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Pokémon Let's Go Silph Co. and how to find and beat Giovanni - available Pokémon, items and trainers

Our complete Pokémon Let's Go walkthrough and guide to your big adventure with Pikachu or Eevee.

Silph Co. and finding Giovanni are your next objectives, and follow straight on from your initial visit to Saffron City in your quest through Pokémon Let's Go's main story, before you can take on the Sabrina's Saffron City Gym.

Below, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way.

We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!

For more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub.

On this page:

Pokémon Let's Go: Silph Co. explained: fastest solution and how to find and beat Giovanni

Outside Silph Co, you'll spot Jessie and James forcing their way in - now's your chance to follow them, but make sure you've healed up at the Pokémon Center first! More battles lie ahead.

Inside, both your rival and the famous trainer Blue will show up - Blue lays out the plan (you and your rival do the hard work while he travels around Kanto...) and then challenges you to a battle to check you're strong enough. It's a fairly tricky battle, so be prepared! Heal up again once you've beaten him, and then prepare to dive in properly!

Silph Co. explained

Silph Co. itself is huge. There are eleven floors in total and, barring the initital entrance level, they each have a set of teleporter warp pads, locked doors and closed off areas for you to worry about too. You can access all of the floors via the elevator and stairs, but because of those locked doors and walled off areas, you won't be able to clear out Team Rocket and find Giovanni using the stairs and elevator alone. You're going to need to use those warp pads.

Much of Silph Co. is optional, however, and in fact there's a fairly swift short-cut to the top. We'll detail that fastest route to the top here in this section then, and then in the section below we'll go into full detail on every floor, where every warp pad leads, and all trainers, items and even a Pokémon you can get as you go. We recommend you explore every inch of the building, simply because there are some brilliant items to pick up along the way, so we reckon the below section is worth a look!

Silph Co. solution - the fastest route to Giovanni

  1. Take the lift to 5F and walk left in the hallway for a double battle with your Rival, against Team Rocket Admin Archer and a Grunt, who drops the Card Key.
  2. Go down to 3F via the lift, and use that Card Key to get to the central locked room with the Scientist and Grunt.
  3. From that central locked room on 3F, use the warp pad to teleport to the walled off area on 7F, for another encounter with Archer - but this time your Rival holds him off.
  4. Use the teleporter there in that walled off section with Archer and your Rival, to go straight to 11F's walled off section for a battle with Jessie and James, and then the boss Giovanni himself again.

Note that you can also heal on 9F by talking to the nurse by the beds!

That's the fastest route to clearing out Team Rocket, but like we said, there's a huge amount of rare items to collect here that we think are worth your time, as well as a lot more Rocket Grunts to beat for some XP, and a very rare Pokémon, too! Each floor is broken down into sub-sections in the section just below.

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Head back to our main Pokémon Let's Go walkthrough and guide hub for all our pages in one place, including detailed, step-by-step help for tough spots like Cerulean Cave, and the Elite Four, plus tough dungeons like Silph Co., Seafoam Islands and Victory Road. Otherwise, take a peek(achu) at our Pokémon Let's Go TM list and all TM locations, Let's Go's starter locations and how to get Bulbasaur, Charmander and Squirtle, along with how to get Mew in Let's Go, and how to get Meltan in Let's Go and Go too. Beyond that we also explain how connect Pokémon Go to Let's Go on Nintendo Switch and transfer Pokémon, Catching, catch combos, and how to catch Pokémon, a quick collection of our best Pokémon Let's Go tips and tricks to get you off to a great start, and finally what we know about the Pokémon Pass app distribution event too.


Pokémon Let's Go: Silph Co. Entrance Floor - 1F items, warp pads, trainers and available Pokémon

Here's a breakdown of everything we found on every floor of Silph Co., starting with 1F, so you can navigate it freely. Remember that, once you're ready to go to the top and clear out Giovanni, the solution's in the section just above.

Entrance Floor - 1F

Battle Blue when you first enter and then go heal up. There's one item to collect here, before you head into the proper maze of floors above.

Available Items

ItemLocation
X Sp. AtkBy the two fountains

Trainers and Battles

Trainer NamePokémonLevel
Pokémon Trainer BlueExeggutor
Charizard
38
40

Pokémon Let's Go: Silph Co. Second Floor - 2F items, warp pads, trainers and available Pokémon

2F has a corridor along the top, a science room on the right, a large lounge area in the centre, and two locked rooms on the left.

Teleporters

2F LocationDestination
Left of elevator8F main, bottom left
Bottom right past scientist8F main, top middle
Lower left locked room6F, top right by stairs

Available Items

ItemLocation
Super PotionFar left of the room past the two Grunts
Fresh WaterHidden, in front of the water cooler
X AttackBottom right of the room past Scientist Jerry
TM42 Self-DestructFrom the lady in the locked room on the left.

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntRaticate33
Team Rocket GruntKoffing
Koffing
Koffing
33
33
33
Scientist JerryElectabuzz35
Scientist ConnorWeezing35

Back to top and contents.

Pokémon Let's Go: Silph Co. Third Floor - 3F items, warp pads, trainers and available Pokémon

3F has a corridor along the top, along the bottom, and down the centre, with an open room on the right and two locked rooms on the left

Teleporters

3F LocationDestination
Right of the staircase2F, the locked room on the left with the lady.
Far left end of top corridor5F, Left of elevator in corridor
Central locked room with Scientist and Grunt7F, closed off room in top left, top right teleporter, with rival and Archer
Far left locked room9F, Top of locked corridor
Bottom rightSame floor - Right hand science room
Right hand science roomSame floor - Bottom right

Available Items

ItemLocation
X Sp. DefIn bottom right of the room on the right hand side
Max LureCentral locked room with Scientist and Grunt

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntHaunter33
Scientist JoseGrimer
Magmar
35
35

Pokémon Let's Go: Silph Co. Fourth Floor - 4F items, warp pads, trainers and available Pokémon

4F has an open room on the right, a central corridor, an open lower central room, a locker upper central room, and a locked room on the far left with lots of items.

Teleporters

4F LocationDestination
Bottom left cornerBottom right teleporter in bottom right locked room on 10F
Central open roomUpper right room in right of 10F
Left pad in upper locked roomTop left teleporter in bottom right locked room on 10F
Right pad in upper locked roomTop left open room on 6F

Available Items

ItemLocation
Dire HitBottom of open room on the right
Full HealLocked room on far left
Star PieceLocked room on far left
Escape RopeLocked room on far left
ReviveLocked room on far left
5x Great BallsLocked room on far left
Fresh WaterHidden, in front of water cooler

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntKoffing
Electrode
33
33
Team Rocket GruntRattata
Grimer
33
33
Scientist RodneyVoltorb
Voltorb
Electrode
35
35
35

Pokémon Let's Go: Silph Co. Fifth Floor - 5F items, warp pads, trainers and available Pokémon

5F has a corridor running from top right around the level in a square, a large open room on the right, a small locked room left of it, and two locked room son the left.

There's also that duo battle with your Rival against Admin Archer and a Team Rocket Grunt. They'll run off in a huff when you beat them, dropping a Card Key as they go!

Teleporters

5F LocationDestination
Top right cornerLocked room in bottom right corner of 7F
Left of elevator in corridorFar left of corridor on 3F
Bottom of corridor in the centreOpen storage room with Scientist on 9F
Bottom left locked roomBottom left corner of 3F

Available Items

ItemLocation
3x Poké BallsJuggler Dalton
Card KeyFrom defeated Team Rocket Admin Archer and Grunt
Guard Spec.Small locked room next to large open room
NuggetIn front of Grunt in the narrow corridor on the top right.
TM54 Flash CannonLocked room in the bottom left
5x Poké BallsLocked room in the bottom left, on the shelf
Max EtherLocked room in top left by Scientist Beau

Trainers and Battles

Trainer NamePokémonLevel
Juggler DaltonHypno
Haunter
Kadabra
34
34
34
Admin Archer / Rocket GruntMuk / Electrode
Raticate / Weezing
Golbat
34 / 37
34 / 37
37
Team Rocket GruntEkans
Hypno
33
33
Team Rocket GruntZubat
Arbok
33
33
Scientist BeauMuk35

Pokémon Let's Go: Silph Co. Sixth Floor - 6F items, warp pads, trainers and available Pokémon

6F consists of a large room on the right, a corridor all the way around it, an open room in the top left and closed room in the bottom left.

Teleporters

6F LocationDestination
Top right by stairsBottom left room on 2F
Top left room with employeesTop central locked room on 4F

Available Items

ItemLocation
X Sp. AtkCentral open room with office workers
Super PotionCentral corridor by the plants and Scientist Taylor
PP UpBottom right hand corner in corridor
Max RepelIn bottom left locked room
Hyper PotionIn bottom left locked room

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntMeowth
Raticate
33
33
Scientist TaylorMagnemite
Magnemite
Magmar
35
35
35
Team Rocket GruntRaticate
Golbat
33
33

Pokémon Let's Go: Silph Co. Seventh Floor - 7F items, warp pads, trainers and available Pokémon

7F has a corridor running from the top right to the bottom left, with two locked rooms on the right and two on the left. It also has a walled off room in the top left that's only accessible via teleporter.

Note that this is the only floor to have a Pokémon for you to acquire - the very rare Lapras, which comes with 'gift' Pokémon high stats and is only obtainable via Catch Combo on a much later route, so this one's very much worth getting!

Available Pokémon

PokémonLocation
LaprasOn 7F, from business man in the central locked room near the reception desk.

Teleporters

7F LocationDestination
Bottom right roomTop right of 5F by stairs
Closed off room in top left, top right teleporterBack to central room on 3F
Closed off room in top left, bottom right teleporter11F for Giovanni fight

Available Items

ItemLocation
PP UpEnd of corridor in bottom left
TM34 Dragon PulseBy chairs in first locked room on the right
3x Smart CandiesBottom right of bottom locked room on the right
Rare CandyCentral locked room by reception desk

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntZubat
Golbat
33
33
Scientist JoshuaKoffing
Magneton
35
35
Team Rocket GruntVoltorb
Voltorb
Voltorb
33
33
33

Pokémon Let's Go: Silph Co. Eighth Floor - 8F items, warp pads, trainers and available Pokémon

8F has a corridor along the bottom and up the centre, with a central open room, a locked room to the left, and an open room to the right.

Teleporters

8F LocationDestination
Middle corridor, lower of the twoSame floor - left of the locked door on the left
Left locked roomSame floor - back to middle corridor lower of the two
Bottom leftTop of 2F
Middle corridor, upper of the two2F, bottom right room

Available Items

ItemLocation
X AttackBehind the plant on the far right of the room
RevivePast Scientist Parker, in area on left behind locked door

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntGastly
Persian
33
33
Team Rocket GruntGrimer
Koffing
33
33
Scientist ParkerElectrode
Porygon
35
35

Pokémon Let's Go: Silph Co. Ninth Floor - 9F items, warp pads, trainers and available Pokémon

9F has a corridor that goes to a dead end in the bottom right, or across the room to the bottom left. It has two locked rooms on the right, one with several items, and a central room with beds where you can heal your Pokémon by talking to the 'beautiful spy' who's disguised as the nurse. Past that is another locked off corridor with a teleporter

Teleporters

9F LocationDestination
Open storage room bottom right, with Scientist5F, bottom of corridor in the centre
Top of locked corridor3F, room on far left

Available Items

ItemLocation
3x Ultra BallsBottom right room on shelf
3x Great BallsBottom right room on shelf
3x Poké BallsBottom right room near teleporter
ReviveBottom left between two beds

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntPersian33
Scientist EdWeezing
Electrode
Electabuzz
35
35
35
Team Rocket GruntKoffing
Haunter
33
33

Pokémon Let's Go: Silph Co. Tenth Floor - 10F items, warp pads, trainers and available Pokémon

10F is a smaller floor. It has two rooms on the right with three teleporters between them, a short corridor and a storage room in the bottom left with several items.

Teleporters

10F LocationDestination
Top right4F Central open room
Bottom right in bottom right room4F Bottom left corner
Top left in bottom right room4F Left pad in upper locked room

Available Items

ItemLocation
Full HealLeft of corridor by chairs
Max ReviveBottom left storage room
Rare CandyBottom left storage room
TM37 FlamethrowerBottom left storage room

Trainers and Battles

Trainer NamePokémonLevel
Scientist TravisGrimer
Muk
35
35
Team Rocket GruntVoltorb
Raticate
33
33

Pokémon Let's Go: Silph Co. Eleventh Floor - 11F items, warp pads, trainers and available Pokémon

11F is the top floor. It has a corridor that goes to a dead end with an item in the bottom right, but the boss' room in the centre, and corridor on the left is walled off, and can only be accessed via teleporter from the closed off area on 7F.

Walk down the corridor and you'll be stopped by Jessie and James yet again en route to Giovanni. It's time for another double battle with them!

After they're defeated, head into the President's room to battle Giovanni once more. When he's defeated, talk to the Silph Co. President that you rescued, because he'll give you the one-of-a-kind Master Ball! This ball will instantly catch any Pokémon you use it on without fail, so use it wisely! We recommend saving it for much later in the game...

Teleporters

11F LocationDestination
Corridor on the leftBack down to 7F, the bottom-right teleporter the closed off room in the top left.

Available Items

ItemLocation
Max ElixirBottom right corridor dead end
Master BallFrom the Silph Co. President. Talk to him after defeating Giovanni.

Trainers and Battles

Trainer NamePokémonLevel
Team Rocket GruntDrowzee
Zubat
Golbat
33
33
33
Team Rocket Jessie and JamesWeezing / Arbok36 / 36
Team Rocket Boss GiovanniPersian
Ryhorn
Nidoqueen
39
39
39

That's everything here in Silph Co., at last, so head back outside to the town and visit our page on Saffron City and Sabrina's Gym battle for more on what you can now do in the city, or cycle back to our main Pokémon Let's Go walkthrough and guide hub for all the other pages we have like this.