Interview How Two Point Campus twists the mundane with trademark jokes and relationships "I think humour's just our safety blanket." April 7, 2022 Ed Nightingale 1 comment
Interview Digital Foundry | AMD FidelityFX Super Resolution: the Digital Foundry interview Team Red talks FSR upscaling. March 14, 2022 Richard Leadbetter 34 comments
Interview The unsung story of USC's Tracy Fullerton From Thoreau to immersive theatre, Hit Points shines a light on a remarkable career. March 10, 2022 Nathan Brown 5 comments
Interview Wes Eckhart of Novalogic, producer of Black Hawk Down Interview - Tom catches up with Wes Eckhart, producer of Delta Force - Black Hawk Down, ahead of the game's November release March 8, 2022 Tom Bramwell 18 comments
Interview The SNK artist in the director's chair Eisuke Ogura on bringing his 90s experience to The King of Fighters 15. Feb. 28, 2022 Martin Robinson 4 comments
Interview Digital Foundry | How God of War was brought from PlayStation to PC A Digital Foundry tech interview. Feb. 13, 2022 Alex Battaglia 25 comments
Interview Square Enix lifts the lid on the full weirdness of Final Fantasy spin-off Stranger of Paradise "I can't say it was the reaction we were expecting." Jan. 25, 2022 Martin Robinson 33 comments
Interview Halo Infinite: the big interview with 343 Head of Creative Joseph Staten "This truly is a beta." Nov. 19, 2021 Wesley Yin-Poole 18 comments
Interview Baldur's Gate 3: Patch 6 impressions and a big interview with Larian Metamagic. Oct. 14, 2021 Robert Purchese 19 comments
Interview The big interview: EA, FIFA and loot boxes "Kids should not be spending in our game." Oct. 8, 2021 Wesley Yin-Poole 215 comments
Interview Digital Foundry | Zool Redimensioned: how a new generation of developers revitalised a 90s platform icon A DF Retro interview. Oct. 3, 2021 Richard Leadbetter 26 comments
Interview The big Gran Turismo 7 interview How Kazunori Yamauchi wants to preserve 150 years of car culture in a single game. Sept. 16, 2021 Martin Robinson 58 comments
Interview Digital Foundry | The big interview: how Intel Alchemist GPUs and XeSS upscaling will change PC gaming "I think the industry is looking forward to another player." Aug. 24, 2021 Richard Leadbetter 20 comments
Interview The big Back 4 Blood interview: environmental storytelling, always online, and the new card system It's no longer about surviving. Aug. 6, 2021 Ishraq Subhan 40 comments
Interview "Regardless of how you feel about Sylvanas, you're going to get some answers" Blizzard on World of Warcraft Shadowlands patch 9.1, Chains of Domination. June 28, 2021 Wesley Yin-Poole 16 comments
Interview The fan who took the reins at a JRPG powerhouse Celebrating 40 years of Falcom. June 25, 2021 Martin Robinson 22 comments
Interview Monster Hunter finally broke the west, but it wants to go broader still Capcom talks us through its plan for Monster Hunter Stories 2. June 24, 2021 Martin Robinson 4 comments
Interview When Nintendo went Hollywood: a casual conversation with the man who helped shape the N64 Happy 25th to one of Nintendo's most important consoles. June 24, 2021 Martin Robinson 45 comments
Interview The big Forza Horizon 5 interview: "There's not any point being bigger if it's more of the same" Playground Games on the setting, the modes, the updates and more. June 17, 2021 Oli Welsh 78 comments
Interview "I want things a bit more cosy" - the humble origins of Hokko Life Animal forest. June 7, 2021 Martin Robinson 3 comments
Interview With Guilty Gear Strive, Daisuke Ishiwatari aims to make one of the most complex fighting games around finally accessible "We wanted to open up Guilty Gear." June 7, 2021 Wesley Yin-Poole 30 comments
Interview An interview with Warhammer 40,000 author Dan Abnett, who's writing Fatshark's Darktide "This is Nurgle at its most horrible." June 3, 2021 Wesley Yin-Poole 14 comments
Interview Plotting a course: how Mass Effect 3 brought the trilogy to a close BioWare talks scrapped Reaper boss, switched missions, and picking up the pieces after ME2's Suicide Mission. May 14, 2021 Tom Phillips 71 comments
Interview Mortal Kombat movie producer's "dream" is to do a Marvel with the famous fighting game franchise "Johnny Cage needs his own movie." May 6, 2021 Wesley Yin-Poole 27 comments
Interview In a series-first, the classic Rome: Total War is getting an extensive remaster Feral Interactive talks balance changes, new factions, and "quite a huge amount of uplift on the visuals". March 25, 2021 Chris Tapsell 11 comments