Stellaris' Nemesis expansion lets you go full evil, eat stars, and obliterate the galaxy
And it's "coming soon".
Finally had enough of those pesky neighbouring empires in Stellaris and dreaming of a way to wipe the smug smiles off their faces once and for all? Then you might be intrigued by the sci-fi strategy game's next expansion, Nemesis, which finally gives players the ability to embrace their inner evil, rise up, and scrub the entire galaxy clean off the map.
Nemesis takes a familiar Stellaris end-game mechanic - in which the galaxy is plunged into crisis by invading AI forces who'll either perish in bloody battle or eradicate all known life - and switches it up so that players can become the source of the crisis themselves.
To reach that point, however, they'll first need to perform nefarious deeds and accrue Menace. This is used to ascend through the ranks of evil, eventually unlocking the Aetherophasic Engine - a doomsday device powered using dark energy that's harvested by eating the stars.
On the flip side, Nemesis will also enable players to cast themselves as the good guys, becoming Galactic Custodians capable of stamping out any player-driven crisis, with Nemesis introducing a range of new tools both sides can deploy to gain the upper hand.
These include espionage and covert operations, used to establish spy networks, gather valuable intel, acquire assets, steal research, manipulate the truth, and wreck things - the riskiest of these being Provocations that will inevitably loose you friends.
There's plenty we still don't know about Nemesis, particularly on the Galactic Custodian side of things, but given the expansion is yet to receive a release date - it's "coming soon" according to its Steam page - there's ample time for Paradox to share more.