Feature Digital Foundry | The Medium pushes PC hard - and even 1080p60 is off the table for high-end rigs So how come it runs OK on consoles? Feb. 12, 2021 Alex Battaglia
Face-off Digital Foundry | Control Ultimate Edition's photo mode doubles up as a ray tracing benchmark PS5 and Series X put through their paces. Feb. 8, 2021 Alex Battaglia
Feature Digital Foundry | Control Ultimate Edition - how next-gen consoles transform a classic game 60fps or ray tracing, which should you choose? Feb. 1, 2021 Alex Battaglia
Face-off Digital Foundry | Hitman 3 PC: the best settings - and how it stacks up against next-gen consoles Improve performance with very little impact to visual quality. Jan. 23, 2021 Alex Battaglia
Face-off Digital Foundry | Call of Duty Black Ops: Cold War - what PC hardware do you need to match PS5? And how does PC improve over consoles? Jan. 19, 2021 Alex Battaglia
Feature Digital Foundry | PC ray tracing deep dive: Radeon RX 6800 XT vs GeForce RTX 3080 Breaking down how RT actually works - and how well AMD and Nvidia architectures compare. Jan. 11, 2021 Alex Battaglia
Feature Digital Foundry | Cyberpunk 2077 best PC settings: how to improve performance with minimal hit to quality Optimised settings can increase frame-rate by up to 35 per cent. Dec. 13, 2020 Alex Battaglia
Face-off Digital Foundry | Assassin's Creed Valhalla - what PC hardware is needed to match PS5 visuals? And which settings get the best from your rig? Dec. 5, 2020 Alex Battaglia
Face-off Digital Foundry | Assassin's Creed Valhalla patch 1.0.4: Xbox Series X and PlayStation 5 re-tested Plus: 4K quality modes and Series S 60fps tested. Nov. 29, 2020 Alex Battaglia
Face-off Digital Foundry | Watch Dogs: Legion - essentially identical on PS5 and Xbox Series X While Series S sees hardware ray tracing effects for the first time. Nov. 26, 2020 Alex Battaglia
Face-off Digital Foundry | Assassin's Creed Valhalla PS5 vs Xbox Series X - which copes best with 60fps? And what's the score with Series S? Nov. 19, 2020 Alex Battaglia
Face-off Digital Foundry | Watch Dogs: Legion - how does console ray tracing compare to Nvidia RTX? Cutbacks, compromises and optimisations - but they work. Nov. 13, 2020 Alex Battaglia
Face-off Digital Foundry | Forza Horizon 4 on Xbox Series X and S is upgraded in key areas but downgraded in others It's good but not quite the home run we hoped for. Nov. 12, 2020 Alex Battaglia
Feature Digital Foundry | Does Nvidia ultra performance DLSS make 8K gaming viable? A look at image quality and frame-rates on RTX 3090. Oct. 8, 2020 Alex Battaglia
Feature Digital Foundry | A closer look at PS5 ray tracing in Marvel's Spider-Man Remastered How a key Sony first-party developer is using the bleeding edge tech. Oct. 3, 2020 Alex Battaglia
Feature Digital Foundry | Crysis Remastered PC tech review: brutal performance limits can't be overlooked Beautiful lighting and ray tracing, but a locked 60fps is completely off the table. Sept. 21, 2020 Alex Battaglia
Feature Digital Foundry | Flight Simulator 2020 best settings: how to balance performance without losing the next-gen experience Up to 70 per cent improvement to frame-rate - and it still looks amazing. Sept. 11, 2020 Alex Battaglia
Face-off Digital Foundry | Horizon Zero Dawn's PC port is deeply disappointing A stunning game marred by a range of technical problems. Aug. 6, 2020 Alex Battaglia
Feature Digital Foundry | How Flight Simulator delivers maximum fidelity visuals The power of the clouds. July 30, 2020 Alex Battaglia
Feature Digital Foundry | Death Stranding PC: how next-gen AI upscaling beats native 4K Plus: Nvidia DLSS vs PS4 Pro checkerboarding. July 28, 2020 Alex Battaglia
Feature Digital Foundry | What's actually going on with Halo Infinite's graphics? Dynamic lighting is a big addition - but there are downsides. July 25, 2020 Alex Battaglia
Face-off Digital Foundry | Halo 3 on PC delivers The Master Chief Collection's best port yet And prior releases get patched and upgraded. July 17, 2020 Alex Battaglia
Face-off Digital Foundry | Death Stranding PC tech review - the upgrade we've been waiting for An excellent port limited only by lack of scalability. July 14, 2020 Alex Battaglia
Feature Digital Foundry | Horizon Forbidden West: how the Decima engine evolves for PS5 A generational leap from Guerrilla Games? June 29, 2020 Alex Battaglia
Feature Digital Foundry | PlayStation 5: what to expect from next-gen console ray tracing Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge. June 17, 2020 Alex Battaglia