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Resident Evil 7 - Old Videotape, how to find Eveline and follow her with the tracker

A complete walkthrough and guide to each area in Capcom's survival horror adventure.

The Old Videotape in Resident Evil 7 is one of many VHS tapes you have to play throughout the game, with this being the exception of being mandatory to play through after you start the Wrecked Ship and find the Fuse.

It's also the longest and closest to the rest of how the game plays, and has you following an escaped Eveline with a wrist tracker. This is no Alien Isolation mind, and simply serves as a pointer of of where to go next in this complex area.

If you're after help for parts of the game, consult our complete Resident Evil 7 walkthrough and guide.

29 Things You Didn't Know About Resident Evil 7 (Even If You Played It)Watch on YouTube

Following the tracker in the Old Videotape

After the cutscene, read the 'Orders' file on the desk to add it to your log (though, if you miss it, you'll get another chance later).

You'll be equipped with a Machine Gun during this tape, and there's plenty of ammo around, so don't afraid to be liberal and kill everything you come across.

Exit to a square corridor with rooms branching off. As the game points out, you'll have a tracking device on your wrist pointing you in the direction of Eveline. It suggests she's ahead, and to the left slightly, pointing you to the middle of the floor.

There's an elevator just here, but you won't be able to use it until you've done some exploring. Go clockwise round the corridor, and enter the open door on the north side. In the south west corner is a gap you can crawl through to get past the locked door.

Crawl through here to see where the tracker points you to.

Investigate the 'vomit' and the tracker will reset. Exit this room then continue round the corridor east, into the door on your left into a room with bunks. Kill the creature, collect the Supplements and Herb here, then through the south door to continue your route round back to the elevator. Call it, kill the creature that drops down when you step in, then head to S2.

Ship S2

On S2, follow the corridor, kill the Molded that comes from the left alcove round the corner, then through to the corridor ahead. There's doors right and left, but before you progress, another Molded will drop down.

The right door is locked, and before you go through the left, grab the two Remote Bombs in the cupboard on the wall. Go through the door to an engine-like room with a staircase that spirals ahead, up and left, with an enemy that is coming from the top. Kill it on the way up and progress onward through the double doors at the top.

Grab the Remote Bombs at the end of this corridor in Ship S2.

At the end of the corridor, check the right locked door, and after the phone call, you'll be told you need to melt down the doors. Check the room at the end, pull away the corrugated divider, and collect the three Corrosives, which should do the job.

Return to the previous door and use one of the Corrosives to open it up. Inside, check the locked door on the right, then head back to see Eveline run away, sounding an alarm.

Head back the way to the lift. The previous room will have two creatures at the bottom of the steps; the Remote Bombs you picked up are perfect for groups, so use one to clear these. Also on the way back is another locked door which you can open with a Corrosive, which contains more Remote Bombs, another Corrosive and Machine Gun Ammo.

On the way back, there are three more enemies to deal with - again, use a Remote Explosive to clear any more than one. Take the lift back up.


Want more help? Our Resident Evil 7 walkthrough provides step-by-step instructions on how to survive the main story, as well as finding the Shotgun, Grenade Launcher and the game's many Lockpicks and Treasure Photos. Meanwhile, our Antique Coins locations, Mr Everywhere statue locations and File locations lists will help you find every available collectible on Normal and Easy difficulties.


Ship F2 after the lockdown

As you emerge from the broken lift, the floor will be on lockdown, with barriers blocking your progress. You want to get to the now opened north west room. First, head west to the safe room you started in for an update on Alan.

Now, head east to the bunk room. Open the locked cabinet in the corner with a Corrosive for Remote Bombs, and again with the cabinet round the corner on the right in the corridor (though watch out for the enemy that appears on the left).

Enter the double doors next to the barrier, and head next door. You can climb through a vent near the ceiling at the the north west corner, bypassing the barrier, giving you access to the stairwell. Head up - down leads to a dead end - and reach Ship F3.

Climb through this corner gap to bypass the barriers that appear after the lockdown.

Ship F3

Run down the corridor, through the familiar control room, to find Alan in the following room. Approach him for a cutscene. Afterwards, go through to the next room and use the computer, then continue on through the door in the corner for a cutscene, which will take you back to the present its main objective to fix the Ship elevator.