SCEI's Fumito Ueda
On The Last Guardian, ICO and more.
When we came up with this animal, we wanted to make an attractive and cute kind of character. We also created this design to match up with and comply with the game design itself. So that's how we decided on the size, the quality of the character and its physical capabilities - it was about fitting with the game design.
We ended up having this animal which was much closer in style to the cat, but we also had some other options - a dog-type of cat and also a camel-type character.
For example, if you have access to one of Torico's favourite foods or objects, you can throw it to a place where you wouldn't be able to go in normal circumstances.
Exactly.
It's basically based on my senses. I haven't really analysed what my visual style is like. As I go through the process I decide - I like it this way, or I don't like it this way - and that's how I develop my style.
Basically, my theory is to complete what I intended to do. It's the same theory I always employ. And because the development cycle was so long for this product, I threw in a lot of trials and errors and faced a lot of problems along the way. I tried to remember what I wanted to do originally for this game through the whole process and to try to complete that. Whatever I achieved in the past was evaluated and appreciated by the market, so that's what I focused on throughout.
Yes, that's right, because I don't want to say much about it yet.
Exactly [laughs]. We want to avoid releasing an incomplete version.
I hope to see that, yes.