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Racing Studio wants pre-release SEGA Rally demos for PS3/360

Full game due in September.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

SEGA Racing Studio's new vision of SEGA Rally should be arriving on Xbox Live Marketplace and PlayStation Network in demo form prior to release.

Racing Studio boss Guy Wilday also told Eurogamer that the team is currently targeting a September release for the game across PS3, Xbox 360, PC and PSP.

"We'll look to do potentially 360 and PS3 downloadable demos before release," Wilday said of the demo, although he admitted that content plans weren't locked down.

"We're looking at exactly how the demo's going to work and what we're going to do. The balancing act with demos is always obviously not to give too much away," he explained.

"We want people to get the experience of the game without giving the game away. So that's our challenge - we'll get some more bits of the game finished and then we'll make the final decision as to exactly what we're going to do."

During our visit to Racing Studio in sunny Solihull, near Birmingham, we also asked Wilday about the potential for PC and Xbox 360 cross-play. "I'm not sure that's going to make it in," he admitted. "We'll see. We're still finalising our PC specs to be honest with you. It's something we'd love to do, but we'll see."

Just for the hell of it, we also asked about PS3-PSP link potential. "It's something that's been discussed of course. Again, I'm not sure it's going to make it into this version," he said.

It wasn't all talk of demos, dates and cross-dressing though - we just like to ask those so we can splash news in your faces. The meat of the trip was to play SEGA Rally for the first time, and that we did. You can read our extensive first impressions of the game right now. We also have some sexy new PS3 and Xbox 360 screenshots.

And if you fancy shouting at each other about which is teh bestest consoel!11oneoneshift, you can read some of Wilday's comments on game development in an exclusive interview with our sister site GamesIndustry.biz.

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