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World of Warcraft: Dragons Raid Guide

How to smash Malygos, Sartharion and the Twilight Drakes in the face.

Once the Acolytes are dead, the hard part is done, and you're almost there. Finish off Vesperon, take out any Lava Blazes and the new Acolyte (if another should spawn) and collect yourselves for a moment. Throw out any Innervates and combat resurrections if available and required, and get ready for the finish straight!

By now your main tank will be back to 100 per cent health, and the flame breaths won't be anything like the object of abject terror they were earlier. However, Sartharion will be dishing out 75 per cent more damage overall, so don't take him too lightly. Depending on your setup, you may want a tank with better avoidance and mitigation to taunt and take over, but it's not strictly necessary. In any case, just keep calm, stay alive, keep the Lava Blazes under control, avoid the tsunamis and wear him down. Remember, he goes berserk at 10 per cent, but it's still quite mild compared to most other bosses' freak-outs.

So, still scared? It's understandable - this 10-player version of the fight is far more demanding than its 25-player equivalent, and arguably the most tightly-tuned encounter since the notorious M'uru from the Sunwell. You really need to be on your toes and geared out as best you can - but the beauty of it is, it's only as hard as you want it to be. If you feel it's asking too much of your group, you can decide to go just with two drakes or even one.

Sure, you won't get the mount reward, but you will still get extra drops (including one equal to 25-player gear if at least two drakes are up), so you're only really missing out on a vanity item. If you do decide to just go for two drakes, I suggest killing Shadron off beforehand. Firstly, you'll have 90 seconds to deal with Tenebron and the whelps before Vesperon lands - that gives you plenty of breathing room. Secondly, your tank won't be at risk from the crazy flame breaths as neither the Power of Shadron or the Gift of Twilight will be present.

But where's the fun in that? Two drakes are for gnomes and Pernod-drinkers. You know what you have to do.

The Eye of Eternity

Residing in the Eye of Eternity, a location accessible only via a portal in the Nexus, Malygos, Lord of Magic and head of the Blue Dragonflight, orchestrates the war against all Azeroth's magic users. As far as Malygos is concerned, the lesser races (i.e. you and me, and especially gnomes) shouldn't be dabbling with magic, so he's decided to put a stop to it. Unsurprisingly, this has upset more than a few people, so the Kirin Tor of Dalaran have tasked you with entering his lair and convincing the all-powerful and knowledgeable Guardian of Magic of the error of his ways. Naturally, you do this out of a sense of civic duty, community pride and concern - the veritable treasure trove of riches and magical artefacts Malygos has acquired over the millennia plays no part in any of this at all. No, none whatsoever.

Until Ulduar arrives soon, The Eye of Eternity serves as the final encounter of the current player-versus-environment content, a three-stage fight against the Spell Weaver (Malygos has more titles than rogues have stuns). Phase one is more or less a tank-and-spank; phase two consists of killing adds and staying alive while the entire raid is bombarded with magic damage; phase three is similar to the final battle of the Oculus, with every member of the raid riding a ruby drake to end the threat posed by Malygos once and for all.

Unlike the other raid encounters in Northrend, the Eye of Eternity does have one prerequisite before you can attempt it. One player in the raid needs to have retrieved a quest item from Sapphiron in Naxxramas - the Key to the Focusing Iris - and handed it in. Once done, that player can start the encounter. There is no trash to clear beforehand, and the fight itself has a 10-minute time limit. As gaining possession of the quest item indicates, the raid is expected to be reasonably well-geared and capable of defeating the majority of Naxxramas bosses before tackling Malygos.

Phase One

Once able players activate the Focusing Iris in the centre of the arena, Malygos will fly down and attack the raid. Like most dragons, he has a cleave, but unusually he does not have a tail swipe. His breath attack does upwards of 18,000 damage in an arc to anything in front of him, and additionally causes a DOT that explodes for 10,000 damage to anyone within 10 yards. Every so often he summons Power Sparks that appear at the edges of the arena and travel slowly towards him. If they reach him, they increase his damage by 50 per cent. However, if killed, the sparks drop an aura onto the ground that grants 50 per cent damage to all players standing in it instead. They can be stunned, snared and rooted and can also stack twice, so should any overlap, the raid's damage output can rise considerably, making this a rare fight where threat really can be a problem if people aren't careful.

While most of his attacks are aimed strictly at the tank, Malygos does have one highly damaging raid-wide attack to call upon. Every forty seconds he will turn away from the tank, lift off and create a vortex that sweeps all players up high into the air and deals roughly 20,000 damage over 10 seconds before dropping everyone into the centre of the arena. This is unavoidable unless you are a Rogue with Shadowstep or a Warlock, who can drop a Demonic Circle down beforehand and teleport to it while everyone else flies around overhead. While the vortex is active, any Power Sparks in play will stop moving.