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The Best Deus Ex Augmentations

The ones we use the most and why.

Icarus Landing System

According to the Human Revolution augmentation menus, the Icarus Landing System is "an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop, which pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity". All of which means that a) someone at Eidos Montreal has done some fine reading on Wikipedia and b) you can jump from tall buildings and take no falling damage.

Coupled with one of the stealth augmentations that lets you land silently, and the jumping augmentation that sends you up to 3m into the air, this can really save you time all over the place. Never again will you have to watch the stupid ladder animation to descend a fire escape or enter a sewer.

One mission in particular, about halfway through the game, sees you ambushed in a hotel complex with a big central courtyard and three rings of walkways. You're on the top walkway skulking around and the exit is tantalising, just a few metres away as the crow flies but hundreds of metres away in terms of all the sneaking you'll have to do to evade the dozen or more guards stalking staircases, walkways and corridors below. So: scoff some energy pills, activate the cloak, activate silent running, and take a running jump. With a bit of skill and a flashy Icarus-assisted descent, you can be out the back door without anyone noticing your hilarious parabolic antics.

Typhoon Explosive System

If rooms like this don't get your stealth glands throbbing then this is probably the wrong game for you.

We put off getting the Typhoon for ages. It's the first augmentation you see anyone use in the game - Vasily Sevchenko demos it for a US General in Sarif's labs before the initial attack takes place - but even though it looks really exciting, it just seems so at odds with the way we wanted to play the game.

Sometimes it helps to be pragmatic though. To be more specific, it helps during the unavoidable boss fights that turn up to blight your experience every six hours or so. There's no way to play these other than direct confrontation, and being able to fire powerful explosives in a 360-degree arc for the cost of a single energy segment is much better than having to use a bunch of rifles and launchers that you haven't previously bothered with.

Social Enhancer

If the Typhoon is the side of the game we didn't imagine we'd want much to do with, then the Social Enhancer - our fifth and favourite augmentation on this list - is one we'd happily spend a lot more time with. It allows you to analyse people and persuade them to follow certain courses of action.

Sometimes arguments have to be settled with weapons. For everything else there's Social Enhancement.

To help with that you get an "optical polygraph", a wavy line that indicates how persuasive you're being; a "personality analyser", a list of character traits; and a "synthetic pheromones proagator", which tells you their personality type and lets you target them with an appropriate pheromone.

Between them, it allows you to tangibly affect the outcome of a conversation. You can have debates with your boss about the semantics of company security and clearly out-argue him, and you can convince guards to give you the full run of their facilities without having to hide your presence.

Rockstar's L.A. Noire was rightly celebrated earlier this year for its amazing facial animation and the way you could read suspects' mannerisms and responses, but it fell down constantly because of inconsistencies and gaps in information or logic. With the Social Enhancer on your side, Human Revolution is quite the opposite: a logical, rewarding game of verbal jousting backed up by sharp but hammy writing and a great sense of personal decision-making.

All the things we wanted from Deus Ex: Human Revolution, encapsulated in one handy augmentation. Would you sacrifice your essential humanity to hack a few more inboxes, then? Absolutely.

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