Valve fixes L4D2, updates TF2
Not so much a patch as a bandage.
Valve has put out a patch that addresses a long list of bugs in Left 4 Dead 2, the brilliant co-operative zombie-splatting shooter released earlier this year.
There are changes to hit boxes - the mesh area surrounding a monster that registers hits - and tweaks to the controls of Special Infected. You'll be able to spin the camera when attacked by a Charger or a Smoker, and ghost placement rules have been altered in Scavenge mode.
It's a sum-of-its-parts patch, which is why I've been lazy and pasted the list below.
Team Fortress 2, which is like so 2007, is also getting another update, and this time it's war, literally. Soldiers are fighting Demomen and which ever side kills the most over the next week will get a new gun. The TF2 site's worth visiting for the renowned Valve humour. Honestly.
Left 4 Dead 2 changes:
- Changed rules for ghost placement in Scavenge Mode
- Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
- Spitter spit that damages players on a moving elevator will now fizzle quickly
- Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
- Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
- Fixed a crash in physics
- Updated the Charger's hit boxes
- Updated the Jockey's hit boxes
- Updated the Spitter's hit boxes
- Fixed player health on being revived after a Charger slam over a high ledge
- Fixed versus scores not resetting after a vote to change campaigns
- Fixed being able to use defibrillator on dead players who were far above or below you
- Fixed pink glow on dead survivors
- Fixed being able to hold crouch while incapped to get better weapon accuracy
- Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
- Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
- Fixed the helping hand from getting stuck when extended