Eight years in the making, the subject of more coverage than the world’s largest duvet and Lara Croft’s inflated chest couldn’t even save it from drowning in the choppy waters of the UK chart.
Concept art. Meh. Concept demos... Now that sounds infinitely more exciting. Just prior to leaving Starbreeze, we had a quick chat about Riddick's bonus content.
Continuing our discussion with members of the Riddick development team, we turn to the game itself - why they chose the first-person view and varied gameplay styles, the difficulty in crafting the technology, and their thoughts on the critical response.
Film licences. Phew - let's not even get into that! Actually, how about we do? We're talking to members of the Chronicles of Riddick team at Starbreeze, who have just created one of the most critically acclaimed film licences since GoldenEye. But how?
Sources have seen it running, but the publisher of the game of the moment has nothing to say. The real question is, just how well will PS2 manage to render the baldest head in entertainment?
Nintendo Europe managing director David Gosen has strongly criticised Microsoft for attempting to drive the industry to a hardware transition too early, and also attacked the games media for its focus on the next generation.
Reports put the movie in Universal Pictures' lap, but although the production team line-up is apparently accurate, Id reckons the rights are still up for grabs.