Interviews (Page 47)
Interview
TOCA Race Driver 3
Gavin Raeburn on everything from the arcade / simulation divide to next-gen and PSP.
Interview
Call of Duty 2's advisors on Toujane
A brief Q&A and screenshot provided by publisher Activision.
Interview
Alex Ward on Burnout PSP, Black and the future
Criterion's main man answers our questions.
Interview
This Sword's Gone To Heaven
Tameem Antoniades talks Heavenly Sword, Ninja Theory's next-gen answer to Ninja Gaiden.
Interview
Archer Maclean talks Mercury
Its esoteric charm, designing levels with hidden depths, and more.
Interview
That's 'Mr Scarface' to you...
We grab an exclusive chat with Cam Webber, the producer of the forthcoming Scarface videogame...
Interview
NCsoft on the divergence of RPGs
NCsoft's Stephen Reid considers the growth of MMOs in relation to their single-player equivalents, and how the genre's shaping up overall.
Interview
Coming Full Circle
The concluding part of our exclusive interview with Circle's Adrian Smith, who talks next-gen plans, why PS2 will be around for years and why they ditched their own technology.
Interview
A Warning Sign
Circle Studio's Adrian Smith gives an exclusive insight into the development of Without Warning, the team's first post-Tomb Raider project...
Interview
It Came Without Warning
An exclusive interview with Circle Studio's Adrian Smith about life after Lara, the break up of Core and the formation of the studio behind Capcom's Without Warning.
Interview
Interview With A Black Mage
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name.
Interview
The Team behind the Don
Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game.
Interview
When Game Developers Attack
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure.