Skip to main content

Interviews (Page 47)

Dark blue icons of video game controllers on a light blue background
Interview

TOCA Race Driver 3

Gavin Raeburn on everything from the arcade / simulation divide to next-gen and PSP.
Dark blue icons of video game controllers on a light blue background
Interview

Ghost Recon 3

The tactical shooter goes 360...
Dark blue icons of video game controllers on a light blue background
Interview

Cold Winter

Better than Killzone and Rogue Agent! Phew...
Dark blue icons of video game controllers on a light blue background
Interview

This Sword's Gone To Heaven

Tameem Antoniades talks Heavenly Sword, Ninja Theory's next-gen answer to Ninja Gaiden.
Dark blue icons of video game controllers on a light blue background
Interview

That's 'Mr Scarface' to you...

We grab an exclusive chat with Cam Webber, the producer of the forthcoming Scarface videogame...
Dark blue icons of video game controllers on a light blue background
Interview

NCsoft on the divergence of RPGs

NCsoft's Stephen Reid considers the growth of MMOs in relation to their single-player equivalents, and how the genre's shaping up overall.
Dark blue icons of video game controllers on a light blue background
Interview

SWAT's The Plan?

SWAT 4 producer Ken Rosman on making a tactical police shooter.
Dark blue icons of video game controllers on a light blue background
Interview

Coming Full Circle

The concluding part of our exclusive interview with Circle's Adrian Smith, who talks next-gen plans, why PS2 will be around for years and why they ditched their own technology.
Dark blue icons of video game controllers on a light blue background
Interview

A Warning Sign

Circle Studio's Adrian Smith gives an exclusive insight into the development of Without Warning, the team's first post-Tomb Raider project...
Dark blue icons of video game controllers on a light blue background
Interview

It Came Without Warning

An exclusive interview with Circle Studio's Adrian Smith about life after Lara, the break up of Core and the formation of the studio behind Capcom's Without Warning.
Dark blue icons of video game controllers on a light blue background
Interview

Interview With A Black Mage

We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name.
Dark blue icons of video game controllers on a light blue background
Interview

The Team behind the Don

Creative director Philip Campbell and senior producer Hunter Smith talk about why The Godfather is such a classic movie - and how they hope to capture the essence of the film in their upcoming game.
Dark blue icons of video game controllers on a light blue background
Interview

When Game Developers Attack

A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure.