Interview How Blizzard keeps Diablo 4 feeling single-player despite its MMO elements "Every class is a DPS class in Diablo." May 17, 2023 Wesley Yin-Poole 13 comments
Interview How the BAFTA nominated Citizen Sleeper is a game "about now" Gareth Damian Martin on the game's refugee-themed DLC. April 1, 2023 Ed Nightingale 9 comments
Interview Pokémon Go teases "blockbuster slate" of features, amidst major Remote Raid changes Popular method of playing at home to be capped, almost doubled in price. March 30, 2023 Tom Phillips 13 comments
Interview "Beta has become a twisted word": Blizzard responds to Diablo 4 early access feedback Queues, balance, the Butcher, couch co-op, dungeon design and more. March 21, 2023 Robert Purchese 42 comments
Interview Curry with the GOAT: Jeff Minter on 40 years operating on the far side "I'll keep making games 'til they plant me." Feb. 19, 2023 Martin Robinson 53 comments
Interview Season passes, the in-game shop, the shared world: the big Diablo 4 interview "It's meant to last a long time." Dec. 9, 2022 Robert Purchese 22 comments
Interview Criterion has hopes for a Burnout return, but there are no 'immediate plans' How racing royalty came together for this year's Need for Speed. Nov. 28, 2022 Martin Robinson 37 comments
Interview Moving Kratos: A deep dive into God of War Ragnarök's animation Framing device. Oct. 21, 2022 Chris Tapsell 5 comments
Interview EA Motive boss: "Cancellations in video game development shouldn't be a taboo thing" How the studio found its feet, and ended up on Iron Man. Oct. 20, 2022 Tom Phillips 16 comments
Interview The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility "We're all at this very early frontier of what is possible here." Aug. 31, 2022 Victoria Kennedy 12 comments
Interview Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview How the Insomniac classic was ported from PS5 to PC. Aug. 28, 2022 Alex Battaglia 27 comments
Interview Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next AMD's director of game engineering explains how their temporal upscaling tech was developed. July 23, 2022 Alex Battaglia 14 comments
Interview Interior/Night's Caroline Marchal on setting up her inclusive studio after leaving Quantic Dream And creating accessible Xbox narrative game As Dusk Falls. July 12, 2022 Ed Nightingale 3 comments
Interview Zack's back for a brand new audience in Crisis Core: Final Fantasy 7 - Reunion Changes, consistency, and Sephiroth's shampoo. July 7, 2022 Ed Nightingale 17 comments
Interview Digital Foundry | Zombie Army 4: the making of an 'impossible' Switch conversion Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid. July 2, 2022 Thomas Morgan 13 comments
Interview The Callisto Protocol will be a much gorier game than Dead Space Glen Schofield on the space horror revival, and seeing his game remade. June 28, 2022 Martin Robinson 14 comments
Interview Pride Week 2022 | Emi "Captain Fluke" on being the first openly trans esports caster "It's definitely been an experience." June 28, 2022 Ed Nightingale 7 comments
Interview After 2042's disastrous launch, what next for Battlefield? 'Everybody was disappointed - our community, our players and our team as well.' June 21, 2022 Martin Robinson 39 comments
Interview Sonic Team had to scrap its first pass at Sonic Frontiers Iizuka on Sonic going open world, fan reaction and the 'third generation' of Sega's series. June 13, 2022 Martin Robinson 34 comments
Interview How Firaxis made Marvel and XCOM mesh for Midnight Suns "It was a journey. It was a journey for sure." June 9, 2022 Ian Higton 5 comments
Interview Digital Foundry | The Kingston SSD interview: PCIe 5.0, DirectStorage and more Talking about next generation. May 16, 2022 Will Judd 2 comments
Interview Returnal's Jane Perry on women in games and embodying psychological trauma "We need to see the difference that exists in the world reflected back at us." April 21, 2022 Ed Nightingale 25 comments
Interview Fez at 10 years old: Phil Fish resurfaces for a rare interview There may still be mysteries in the game unsolved. April 14, 2022 Robert Purchese 55 comments
Interview The universal appeal of Chicory: A Colorful Tale and its nuanced take on mental health "The picture that you have of somebody is never accurate." April 13, 2022 Ed Nightingale 1 comment
Interview The creators of Unpacking on developing a "weird", queer, BAFTA-winning game "I think there's something kind of wonderful about geekiness and physical items." April 12, 2022 Ed Nightingale 18 comments