It's one of the toughest jobs ever undertaken by a game developer - but we've seen the first inklings that The Godfather may present gamers and film fans alike with an offer they can't refuse.
Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game.
Ubisoft plans a community day to showcase the game. You can sign up for a random drawing, and we'll pick three of our own readers to head along from amongst people who comment on this thread.
Publisher Eidos yesterday announced plans to bulk up at San Franciscan dev studio Crystal Dynamics, but it was the news of Ion Storm Austin's closure that prompted the bigger reaction.
The Marvel/EA beat-'em-up crossover has been revealed to a certain extent by writer/filmmaker Greg Pak, who talks about the plot and gives us a new name - Marvel Nemesis: The Imperfects.