Titanfall developer Respawn has made a list of changes to the game's modes and weapons in a new server patch deployed over the weekend.
Score limits and damage totals seem to be the major alterations - the Smart Pistol has been nerfed when not locked on, while arc grenades will no longer draw on friendly Pilots or Titans.
But there are no big additions to game, such as the promised private lobbies or support for the upcoming companion app. You'll have to wait a bit longer for those.
The full list of changes lies below.
Balancing adjustments and general changes
The damage indicator from Electric Smoke is now much more noticeable
Search Drones will now show up in Classic Modes of Angel City
Arc grenade/mine effects no longer draw on friendly Pilots and Titans
Lowered the point value of defensive actions in Hardpoint mode and CTF.
Increased the score limit in Attrition
Flag Return points reduced
Flag Carrier killed points reduced
Explosives detonated by Dead Man's Trigger are now slightly delayed
Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
Slightly decreased the hip-fire accuracy of the Smart Pistol
Certain Burn Cards could be exploited to give multiple uses
Evac Dropships are now more responsive to Pilots entering them
Hacking a Mega Turret will now restore it's health to full
Cluster Missiles damage reduced against Evac Dropships
Bug Fixes
Titan could become stuck in the position he lands in
Auto-Titan wouldn't stand up until you embarked into it
Several rare server issues restarting the game in to the lobby
Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
Pilot could warp through certain locations when jumping off a Titan
Rodeoing a Titan that has been doomed by your SMR could kill you
Players being able to enter some geometry in Smuggler's Cove
Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
Minions in Attrition now continue to spawn until the Epilogue begins
Player couldn't hack a Mega Turret console
Server would sometimes error when leeching a Spectre
Hardpoints sometimes awarded defense score to players not near the hardpoint
Rare issue when ejecting from a Titan
Server would sometimes error after a match while returning to the lobby
Double XP burn card sometimes not being applied properly