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Interviews (Page 46)

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Interview

Bonding With EA

EA chats about Sean Connery and contemporising Bond.
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Interview

Nintendogs

We go for a walk with Hideki Konno.
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Interview

Driving Forces

Auto Assault Q&A Part Three: development influences.
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Interview

Mizuguchi on Lumines

Hear what he had to say in this publisher-supplied Q&A.
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Interview

Enter The Bank Balance

Shiny boss Dave Perry on making the Matrix game that should have been.
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Interview

Godlike

The God Of War team speaks.
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Interview

A Sensible Decision

Jon Hare on Sensible Soccer's Plug n' Play reawakening.
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Interview

Backing Daxter

Didier Malenfant talks about what could be the PSP's best platformer.
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Interview

Setting the scene for F.E.A.R

We talk to Monolith director of technology Kevin Stephens about the inspiration for F.E.A.R, the strength of the technology, the fate of Lithtech, next-generation kit. Action!
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Interview

F.E.A.R And Loving In San Francisco

We grab an exclusive one-to-one interview with Monolith's technology chief Kevin Stephens about the most exciting first-person shooter of the year.
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Interview

Kings of the World

We talk to World of Warcraft producer Chris Sigaty and Blizzard's PR coordinator George Wang about the forthcoming European launch, the stress test, dealing with cheaters, and Blizzard's stylistic approach.
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Interview

World of Warcraft

We chat to producer Shane Dabiri about the phenomenal response World of Warcraft in the USA, and Blizzard's plans to WOW us further.