Gran Turismo's Kazunori Yamauchi
On damage, online and perfectionism.
We had been developing the PSP version, but the problem was that the PS3 version took much more time and effort than we had first imagined. So that's been delayed - I don't think we'll be able to make the end of this year for the PSP version, but we are working on it.
That's definitely true. Once we experienced PS3 online and went through all of that, we came to the conclusion that PSP should not be a standalone product - it should be linked in to the world of Gran Turismo, linked with the PlayStation 3.
The latter is actually exactly fitting, I think. We don't reference any other games when we're making Gran Turismo - it's purely based on what we want to achieve as a game.
Actually, I have difficulty playing other games for over five minutes. A lot of the low-level quality just stands out so much in other games that I can't stand them!
You know, I've been asked the same question time and time again since the PSone - but every time the hardware goes up, there's been so much to do! I think this trend will continue. There'll always be a lot more to do.
We're actually very aware of things that we're still not able to do in the game - things that we'd like to keep continuing to add. That's something that I think will be ongoing, forever.
This game, we've called it GT5 Prologue - but it's not really a teaser of things to come. This is the best we can provide at this point in time. It's just that we don't consider it up to par, in terms of volume and things like that, to be called a full game by itself - by our standards, not by other people's standards. That's one thing we want to make clear for people.
Well, I've got a lot of ideas for one, so I'd like to be able to say some day, let's make an RPG... But there are a lot of things that we think are still insufficient in GT5. There's so much more to do still. I don't think it'll be any time soon that I'll be able to consider something like that!