There are now more than 100,000 achievements on Xbox Live
With 2.3m possible Gamerscore.
How's your Gamescore getting along? Nearly 10 years on from the launch of Xbox 360, Microsoft's gaming awards system has now passed the 100,000 available achievements mark.
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3100 titles have now launched with achievements, with a total of 2,300,227 Gamerscore spread between them.
A TrueAchievements infographic breaks that down even further: 76 per cent of all current achievements are on Xbox 360, followed by 14 per cent on Xbox One and then five per cent on Windows Phone.
The most-unlocked achievement is the 5 Gamerscore award Cluster Buster, found within Hexic HD, which was freely installed on most Xbox 360s.
Microsoft's achievements system has come a long way since its initial creation.
The first titles to use the service lacked any real guidance for developers on how to use implement it effectively, which lead to early Xbox 360 titles such as NHL 2K6 including monster 350G awards.
Xbox 360 titles soon fell into a rhythm of 1000G for disc-based releases, and 200G (later upped to 400G) for Xbox Live Arcade titles. Some games also include Awards - themes, gamerpics and avatar clothing.
Larger DLC also added Gamerscore, initially limited to just 250G per three months after release for a year, leading to a maximum of 2000G.
Games for Windows Live, Windows 8 (both 1000G per title) and Windows Phone (200G per game) later joined the achievements system too, before the first non-Windows platform titles to gain achievements (a measly 50G per game on iOS and Android) in 2012.
With Xbox One, achievements have moved to a round 1000 Gamerscore for every title on the platform regardless of size. Apps now have achievements too, although all are worth 0G.
Awards have been abandoned, but Microsoft has trialled time-based Challenges, which appear as achievements but without any Gamerscore attached.
Windows 10 titles also have 1000G per game, with separate lists for titles also on Xbox One.
With the release of Windows 10 and yet more Xbox One titles on the horizon, this year is expected to be see more achievements launch than any other.
But as time passes, some awards become unavailable. TrueAchievements reports that 2.79 per cent of all awards are now unavailable, mostly due to online server shutdowns.
And most users are nowhere near the 2.3m maximum. The only user to have earned more than half of all achievements is Stallion83, who was first to crack the 1m Gamerscore mark last year.