DICE on MOH's past, present and future
"Very exciting secrets" to be revealed.
Oh yeah, they do help. Absolutely. We get a lot of useful feedback from the community there. Still, there will be more differences later on, because as people learn the game, they will behave differently, also. We try to tackle that as well.
Yeah. I care. Obviously I'm very happy for that. I wouldn't say it's the main driving force, really. It's the process of making the game and releasing it – that's the height of it. Sales numbers are all good. It makes our company happy. It makes us happy.
We're quite happy with it. We learnt a lot in the process. It's very different from the Battlefield games. We learnt a lot about how to make different kinds of flavours.
We're always very critical of our own work, obviously. So there are a lot of things we'd like to improve, once we've seen the game out in the wild. We found most that we want to fix.
Otherwise, it's been a very interesting journey in terms of working together with another studio in this way. They [Danger Close] make the single-player part and we make the multiplayer part, which is unique in the sense that we use two different engines. We learnt a lot.
Of course we were aware of what was happening around us. At the same time we needed to focus on making the actual game. For me personally, I don't mind the setting so much, whether it's controversial or not.
We focused on the gameplay. Theoretically, it could have been a sci-fi game and still have the same mechanics. That's something I hoped our PR people would take care of – the controversy.
The controversy did affect some reviews, I think.
It stirs a lot of feelings, just the setting. And that does affect people's judgement. But otherwise, this is a reboot of a franchise. It's an investment for EA as a company. We need to build upon what we have achieved so far, and just improve and improve and build up the franchise again from scratch, basically.
In that sense, I think we're off to a very good start.
We'll see. The plans aren't set yet.
Yeah. Launching a game is really just the start. It's not the end of development. So that's where we're focusing.
Both yes and no. It would be cool to continue to develop the franchise. At the same time we have a lot of exciting stuff going on in DICE as well that we have been working on in parallel.
I'm in a very good situation in that sense. I could pick and choose. It's a win win situation.
Yeah. It's partly because we're in a very competitive genre. We're also competing with ourselves. Obviously we're competing with Call of Duty. It's a very tricky situation to be squeezed in between those giants.
Either the reviews are favourable, or they're not. There's nothing in between. It's polarised opinion about the game.
Patrick Liu is a veteran producer at DICE.