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Cliff Bleszinski and Kudo Tsunoda

Gears' designer and MS' games biz manager in text and on video, with gameplay footage.

EurogamerWhat's your response to the accusation that Cole Train is a racial stereotype?
Cliff Bleszinski

The thing about Gus is that if he's seen as a stereotypical or bad character, I might be missing it - because honestly, I think he's a charismatic guy, I think he's an incredible soldier, and if I was in that situation dealing with all these monsters, I would definitely want him by my side in battle. So I think he's a good guy.

EurogamerAnother, perhaps less controversial criticism of the first game was the controls tended to get stuck. Is that something you've addressed for the sequel?
Cliff Bleszinski

Absolutely. I believe that hands-down, in Gears 2, we will have the best cover system ever seen in the videogame industry. I'd say about 90 percent of the time, it worked exactly how gamers wanted it to work. About 10 percent of the time, players were going into cover when they didn't want to. We put some of those tweaks in a patch for Gears 1, we iterated on them for Gears PC, and now we're bringing it full circle for Gears 2. I think players are really going to love the system this time around.

EurogamerIn your presentation today, you said you started work on Gears 2 the day Gears 1 shipped. Have you started work on Gears 3 yet?
Cliff Bleszinski

No. And we never announced a trilogy, I don't know why everybody's cramming those words into my mouth. They're like, 'You said Gears would be a trilogy.' I'm like, 'I didn't say sh**! That wasn't me! You're putting words in my mouth, journalists!' But I love this universe, and if Gears 2 has a wonderful ship-in, if gamers buy it, then we'll consider a sequel.

EurogamerWhat makes Gears of War 2 so much bigger and better than the first game?
Cliff Bleszinski

I think it's the sum of its parts. There's a grander feel for the game as far as the battlefield goes, and there's a deeper story. You actually get into the heads of some of your squad-mates. From the start of the game you learn that Dominic Santiago, Marcus's best friend, is looking for his wife. He was looking for her in the first game but now he has a photo and a couple of leads, and that hopefully will be driven to a resolution. You'll see where the Locust live, you'll see where humanity lives, you'll see a darker story with more intimate violence and more executions. And a whole lot more ass-kicking.

Brumak! We wonder what the other enemies will be called. Plytok! Gimpar! Grazzletwack!
EurogamerWhich aspect of the game are you personally most proud of?
Cliff Bleszinski

I'm proud of getting inside Dom's head a little bit more, figuring out who this Dom Santiago is, who his wife was and what wound up happening to her. I'm also excited to see the large scale battle scenes and a lot of the coolness we're putting in the multiplayer feature set.

EurogamerHow do you strike the balance between giving fans of the first game more of what they liked and introducing new, innovative stuff?
Cliff Bleszinski

Well the first thing we don't do is say, 'Hey, a chainsaw and a gun worked, so let's put a spatula on a dishwasher.' You start getting into a beltsander attached to a moped, and it starts getting really gimmicky at that point. We wanted new weapons that are cool, so we have the semi-automatic pistol which combines with hostage taking.

A game is the sum of its parts. When you have somebody knocked down but not out, and they're trying to crawl away from you leaving a blood trail, and the environment's chipping away at you while hundreds of locusts are closing in, and the Brumak comes in and a chopper gets shot down, it's really everything together that makes Gears of War what it is.

EurogamerHow have the enemies changed in this game?
Cliff Bleszinski

They're meaner, they're nastier. The Locust have been in the underground for a while, and there are a lot of indigenous creatures down there they've essentially mastered through various means. So you see Brumaks return and other nefarious creatures. I don't want to spoil too much, but I've been quoted as saying we have creatures that make the Brumaks look like baby panda bears. Very, very large.

Perhaps the Brumak is Marcus's dad.
EurogamerAbout this 'Bigger, better, more badass' tagline you've created. The bigger and better thing is pretty obvious, but can you explain what the badass factor is?
Cliff Bleszinski

So when Marcus shoots a Locust and the Locust crawls away leaving a blood trail, and he walks over to him and kicks him over and jumps on him and punches him in the head till he dies - moments like that. When you come up behind a Locust and you take your chainsaw and you flip it in half from groin to gullet, that's more badass. When Marcus is injured and he's leaning on the wall and you see the blood dripping down the wall, that's more badass, et cetera et cetera.

We call them the three Bs. It's such a cheesy marketing catchphrase but it works, right?

EurogamerOn a badass scale of one to ten, how badass was the first Gears of War and how badass is Gears of War 2?
Cliff Bleszinski

The first Gears is pretty, kinda, sorta badass...

EurogamerLike a 7?
Cliff Bleszinski

Yeah, it's like a 7, and Gears 2 is like 12. It doesn't just go to 11, it goes to 12.

EurogamerI talked to [Gears brand manager] Kudo Tsunoda earlier, and he said it's an 11. Are you saying he doesn't really understand how badass it is?
Cliff Bleszinski

Yeah well, I have to one-up that guy. It's kind of like no one can be told what the Matrix is, you have to see it for yourself. Nobody can really be told how badass Gears 2 is until you play it and you walk away with your hands sweating, and go crying to your Mama.

EurogamerGears 2 is out in November, a competitive time of year - do you think it'll be the best game out this Christmas?
Cliff Bleszinski

Hands down. But Fable 2 is amazing too.

Gears of War 2 is due out in November on Xbox 360. Check out our preview for more.

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