Skip to main content

Retrospective: Space Quest IV

Travel forward, back, back again, then forward, back a bit, then forward again in time.

LucasArts used to take a dig at Sierra in every one of its game manuals. There would always be a line about how they don't want to spoil their customers' fun by killing them every two minutes. Which is exactly what Space Quest did. And not fairly, either. If you walk off a ledge and fall to your death, fair enough. Most adventures wouldn't let you walk there, but Sierra's did. But when you're killed because you change locations and some screaming zombie thing points at you, the controls stop working, and a robot puts a hole in your back with a laser - that's not okay. And such things happen constantly, throughout the game. Roger Wilco is always two seconds' notice from dying.

However, avoid death and the writing is just splendid, made doubly brilliant by the extraordinary narration from one of the most experienced in the business, Gary Owens. (Seriously, look through his IMDB page for "announcer" and "narrator"). His mellifluous and archly ironic delivery makes this game, describing everything you look at, touch, talk to, pick up, lick or smell. Indeed, lick or smell - two icons that have absolutely no valid purpose at any point in the game, and yet offer by far the funniest responses throughout. Opening scene, smell the nearby ruined structures, and there's this oddly poetic response: "The snappy scent of freshly chopped buildings fills the air." Lick it and he'll tell you, "The wreckage left by the destruction of the entire Xenon civilisation tastes a little like some ancient ruins you once sampled."

It's spoofing sexism in a different game! See!

And so it goes for the first third, as you dodge random deaths and seek out random jokes. I can't resist repeating another smell/taste combo, from an early part of Space Quest X before you reach the game's best scenes at the mall. You're in a pterodactyl nest, and a sequel cop has just fallen and been impaled on a branch. Clearly this calls for shoving your face into him.

Smell: "Right now the sequel policeman has no distinct smell, but give him a few days and he'll be quite aromatic, not to mention plumped up like a ballpark frank."

Taste: "Take if from someone who knows sick: Licking corpses is going way beyond simple dementia. Get a grip, pal."

Where Space Quest IV shines is in the Galaxy Galleria. It's a mall, with lots of shops to visit, and the accompanying millions of jokes to find. But most of all, until the excruciatingly awful final scene of the section, it doesn't try to kill you at any point. Instead, and at last, you're safe to wander around solving the extremely silly puzzles and laughing at all the gags. You should be interested to know that it's against the third law of mall security to be caught licking mall components.

Such a great idea, such a shame they didn't do much with it.

So you get to dress Roger up as a woman, make burgers, float in zero-g, and most of all look through the bargain bin in the videogame store. There are some stunning jokes in that bin. Some aimed at other Sierra games (including the first dig the game takes at the size of King's Quest games, which rather cutely suggests the improbable size for King's Quest XXXXVIII: Quest For Space at "over 12 Gigabytes in length!"), and surprisingly, one incredibly harsh spoof of LucasArt's Loom. My favourite is a super-spiteful elbow of Bill Budge's Pinball Construction Set, Checkerboard Construction Set. "Fill in an 8x8 grid with squares of your choice... red or black, in any arrangement as long as it's alternating." Also in this bin is the vital Space Quest IV Hint Book, which you'll need to complete the game. Which, since it's set in the future, makes perfect sense. I laughed loudly at every page of that book.

Then at the end of this section the Sequel Police show up again, and an almost impossible escape section requires you lose your mind trying to get through it. Gah.

The final section that follows contains some good jokes (especially on the Mac computer screen that sets up the finale), and then an ending that is wildly out of place in its seriousness. It's a deeply odd way to finish such a daft game.

It's such a strange experience. My generous memory had wiped all the idiotic death sequences in the 18 years since it was released, but had in no way exaggerated the volume of genuinely funny jokes. However, there's aching missed opportunities in there. An especially brilliant idea - heading back to Space Quest I as a VGA character in an EGA world - is completely thrown away by your confronting monochrome characters from yet another time period, rather than the obviously better idea of interacting with blocky pixel people, frightened or awed by your fidelity. The one blocky character you can speak to, in fact, recognises you from the first game and doesn't even comment on the changes.

Take THAT, LucasArts! Oh, wait.

It's impossible to herald Space Quest IV as a great game. The kerbillion death sequences are infuriating, and many of the puzzles aren't flagged or set up at all. However, I'd still recommend that anyone play it, because it's so damned funny.

Sadly the collection Activision has put on Steam is the same half-arsed job Sierra threw together three years ago. Vital documents are missing in the PDF manual, the original Space Quest I isn't included alongside the VGA remake, and it's all running through DOSBox rather than updated to work on modern PCs. It was a lazy effort when it was first released - dumping it unchanged onto Steam is an enormous shame. I raise this only to point out that if you want to check out SQ4, you're going to have to get it in this form, and you're going to have to pay £10 to get it.

Let's not end on that negative, however. Let's end by pointing out that all the events that take place in Space Quest IV only come about because someone installs Leisure Suit Larry on an all-powerful super-computer, so it naturally loses its mind and wipes out the entire civilisation of a planet. Who would dare suggest the creators were slightly unhappy at Sierra?

Read this next