Grasshopper's Suda 51
On the Wii, No More Heroes - and bowel movements.
The key thing is about the beam katana in the game - it matches really well with the controller. I just felt that instinctively.
Actually, I really expected that other games on the Wii would already have used the remote in that way by now - and I know that a lot of gamers prefer the kind of controls you get on a classic device. I wanted to get the best of both worlds, adding elements of classic controls to the motion sensing device.
I expected that everyone would be doing pure motion sensing controls, and thought it would be better to combine the two - that using the Wii remote for things like fatal moves and height would be better, would feel more refreshing.
I had really expected that more titles for adults would be launched for the Wii, and I've been really surprised by the reality - that most of the games are for families, or kids. That's not only in Japan, it's the same all over the world, and I didn't expect things to be that way.
The main reason for adding the retro graphics was that, while this game is set in a fictional city, it's really inspired by the 1970s and 1980s, the generations that grew up in those decades, especially in California. Retro games are from that generation - the Atari 2600, stuff like that. I wanted to include those elements because it gives some real atmosphere to the setting of the game.
To be honest, I'm not really into multiplayer modes. I might do something like that in the future, maybe... I'm not saying that I don't like it, it's just that it's not a priority for me to add that kind of thing into my games.
Actually, I can't really say which is better. It's an action game, at the end of the day, and in some ways I feel like the black clouds make the European version feel more refreshing and more direct than the American one, when you're playing it. It's really hard to compare, though.