Epic's Mark Rein
On Unreal Engine 3, Natal, Cliff Bleszinski and more.
Yeah. We can always get more badass.
We're a conglomerate of badassery.
Yeah, I can picture that... I think whatever we do, we'll get better at it. Have you seen Shadow Complex? It's really good.
Oh, is that it? But we should just talk generally about our engine.
I said generally, not specifically.
This year at E3 we showed three really major features that showed how we're improving performance, visual quality and productivity as well as [at this point, Rein delivers a lengthy monologue about the benefits of Unreal Engine 3. For the sake of brevity, it can be summarised thus: 'The Unreal Engine's quite good, buy one.'] So the thing is I've started joking with people that if we had a minor numbering system for Unreal Engine 3, I think we'd be at 3.7 or 3.8 by now.
It really is a very mature engine with a lot of great new functionality and improved performance every year.
I know. You'll condense that though, you're good at that.
But you'll remember I said it. 'Don't forget, Epic continues to improve their technology every year...'
I guess that was kind of shlocky.
Like, "Smaller, tighter, more badass."
Yes, it sounds too much like a porn commercial.
No, I don't think so. I've read the forums. No.
Mark Rein is the vice president of Epic Games. He is unlikely to grant Eurogamer any interview slots in the future. Shadow Complex, made by Epic collaborators Chair Entertainment, will be released on Xbox Live Arcade on 19th August.