Feature Why don't we talk more about cognitive accessibility? And why are we actually moving backwards? Dec. 12, 2022 Geoffrey Bunting 198 comments
Feature Final Fantasy 14's controller options opened the game up for me "The thought of playing an MMO on a controller seemed wild..." Dec. 7, 2022 Amy Eastland 15 comments
Feature Meet the man making controllers accessible for everyone Caleb Kraft on modifications, helping others, and what Sony and co. can do next. Nov. 25, 2022 Victoria Kennedy 21 comments
Feature A look at a few accessibility issues with open-world games From GTA to Horizon Forbidden West. Nov. 16, 2022 Vivek Gohil 5 comments
Feature A look at this October's Games Accessibility Conference Much remains to be done, but there's plenty of hope for 2023 and beyond. Nov. 8, 2022 Geoffrey Bunting 3 comments
Feature Modern Warfare 2's open beta demonstrates Activision's accessibility negligence "Call of Duty is still not for everyone." Sept. 28, 2022 Geoffrey Bunting 29 comments
Feature Hearthstone Access: the story of the modder opening up Blizzard's game for more players “We and our community are certainly thankful…” Sept. 15, 2022 Haroon Sultan 1 comment
Interview The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility "We're all at this very early frontier of what is possible here." Aug. 31, 2022 Victoria Kennedy 12 comments
News This Joy-Con adapter lets you play Nintendo Switch with one hand Left and right hand variants for sale on Etsy. Aug. 30, 2022 Liv Ngan 10 comments
Feature DualSense's haptics need to find the right balance of immersion and functionality The PS5's controller has huge potential - but not everyone is getting it right. Aug. 17, 2022 Ben Bayliss 65 comments
News Dead Cells is "tough but fair" but new accessibility features include auto-hit, continue, and assist modes "We know that it can be complicated for some people." May 1, 2022 Vikki Blake 23 comments
Feature Can I Play That? helped me see this industry more inclusively "It feels like I'm helping make a difference." March 24, 2022 Ben Bayliss 6 comments
Feature To me, depression and games have always been tied together "Simply being able to enjoy something becomes a rare and important treasure." Feb. 8, 2022 Caelyn Ellis 65 comments
Feature How Eidos-Montréal's accessibility department works to make games for everyone Guardians of accessibility. Dec. 4, 2021 Malindy Hetfeld 8 comments
Podcast Talking accessibility with Vivek Gohil Episode 4 of One-to-one now available to all. Nov. 29, 2021 Robert Purchese 2 comments
Feature It's time for game makers to start seeing the world in two colours Dichromancy. Nov. 29, 2021 Edward Hawkes 87 comments
Feature How streamer Rudeism played Dark Souls 3 with one button in the name of accessibility Why everyone deserves the chance to praise the sun. Nov. 29, 2021 Ed Nightingale 79 comments
Feature Scope's Accessibility in Gaming report gives a clear sense of where we are and where we need to get to “Gaming opens a new, exciting world of possibilities.” Nov. 29, 2021 Vivek Gohil 13 comments
Feature “My day job is advocacy, at night time I stream”: Steven Spohn on accessibility and beyond We chat to AbleGamers' senior director. Nov. 29, 2021 Emad Ahmed 10 comments