Ubisoft's Rezzed developer sessions: Ghost Recon Online and ShootMania Storm
Watch them inside. (Or outside - lovely weather, innit.)
It's been a few weeks now since Rezzed concluded, but we thought you still might be interested in checking out a couple of developer session videos that slipped down the back of the sofa. Ubisoft was at Rezzed in force, presenting Ghost Recon Online and ShootMania Storm to the audience on the show floor and in the sessions auditorium.
First up, here's Anne Blondel-Jouin from Nadeo and members of the pro-gaming team Dignitas showing off ShootMania Storm. ShootMania's going after the fast-paced competitive arena-based shooter 'space' previously occupied by unofficial Best Game Ever Quake 3 Arena and its ilk. The Rezzed session included a live on-stage duel between a pair of people who are much better at FPS games than me and you put together.
The last session of the first Rezzed show saw Pierre Thomas and Juan Eduardo Eguiguren from Ubisoft Shanghai introducing Ghost Recon Online. They talk a bit about the F2P project's origins and goals and also do a live stage demo and a brief Q&A with the audience.
If you haven't already, you can check out the other Rezzed developer session videos by following the links below:
- Project Zomboid: How (Not) To Make A Game (The Indie Stone)
- How Prison Architect Rose, Phoenix-Like, From the Still-Smouldering Ashes of Subversion (Introversion Software)
- DayZ (Dean Hall)
- Peter Molyneux on Curiosity, Molydeux and targeting 100m gamers
And, if you enjoy watching Bertie prat about, check out our filmed walkabout of the show. (Please note: includes a bit where Bertie is savaged by an alien.)