and up the centre, with a central open room, a locked room to the left, and an open room to the right.
Teleporters
8F Location | Destination |
---|---|
Middle corridor, lower of the two | Same floor - left of the locked door on the left |
Left locked room | Same floor - back to middle corridor lower of the two |
Bottom left | Top of 2F |
Middle corridor, upper of the two | 2F, bottom right room |
Available Items
Item | Location |
---|---|
X Attack | Behind the plant on the far right of the room |
Revive | Past Scientist Parker, in area on left behind locked door |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Gastly Persian | 33 33 |
Team Rocket Grunt | Grimer Koffing | 33 33 |
Scientist Parker | Electrode Porygon | 35 35 |
Pokémon Let's Go: Silph Co. Ninth Floor - 9F items, warp pads, trainers and available Pokémon
9F has a corridor that goes to a dead end in the bottom right, or across the room to the bottom left. It has two locked rooms on the right, one with several items, and a central room with beds where you can heal your Pokémon by talking to the 'beautiful spy' who's disguised as the nurse. Past that is another locked off corridor with a teleporter
Teleporters
9F Location | Destination |
---|---|
Open storage room bottom right, with Scientist | 5F, bottom of corridor in the centre |
Top of locked corridor | 3F, room on far left |
Available Items
Item | Location |
---|---|
3x Ultra Balls | Bottom right room on shelf |
3x Great Balls | Bottom right room on shelf |
3x Poké Balls | Bottom right room near teleporter |
Revive | Bottom left between two beds |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Persian | 33 |
Scientist Ed | Weezing Electrode Electabuzz | 35 35 35 |
Team Rocket Grunt | Koffing Haunter | 33 33 |
Pokémon Let's Go: Silph Co. Tenth Floor - 10F items, warp pads, trainers and available Pokémon
10F is a smaller floor. It has two rooms on the right with three teleporters between them, a short corridor and a storage room in the bottom left with several items.
Teleporters
10F Location | Destination |
---|---|
Top right | 4F Central open room |
Bottom right in bottom right room | 4F Bottom left corner |
Top left in bottom right room | 4F Left pad in upper locked room |
Available Items
Item | Location |
---|---|
Full Heal | Left of corridor by chairs |
Max Revive | Bottom left storage room |
Rare Candy | Bottom left storage room |
TM37 Flamethrower | Bottom left storage room |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Scientist Travis | Grimer Muk | 35 35 |
Team Rocket Grunt | Voltorb Raticate | 33 33 |
Pokémon Let's Go: Silph Co. Eleventh Floor - 11F items, warp pads, trainers and available Pokémon
11F is the top floor. It has a corridor that goes to a dead end with an item in the bottom right, but the boss' room in the centre, and corridor on the left is walled off, and can only be accessed via teleporter from the closed off area on 7F.
Walk down the corridor and you'll be stopped by Jessie and James yet again en route to Giovanni. It's time for another double battle with them!
After they're defeated, head into the President's room to battle Giovanni once more. When he's defeated, talk to the Silph Co. President that you rescued, because he'll give you the one-of-a-kind Master Ball! This ball will instantly catch any Pokémon you use it on without fail, so use it wisely! We recommend saving it for much later in the game...
Teleporters
11F Location | Destination |
---|---|
Corridor on the left | Back down to 7F, the bottom-right teleporter the closed off room in the top left. |
Available Items
Item | Location |
---|---|
Max Elixir | Bottom right corridor dead end |
Master Ball | From the Silph Co. President. Talk to him after defeating Giovanni. |
Trainers and Battles
Trainer Name | Pokémon | Level |
---|---|---|
Team Rocket Grunt | Drowzee Zubat Golbat | 33 33 33 |
Team Rocket Jessie and James | Weezing / Arbok | 36 / 36 |
Team Rocket Boss Giovanni | Persian Ryhorn Nidoqueen | 39 39 39 |
That's everything here in Silph Co., at last, so head back outside to the town and visit our page on Saffron City and Sabrina's Gym battle for more on what you can now do in the city, or cycle back to our main Pokémon Let's Go walkthrough and guide hub for all the other pages we have like this.