Feature Digital Foundry | A closer look at PS5 ray tracing in Marvel's Spider-Man Remastered How a key Sony first-party developer is using the bleeding edge tech. Oct. 3, 2020 Alex Battaglia 120 comments
Feature Digital Foundry | Crysis Remastered PC tech review: brutal performance limits can't be overlooked Beautiful lighting and ray tracing, but a locked 60fps is completely off the table. Sept. 21, 2020 Alex Battaglia 47 comments
Feature Digital Foundry | Flight Simulator 2020 best settings: how to balance performance without losing the next-gen experience Up to 70 per cent improvement to frame-rate - and it still looks amazing. Sept. 11, 2020 Alex Battaglia 43 comments
Face-off Digital Foundry | Horizon Zero Dawn's PC port is deeply disappointing A stunning game marred by a range of technical problems. Aug. 6, 2020 Alex Battaglia 118 comments
Feature Digital Foundry | How Flight Simulator delivers maximum fidelity visuals The power of the clouds. July 30, 2020 Alex Battaglia 72 comments
Feature Digital Foundry | Death Stranding PC: how next-gen AI upscaling beats native 4K Plus: Nvidia DLSS vs PS4 Pro checkerboarding. July 28, 2020 Alex Battaglia 77 comments
Feature Digital Foundry | What's actually going on with Halo Infinite's graphics? Dynamic lighting is a big addition - but there are downsides. July 25, 2020 Alex Battaglia 212 comments
Face-off Digital Foundry | Halo 3 on PC delivers The Master Chief Collection's best port yet And prior releases get patched and upgraded. July 17, 2020 Alex Battaglia 18 comments
Face-off Digital Foundry | Death Stranding PC tech review - the upgrade we've been waiting for An excellent port limited only by lack of scalability. July 14, 2020 Alex Battaglia 34 comments
Feature Digital Foundry | Horizon Forbidden West: how the Decima engine evolves for PS5 A generational leap from Guerrilla Games? June 29, 2020 Alex Battaglia 47 comments
Feature Digital Foundry | PlayStation 5: what to expect from next-gen console ray tracing Gran Turismo 7, Ratchet and Clank and Pragmata lead the charge. June 17, 2020 Alex Battaglia 106 comments
Feature Digital Foundry | Command and Conquer Remastered: modernised, improved - and unmissable A stone-cold classic that now holds its own against modern strategy games. June 8, 2020 Alex Battaglia 93 comments
Face-off Digital Foundry | BioShock: The Collection gets upgraded for PS4 Pro and Xbox One X - and the results disappoint Resolution increases - but there are problems. June 4, 2020 Alex Battaglia 36 comments
Face-off Digital Foundry | Halo 2 on PC is the best Master Chief Collection port yet And the Anniversary upgrades look great at 4K60. May 20, 2020 Alex Battaglia 28 comments
Feature Digital Foundry | Inside Unreal Engine 5: how Epic delivers its generational leap A closer look at the new Nanite and Lumen technology. May 15, 2020 Alex Battaglia 148 comments
Feature Digital Foundry | The Ghostrunner demo is beautiful - and ray tracing adds to the spectacle Stress-testing Unreal Engine's DXR features. May 11, 2020 Alex Battaglia 50 comments
Feature Digital Foundry | 2020 Vision: Crysis Warhead - revisiting the forgotten sequel Did attempts to 'fix' the original ultimately backfire? May 6, 2020 Alex Battaglia 10 comments
Feature Digital Foundry | Gears Tactics: state-of-the-art tech powers an excellent PC strategy game Plus: next-gen variable rate shading technology put to the test. April 27, 2020 Alex Battaglia 6 comments
Feature Digital Foundry | Minecraft's RTX beta is out now - and it's simply beautiful How ray tracing delivers a radically transformative experience. April 20, 2020 Alex Battaglia 46 comments
Feature Digital Foundry | Remedy's Control vs DLSS 2.0 - AI upscaling reaches the next level Opening the door to the full ray traced experience on entry level RTX hardware. April 4, 2020 Alex Battaglia 80 comments
Feature Digital Foundry | Half-Life: Alyx tech analysis - a VR masterpiece that must be experienced Plus: What kind of performance does minimum spec hardware actually deliver? March 26, 2020 John Linneman 61 comments
Feature Digital Foundry | PC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port? Gameplay is golden, performance is great - but it's far from the definitive edition. March 8, 2020 Alex Battaglia 17 comments
Feature Digital Foundry | Star Citizen tech in-depth: seamless scaling from gas giants to detail-rich alien worlds A unique behind the scenes look at Cloud Imperium Games' immensely ambitious technology. Feb. 9, 2020 Alex Battaglia 73 comments
Feature Digital Foundry | Wolfenstein Youngblood gets ray tracing and VRS - is this an early preview of next-gen console features? If so, the future's looking bright. Jan. 15, 2020 Alex Battaglia 40 comments
Feature Digital Foundry | 2020 Vision: The Witcher 2 was a stunning tech achievement that still looks great today But ubersampling and depth of field still melt even the best PC hardware. Jan. 11, 2020 Alex Battaglia 46 comments