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Features (Page 391)

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Interview

Chronicling Riddick: Extra Extra!

Concept art. Meh. Concept demos... Now that sounds infinitely more exciting. Just prior to leaving Starbreeze, we had a quick chat about Riddick's bonus content.
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Feature

Chronicling Riddick: Journey To Butcher Bay

Continuing our discussion with members of the Riddick development team, we turn to the game itself - why they chose the first-person view and varied gameplay styles, the difficulty in crafting the technology, and their thoughts on the critical response.
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Feature

Chronicling Riddick: Star Treatment

Film licences. Phew - let's not even get into that! Actually, how about we do? We're talking to members of the Chronicles of Riddick team at Starbreeze, who have just created one of the most critically acclaimed film licences since GoldenEye. But how?
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Interview

Pandora-ing to the masses

We chat to Julien Bares, producer of Splinter Cell: Pandora Tomorrow, about the process of bringing the game to PS2.
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Feature

What's New?

(This week's new PAL and key US releases.) F-Zero on the GBA is about the height of it, but the US gets Riddick and Full Spectrum Warrior. Import-ant games.
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Interview

The Saga of Ryzom

With the game's development saga drawing to a close, we talk to Nevrax CEO and creative director David Cohen Corval about why you should care about The Saga of Ryzom, specifics of how you'll play it, and how much you're likely to pay for the privilege.
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Feature

What's New?

(Friday's comprehensive PAL and key NTSC release list.) Disgaea! GT4 Prologue! Hyper Street Fighter II! Syberia 2! Thief: Deadly Shadows! Spare exclamation marks available on request!
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Interview

The Happy Mondays

We chat to Black Monday game director Naresh Hirani and writer/narrative producer Katie Ellwood about the changing face of London, BT vans, motorbikes, and how the game will evolve following its E3 showing.
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Feature

What's New?

(All this Friday's new releases.) Singstar versus Rallisport Challenge 2, Way of the Samurai and Riding Spirits sequels, and a whole lot of strategy. As they say in LA: are you PUMPED?
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Feature

What's New?

Just because the whole industry has sodded off to E3 doesn't mean there aren't stacks of great games out this Friday. Because there are. There's even one that'll be fun to play outside in this glorious sunshine...
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Interview

Half-Life 2 - Valve speaks to Eurogamer!

Doug Lombardi on expansion packs, the Half Life movie, what PC you'll need to run it, and even when it's out! (Also available in movie form.)
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Feature

What's New?

It's a quiet week in Europe, what with E3 creeping over the horizon, but there's still Transformers and Euro 2004 (FIFA in dis-guise!) to get excited about. And plenty more over the water in Statesville.
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Interview

Starbreeze shines Riddick

Chronicles of Riddick producer Lars Johansson talks up the developer's Pitch Black prequel.
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Interview

Melbourne House: Transform!

With Atari's Transformers due out May 7th, we caught up with the game's director/executive producer Andrew Carter from Melbourne House, and found out what it took to make one of the prettiest PS2 games we've seen...
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Feature

What's New?

This week's new releases include Hitman: Contracts, Project Zero 2, Fight Night 2004 and the US release of Onimusha 3. The drought is over, right?
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Feature

What's New?

Unreal II Xbox. No, seriously. And TOCA Race Driver 2. (To receive regular release date info, please become games journalists and do our jobs for us.)
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Interview

A Climactic Encounter

Climax's Matt Cooper on running backwards less, screaming kamikaze troops and more in Serious Sam: The Next Encounter, due out this Friday on PS2 and Cube.
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Interview

Here be the makers of Drakengard!

A transcript of a recent Q&A session with eight of the key figures involved in Take-Two/Square-Enix's forthcoming PS2 action RPG title.