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Sixaxis "not sensitive enough" for FPS aiming - Resi 5 producer

But PS3 development is going well.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Jun Takeuchi has said that the PlayStation 3's Sixaxis controller wasn't a viable option for aiming in Resident Evil 5.

Responding to an inquiry from a European journalist, who raised the prospect of a PS3 control system similar to Resident Evil 4: Wii Edition, Takeuchi said Sony's much-maligned motion-sensing controller "was not quite sensitive enough for that".

Takeuchi expressed his fondness for the PS3, though, calling it "a great system". "We're really pleased with it, and certainly as with other developers we did have problems getting to grips with it at first, but now understanding how it works it allows us to do a lot of things we couldn't do before," he said through a translator at Capcom's Captivate 08 event in Las Vegas.

Takeuchi demonstrated the game using a playable build on Xbox 360. We asked why we weren't being shown the PS3 build, which he told us was "proceeding smoothly". Apparently it's because Capcom had specifically asked for a console build of the game for the show, and the easiest thing for the team to do was dump current content from the development platform, PC, onto a debug 360.

Resident Evil 5 is due out on PS3 and 360 before the end of March 2009. Check out our Captivate 08 Resident Evil 5 preview for more on the content we were shown.

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