Dragon Age: Origins
BioWare on consoles, online, tools and depth.
There is a system that we've built around that, which I can't really get into. But you mentioned the grey area and there are obviously some good choices and some evil choices: we saw at the E3 demo I chose to kill the prisoner and take his key when I could have chosen to help him. But a lot of the choices are really treading down that line of difficult choice with no right or wrong.
We did mention that we were coming to console in the future...
Yes. Dragon Age: Origins will be coming to consoles in the near future, yes.
And with regards to the tool-set: obviously we're leading with PC and we believe Dragon Age: Origins is a really strong PC title and we really want to give the PC the love that it needs. Definitely we will be having a Dragon Age toolset that will be available to the community, to anyone who wishes to build their own adventures within the Dragon Age universe.
Definitely we will have that community, but it's going to evolve as well. We believe, especially with the PC, that community is a huge part of what we're doing online in Dragon Age: Origins, and the Dragon Age universe as a whole. We've a lot of plans to not only bring the users into the community through the tool-set, but also through a lot of initiatives we're taking within online activity: downloadable content, both pre-release and post-release; free content, paid-for content; online achievements. There's going to be a lot of community and online involvement outside of just the tool-set. But the tool-set will obviously be a very big part as well.
It's really a decision to love the PC community. Obviously piracy is a really big concern for any PC developer and we're going to, obviously, protect our software. But our online initiatives are really about building that online community - supporting that Neverwinter Nights community and growing it.
No, we've actually gone in a bit of a different direction with that. The Dungeon Master experience was something that actually Neverwinter Nights was built on the back of. With our [Origins] tool-set we've really given the user the opportunity to create their own adventures within the universe, and adventures to share with their friends. It's a bit different, but other than that I can't really give you any details.
We're definitely going to be talking about the tool-set in the very near future.
Yeah; later in the year as Greg [Zeschuk] mentioned in his press release.
Well we haven't announced any details about that yet, so plans for consoles haven't been finalised yet.