The next Fallout 4 patch improves settlements
UPDATE: Now live on Steam.
UPDATE 01/03/2015 1am: Fallout 4's 1.4 update is now out of beta on Steam, though there's not telling when it's heading to consoles.
ORIGINAL STORY 23/02/2015: Fallout 4 1.4 update is now in beta on Steam, and due out proper on PC, PlayStation 4 and Xbox One soon, Bethesda has said.
The patch paves the way for the add-on content announced last week, but now adds new features that improve the post-apocalyptic open-world role-playing game's settlements systems.
Chiefly, new art customisation has been added to the Workshop. These include:
- Super Mutant clutter including meat totems, meat bags and meat cart
- Raider clutter including raider poles, cages and tents
- Abstract and portrait paintings
- Variety of new signs
- More metal and wood doors variants
Meanwhile, the patch adds a number of performance improvements and fixes (but, alas, nothing there for my Fallout 4 game-breaking problem).
Players have picked out the following:
- Settlements under attack will now display an updated message with the results of the attack if player does not respond
The hope here is your settlements will now do a better job of defending themselves, particularly if you've kitted them out with all manner of turrets and minigun-toting settlers.
Here's the list of fixes:
- General stability and performance improvements
- During "Getting a Clue" quest, Kellogg's desk will remain a working container
- During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
- Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
- Settlements under attack will now display an updated message with the results of the attack if player does not respond
- Fixed an issue with screen effects not clearing away properly after using a scope
- Fixed an issue with trying to sprint while in third person with a minigun equipped
- Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
- The Scrounger perk now includes additional common ammo types
- Fixed an issue where Calvin Whitaker would disappear in Vault 81
- Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
- Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
- Fixed an issue with key cards not spawning correctly in Vault 75
- Fixed an issue where enemies would stop spawning during "Airship Down"
- Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
- Fixed an issue with the autosave counter getting incorrectly reset
- Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
- Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
- Fixed issue where exiting workbenches would cause third person to stop working properly
- The Scribe can now be assigned consecutive settlements properly
- Fixed issue with duplicating scraps shipments
- Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
- Fixed issue with the quicksave and autosave message persisting through loading screens
- Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
- Fixed an issue with loading save with a placed object in water, not properly floating
Last week Bethesda announced Fallout 4's first wave of downloadable add-ons. The first DLC, Automatron, is due out in March.