Resident Evil Revelations 2 - Episode 3 walkthrough
Our complete walkthrough for the third episode of Revelations 2.
There are a couple of tasty boss fights to get stuck into as you progress through the third episode of Resident Evil Revelations 2, not to mention a fiddly puzzle or two. Our complete walkthrough for the game continues with a guide to how to beat every single challenge in Episode 3.
If you're struggling with an earlier episode, take a look at the links further down the page.
On this page
Resident Evil Revelations 2 - Ep 3: Get inside the factory, kill the resurrecting mutant and find the Processing Plant Key
Our walkthrough for the third episode begins with a quick guide to getting inside the factory and tracking down the Processing Plant Key.
Other pages:
Resident Evil Revelations 2 - Ep 3: Survive the laser-trap room, then find the Artificial Eye and the Liver Replica
How to survive the first of many traps in Episode 3, and track down some vital items.
Resident Evil Revelations 2 - Ep 3: Get the Slaughterhouse Key, solve the meat grinder puzzle and escape the Butchery
Our guide to completing the meat grinder puzzle, getting the Slaughterhouse Key and busting out of the Butchery.
Resident Evil Revelations 2 - Ep 3: Destroy Prometheus, solve the deadly door puzzle and escape the factory
Our walkthrough continues with a guide to getting you out of the factory in one piece.
Resident Evil Revelations 2 - Ep 3: Explore the sewers, kill the Barrel Boss and navigate the deadly pathways
Tips and tricks for surviving the first boss fight in Episode 3.
Resident Evil Revelations 2 - Ep 3: Solve the gravestone puzzle, get a new Assault Rifle and kill mutant Neil
How to completete the gravestone puzzle, get a slightly better assault rifle, then take down Neil with his new look.
Resident Evil Revelations 2 - Ep 3: Revisit the sewers, get a new assault rifle and find the Sewer Passage Key
Our walkthrough continues with a step-by-step guide to tracking down the Sewer Passage Key.
Resident Evil Revelations 2 - Ep 3: Navigate the sluice gates, kill the invisible bugs and escape the sewers
How to open all of the sluice gates in the next section of the gate, and make it out of the sewers alive.
Resident Evil Revelations 2 - Ep 3: Explore the mines, power up the elevator and defeat the claw boss
There's one last boss fight for this penultimate episode. We'll explain how to beat it.
Resident Evil Revelations 2 - Ep 3: Move the power source cube, restart the elevator and escape the mines
The final part of this week's walkthrough explains how to get the power flowing once again, so you can make it out of the mines.
Other episodes:
Resident Evil Revelations 2 Episode 1 walkthrough
Resident Evil Revelations 2 Episode 2 walkthrough
Resident Evil Revelations 2 Episode 3 walkthrough
Resident Evil Revelations 2 Episode 4 walkthrough
It's time to rewind time once more as we rejoin Claire and Moira six months in the past. At the base of the Overseer's tower, the plucky pair find a note from Neil, guiding them toward the abandoned factory on the horizon. Head down the steps and take a right when you reach the road. Follow it forward and pass through the shuttered door at the end.
On the other side, the factory looms in the distance. Press on forward and smash the crate as you reach the small white building on the left. Continue onward and, when you reach the barred gate, make a right, heading through the blue doors nearby.
Once through you'll find the route back is blocked, leaving you with no choice but to press further into the complex. There's a crate over in the far corner to the left - smash it, return to the entrance and then follow the path to the right. As you reach the factory yard, the Overseer will ominously welcome you to the 'Kierling' - “where all things come to an end”.
Get inside the factory
There are three possible exits from the clearing: one to the right, one directly ahead, and another through the blue doors to the left. At present, however, the doors to the right and ahead (both sporting large red lights) are locked, with the latter requiring a retina scan to proceed.
Make your way to the doors ahead and switch to Moira. Enter the alcove on your left and complete the unlocking mini-game to secure the Machine Pistol Ammo Case. When you're ready, head toward the blue doors you spotted earlier.
Here, you'll find Neil's ID badge, dangling from a statue of Prometheus that blocks the doorway. After you've had another chat with the Overseer, the door directly behind you (now sporting a green light) will unlock. Turn around and head on through.
Inside the building, you'll find a Shotgun TAP194 perched on the reception desk to the left. There's also a workbench placed a little way ahead. When you're ready, continue to the end of the corridor, take a right and head through the blue door nearby.
As you reach the next junction, head left and slip down the corridor to your right. For now, you can safely ignore the small corridor leading off to the right from here; the locked door at the end requires the Processing Plant Key to open. Instead, head forward and pass through the yellow door on the left at the end of the main passageway.
Kill the resurrecting mutants
As soon as you enter the kitchen, you'll disturb a mutant hiding behind the shelves in the centre of the room. Deal with him as usual, but be warned: shortly after 'dying', he'll resurrect as one of the exploding monstrosities you dealt with in the previous episode. Keep your distance and fire off a shotgun round to bring him down quickly.
Next, return to the earlier junction and this time take a right. There's a small waiting area immediately to your right (concealing a hidden item between two leather chairs) and a locked metal doorway to your left. To pass through here, you need the Processing Plant Key so, for now, push onward along the corridor.
Note the staircase leading up to the right, then enter the bathroom directly ahead. Take a right, proceed up the steps and loot the toilet cubicles. When you're ready, return to the staircase you noted earlier and head on up to the first landing.
The yellow door directly ahead requires a retina scan in order to open. Leave it for now and continue along the landing, taking the first right when you reach it. From here, move directly ahead and enter the bathroom.
Up the stairs, you'll find another mutant in the third cubicle. Take him down but be prepared for him to resurrect. Once he's dead - again - take the Green Herb nearby and leave the bathroom.
As you return to the previous area, immediately head right and move down the long corridor before you. You'll pass a blue door on the right (locked from the other side) and a larger room at the very end. Move toward the double doors bearing the fancy insignia up ahead, then switch to Moira in order to retrieve the hidden item from the cupboard on the right.
Where to find the Processing Plant Key
Next, pass through the doors and into a cage-like room sporting a suspiciously spiky ceiling. There are two statues up ahead - one containing an Artificial Eye and another holding the Processing Plant Key. As soon as you grab the Artificial Eye, the door behind you seals shut and the booby-trapped ceiling begins to descend.
In order to retrieve the key, swipe the Artificial Eye and wait until the spikes fall low enough to shatter the bird statue. Immediately replace the Artificial Eye to reset the trap and grab the Processing Plant Key from the ground.
- Read on for our guide to surviving the laser trap room.