Feature Digital Foundry | Warhammer 40,000: Darktide - a stunning technical accomplishment that pushes PC hard Analysis plus optimised settings for medium and high-end builds. Dec. 8, 2022 Alex Battaglia 15 comments
Feature Digital Foundry | The original Quake gets a ray tracing upgrade - and it's incredible A PC mod that looks better than many full-price remasters. Nov. 25, 2022 Alex Battaglia 30 comments
Feature Digital Foundry | Marvel's Spider-Man: Miles Morales PC is another stellar Sony port Ray tracing upgrades detailed, optimised settings supplied. Nov. 19, 2022 Alex Battaglia 36 comments
Face-off Digital Foundry | A Plague Tale: Requiem: PC analysis, optimised settings - and the performance boost from the new patch All platforms run up to 35 percent faster after the recent update. Nov. 16, 2022 Alex Battaglia 62 comments
Face-off Digital Foundry | Sackboy: A Big Adventure's stutter problems make a mockery of the power of your PC Not even the most performant PC components can run this game smoothly. Nov. 2, 2022 Alex Battaglia 64 comments
Feature Digital Foundry | Gotham Knights PC: can its severe problems explain poor console performance? Even a Core i9/RTX 4090 rig can drop beneath 60fps. Oct. 27, 2022 Alex Battaglia 36 comments
Face-off Digital Foundry | Uncharted: Legacy of Thieves - an accomplished but unambitious PC port PS5 comparisons and those all-important optimised settings. Oct. 21, 2022 Alex Battaglia 33 comments
Face-off Digital Foundry | Intel's XeSS tested in depth vs DLSS - the Digital Foundry technology review A strong start for a new, more open AI upscaler. Sept. 14, 2022 Alex Battaglia 6 comments
Interview Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview How the Insomniac classic was ported from PS5 to PC. Aug. 28, 2022 Alex Battaglia 27 comments
Feature Digital Foundry | Voxel Doom brings 3D enemies to the classic id shooter - and it's brilliant Adding a new dimension to the game, while respecting the original art. Aug. 27, 2022 Alex Battaglia 17 comments
Feature Digital Foundry | Marvel's Spider-Man PC - a patch or two away from perfection The DF tech review, including those all-important optimised settings. Aug. 12, 2022 Alex Battaglia 52 comments
Feature Digital Foundry | Halo Infinite campaign co-op beta tested - and it's superb fun Plus: we tested the PC version on Steam Deck too. July 28, 2022 Alex Battaglia 35 comments
Interview Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next AMD's director of game engineering explains how their temporal upscaling tech was developed. July 23, 2022 Alex Battaglia 14 comments
Feature Digital Foundry | I installed Windows 98 on Xbox Series X and played a range of classic PC games Quake! Half-Life! Unreal! Command and Conquer! July 9, 2022 Alex Battaglia 32 comments
Feature Digital Foundry | Resident Evil's new PC patches compromise visuals and hit performance hard If you're not using ray tracing, don't upgrade - it's that simple. June 25, 2022 Alex Battaglia 13 comments
Feature Digital Foundry | Forza Motorsport: Is 4K 60fps with ray tracing really possible on Series X? And what else can we learn from the reveal footage? June 18, 2022 Alex Battaglia 65 comments
Face-off Digital Foundry | God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS The next-gen upscalers stress-tested - which works best? June 11, 2022 Alex Battaglia 10 comments
Feature Digital Foundry | Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost RT's hit to performance is astonishing - and you'll need DLSS. May 29, 2022 Alex Battaglia 49 comments
Feature Digital Foundry | Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes Strong progress - but serious frame-pacing and VRR issues remain. May 21, 2022 Alex Battaglia 39 comments
Feature Digital Foundry | AMD Fidelity FX Super Resolution 2.0: the new Radeon upscaler is genuinely impressive FSR 2.0 vs native resolution rendering - and DLSS. May 13, 2022 Alex Battaglia 27 comments
Feature Digital Foundry | Steam Deck evolves: 40Hz-60Hz display support, VRS and improved acoustics tested Valve's PC/handheld hybrid just got even better. May 8, 2022 Alex Battaglia 22 comments
Blog Digital Foundry | Chernobylite ray tracing analysis: gorgeous on PC, but what about PS5? The Digital Foundry tech review. May 4, 2022 Alex Battaglia 7 comments
Feature Digital Foundry | The question that must be answered: Steam Deck - can it run Crysis? No, it can't. Yes, it can! April 23, 2022 Alex Battaglia 24 comments
Feature Digital Foundry | Unreal Engine 5 hands-on: the cost of next generation rendering Nanite and Lumen are incredible - but the performance implications are daunting. April 20, 2022 Alex Battaglia 69 comments
Feature Digital Foundry | Doom's ray tracing upgrade launched on April Fool's Day - but this is no joke A PC classic transformed. April 8, 2022 Alex Battaglia 13 comments